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Althemia

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Table of Contents

Character Tier
4

About

A young woman who's shy around new people. She speaks at length about her research but is otherwise inarticulate, and she often acts snooty to hide her embarrassment. Though passionate about her research, she lacks social skills.

CV Info - English CV Info - Japanese
Tabitha St. Germain Kana Ueda
Shadow
Wand
Support
Timid Researcher
Obtainable as a 3

Character Stats

MAX HP 745
MAX STR 465

Overview

Despite her label as a Support Adventurer, the awkward but endearing Althemia is fully equipped for offense. Sporting two damage Skills and a complementary Skill Damage-boosting Ability, Althemia is geared as a straightforward but effective damage dealer. While she won't be topping any DPS charts any time soon, players that work to maintain Althemia at full HP may very well surprise themselves with her damage output from time to time.

Strengths

Consistent damage potential

By having two offensive Skills with decent SP rates, Althemia can output a consistent stream of damage.

Mobility

Due to the ranged nature of Wand users, Althemia can easily keep herself out of harm's way while contributing DPS.

Weaknesses

Fragile

As with other ranged Adventurers, Althemia is more susceptible to damage than her melee allies. While her Skill animations finish at a fair pace, players will need to be wary of positioning to prevent being caught off-guard at inopportune times.

HP Gated

As Althemia has a Full HP = Skill Damage +30% Ability, her Skill Damage potential drops drastically after a single hit. Players will need to maintain Althemia at full HP to bring out her maximum potential.

Dragon Recommendations

  • Shinobi provides a drastic increase to Skill Damage alongside a modest Strength bonus, allowing Althemia to make the most out of her damage Skill-oriented kit.
  • Marishiten is the premier choice for an unconditional 40-60% Strength bonus, as well as access to the Bleed affliction. Nyarlathotep is also a viable alternative for those that missed out on obtaining Marishiten, although he provides a lesser 35-50% Strength bonus that is also conditional upon having 30% or more HP. 
  • Juggernaut is an accessible 4★ option that provides a great 30-45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.
  • Nidhogg offers a balanced portion of Strength and HP, at 20-30% each.
  • Phantom and Zodiark are budget choices for Strength boosts.

Weapon Recommendations

Void Option: Dirge of Desperation (High Jupiter's Trial)

Budget Option: Rod of Alchemy

Wyrmprint Recommendations

Pair 1

Pair 2

  • Pair 1: This is a general purpose set for most content. Other conditional Strength boosting Wyrmprints, such as Crystalian Envoy, can also be used in the second slot. For players that are confident in their abilities, Evening of Luxury offers the greatest conditional Strength boost alongside increased Critical Damage.
  • Pair 2: This set is tailored for High Jupiter's Trial. As Althemia requires both Paralysis Resist coverage and additional damage mitigation due to being a ranged Adventurer, the Wyrmprint combination is fairly defensive to ensure survival. If Althemia is highly invested alongside teammates with defensive co-abilities, she may opt to swap King of the Skies for a more offensive option instead.

Alternative Wyrmprint options are as follows:

  • The first slot should focus on Skill Damage. Plunder Pals and Hitting the Books are great budget options in this category.

  • The second slot should focus on Strength boosts. Jewels of the Sun is an alternative in this category that also provides Skill Haste, and Astounding Trick is a great budget option as well. For players that can maintain Althemia's combo count, Flash of Genius is an excellent choice as well.

  • If Paralysis Resist coverage is needed, Castaway's Journal or Happy New Year! can help with this while also providing additional Light Resist, while Revolutionary Magic trades Light Resist for additional Skill Damage at full HP.

Skills

Skill 1

Endless Nightmare
Lvl 1 Deals shadow damage to enemies in a line.
100
Lvl 2 Deals shadow damage to enemies in a line.
200
Lvl 3 Deals shadow damage to enemies in a line.
300
SP Cost 2759 Iframe Medium

Skill 2

Dark Abyss
Lvl 1 Deals shadow damage to the target and nearby enemies.
100
Lvl 2 Deals shadow damage to the target and nearby enemies.
200
SP Cost 5570 Iframe Short

Abilities

Ability 1

Full HP = Skill Damage +25%

Increases attack skill damage by 25% when HP is full.

40
Upgrades To
Full HP = Skill Damage +30%

Increases attack skill damage by 30% when HP is full.

60

Ability 2

Paralysis Res +25%

Reduces susceptibility to paralysis by 25%.

40
Upgrades To
Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60

Ability 3

Paralysis Res +25%

Reduces susceptibility to paralysis by 25%.

40

Co-Abilities

Skill Damage +2%

Increases attack skill damage by 2%. Benefits your whole team.

50
Show Upgrades

Increases attack skill damage by 5%. Benefits your whole team.

Increases attack skill damage by 8%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 200
STR+10

Mana x 250
HP+13

Mana x 200
STR+11
Adventurer Story Unlock

Mana x 250
HP+13

Mana x 200
Force Strike

Mana x 300
STR+11

Mana x 250
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+15

Mana x 800
STR+7

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+7

Mana x 950
HP+15

Mana x 800
STR+8

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 1,700
STR+11

Mana x 2,200
HP+18

Mana x 1,700
STR+11

Mana x 2,200
HP+18

Mana x 1,700
STR+11
Adventurer Story Unlock

Mana x 2,200
HP+18

Mana x 1,700
STR+11

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 2,600
STR+12

Mana x 3,200
Force Strike (Upgrade 2)

HP+15

Mana x 2,600
STR+12

Mana x 3,200
HP+15

Mana x 2,600
STR+13

Mana x 3,200
HP+15

Mana x 2,600