Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
---|---|
A young woman who's shy around new people. She speaks at length about her research but is otherwise inarticulate, and she often acts snooty to hide her embarrassment. Though passionate about her research, she lacks social skills. |
|
CV Info - English | CV Info - Japanese |
Tabitha St. Germain | Kana Ueda |
Timid Researcher |
---|
Obtainable as a 3
|
Character Stats
Overview
Despite her label as a Support Adventurer, the awkward but endearing Althemia is fully equipped for offense. Sporting two damage Skills and a complementary Skill Damage-boosting Ability, Althemia is geared as a straightforward but effective damage dealer. While she won't be topping any DPS charts any time soon, players that work to maintain Althemia at full HP may very well surprise themselves with her damage output from time to time.
Strengths
Consistent damage potential
By having two offensive Skills with decent SP rates, Althemia can output a consistent stream of damage.
Mobility
Due to the ranged nature of Wand users, Althemia can easily keep herself out of harm's way while contributing DPS.
Weaknesses
Fragile
As with other ranged Adventurers, Althemia is more susceptible to damage than her melee allies. While her Skill animations finish at a fair pace, players will need to be wary of positioning to prevent being caught off-guard at inopportune times.
HP Gated
As Althemia has a Full HP = Skill Damage +30% Ability, her Skill Damage potential drops drastically after a single hit. Players will need to maintain Althemia at full HP to bring out her maximum potential.
Dragon Recommendations
- Shinobi provides a drastic increase to Skill Damage alongside a modest Strength bonus, allowing Althemia to make the most out of her damage Skill-oriented kit.
- Marishiten is the premier choice for an unconditional 40-60% Strength bonus, as well as access to the Bleed affliction. Nyarlathotep is also a viable alternative for those that missed out on obtaining Marishiten, although he provides a lesser 35-50% Strength bonus that is also conditional upon having 30% or more HP.Â
- Juggernaut is an accessible 4★ option that provides a great 30-45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.
- Nidhogg offers a balanced portion of Strength and HP, at 20-30% each.
- Phantom and Zodiark are budget choices for Strength boosts.
Weapon Recommendations
Void Option: Dirge of Desperation (High Jupiter's Trial)
Budget Option: Rod of Alchemy
Wyrmprint Recommendations
Pair 1
Pair 2
- Pair 1: This is a general purpose set for most content. Other conditional Strength boosting Wyrmprints, such as Crystalian Envoy, can also be used in the second slot. For players that are confident in their abilities, Evening of Luxury offers the greatest conditional Strength boost alongside increased Critical Damage.
-
Pair 2: This set is tailored for High Jupiter's Trial. As Althemia requires both Paralysis Resist coverage and additional damage mitigation due to being a ranged Adventurer, the Wyrmprint combination is fairly defensive to ensure survival. If Althemia is highly invested alongside teammates with defensive co-abilities, she may opt to swap King of the Skies for a more offensive option instead.
- Pair 1: This is a general purpose set for most content. Other conditional Strength boosting Wyrmprints, such as Crystalian Envoy, can also be used in the second slot. For players that are confident in their abilities, Evening of Luxury offers the greatest conditional Strength boost alongside increased Critical Damage.
-
Pair 2: This set is tailored for High Jupiter's Trial. As Althemia requires both Paralysis Resist coverage and additional damage mitigation due to being a ranged Adventurer, the Wyrmprint combination is fairly defensive to ensure survival. If Althemia is highly invested alongside teammates with defensive co-abilities, she may opt to swap King of the Skies for a more offensive option instead.
Alternative Wyrmprint options are as follows:
-
The first slot should focus on Skill Damage. Plunder Pals and Hitting the Books are great budget options in this category.
-
The second slot should focus on Strength boosts. Jewels of the Sun is an alternative in this category that also provides Skill Haste, and Astounding Trick is a great budget option as well. For players that can maintain Althemia's combo count, Flash of Genius is an excellent choice as well.
-
If Paralysis Resist coverage is needed, Castaway's Journal or Happy New Year! can help with this while also providing additional Light Resist, while Revolutionary Magic trades Light Resist for additional Skill Damage at full HP.
Shared Skill
Endless Nightmare | ||
Lvl 2 | Deals shadow damage to enemies in a line. | 200 |
---|---|---|
Lvl 3 | Deals shadow damage to enemies in a line. | 300 |
Lvl 4 | Deals shadow damage to enemies in a line, and inflicts poison. |
SP Cost | 5518 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
Shadow Tome x7
|
||
Cost | 7 | Level | 1 |
Skills
Skill 1
Endless Nightmare | ||
Lvl 1 | Deals shadow damage to enemies in a line. | 100 |
---|---|---|
Lvl 2 | Deals shadow damage to enemies in a line. | 200 |
Lvl 3 | Deals shadow damage to enemies in a line. | 300 |
Lvl 4 | Deals shadow damage to enemies in a line, and inflicts poison. |
SP Cost | 2759 | Iframe | Medium |
---|
Skill 2
Dark Abyss | ||
Lvl 1 | Deals shadow damage to the target and nearby enemies. | 100 |
---|---|---|
Lvl 2 | Deals shadow damage to the target and nearby enemies. | 200 |
Lvl 3 | Deals shadow damage to the target and nearby enemies. Poisoned foes take extra damage. | 300 |
SP Cost | 5570 | Iframe | Short |
---|
Abilities
Ability 1
Full HP = Skill Damage +25%
Increases attack skill damage by 25% when HP is full. |
40
|
Upgrades To | |
---|---|
Full HP = Skill Damage +30%
Increases attack skill damage by 30% when HP is full. |
60
|
Upgrades To | |
Full HP = Skill Damage +45%
Increases attack skill damage by 45% when HP is full. |
120
|
Ability 2
Paralysis Res +25%
Reduces susceptibility to paralysis by 25%. |
40 |
Upgrades To | |
---|---|
Paralysis Res +50%
Reduces susceptibility to paralysis by 50%. |
60 |
Upgrades To | |
Potent Paralysis Res +50%
Reduces susceptibility to paralysis by 50%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
|
Ability 3
Paralysis Res +25%
Reduces susceptibility to paralysis by 25%. |
40 |
Upgrades To | |
---|---|
Paralysis Res +50%
Reduces susceptibility to paralysis by 50%. |
60 |
Co-Abilities
Skill Damage +2%
Increases attack skill damage by 2%. Benefits your whole team. |
50 |
Show Upgrades
|
Increases attack skill damage by 5%. Benefits your whole team. |
Increases attack skill damage by 8%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP 80% = Light Res +1%
If a team member is attuned to (Shadow): reduces light damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Shadow): reduces light damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6