GamePress

Amane

Submit Feedback or Error

Table of Contents

Character Tier
3

About

A "child of miracles" from a distant country. She hates dragons and desires to eliminate them. Her reckless efforts are often misguided, but her earnestness moves others to action. Though she looks young, she's actually an adult.

CV Info - English CV Info - Japanese
Kazumi Evans Yukari Tamura
Light
Wand
Attack
Child of Miracles
Obtainable as a 4

Character Stats

MAX HP 874
MAX STR 592

Overview

Amane: Child of Miracles is a 4* Light Adventurer who fills the element’s offensive niche. With a maximum Strength of 494, she stands out in a color which (in the early days of Dragalia Lost) is populated with support Adventurers. Skill Prep, Broken Punisher and Hallowed Raiments only further strengthen her offensive capabilities around hitting hard and stacking buffs.

Strengths

Strong Offense

Thanks to her high Attack, Amane’s offensive skills allow her to dish out significant Light damage.

Curse Immunity

Full resistance to Curse status preserves Amane’s skill activation and dragon transformation on Shadow quests.

Self-Buffing

Hallowed Raiments increases Strength for ten seconds; along with Broken Punisher and Empyreal Levin, Amane becomes an incredible burst attacker with correct timing. The HP increase also leads to Regen, giving her some survivability as well.

Weaknesses

Frail 

Due to her low HP and defensive multiplier, Amane is vulnerable to being knocked out in a single hit. Hallowed Raiments does help sustainability-- since at max buffed HP, she gains Regen instead upon activating the buff-- but she doesn’t have the HP pool for surviving larger attacks.

Dragon Recommendations

Lindworm: The premium choice, as Amane makes good use of a 30-45% pure Strength boost.

Halloween Silke: A split 15-20% boost can help Amane hit harder and make full use of the Regen buff provided by Hallowed Raiments.

Hinata: An easily unbound 3★ Dragon with a pure 10-15% Strength boost.

Weapon Recommendations

  • Twilight Shimmer: Being one of the strongest wands, Twilight Shimmer is the ideal weapon for Amane.
  • Conductor Rod: While much easier to craft, Conductor Rod’s bonus deviates from the standard offensive skill and instead grants Amane a short defensive boost upon use.
  • Thunder Wand: For newer players, Thunder Wand makes for a solid choice thanks to its low resource requirement and strong elemental skill.

Wyrmprint Recommendations

Skill Damage: Luca’s Prank, Valiant Crown, Plunder Pals

Skill Haste: Jewels of the Sun, Enchiridion, Happier Times

Shared Skill

Empyreal Levin
Lvl 2 Deals light damage to the target and nearby enemies.
200
Lvl 3 Deals light damage to the target and nearby enemies.
300
Lvl 4 Deals light damage to the target and nearby enemies, and inflicts paralysis. Paralyzed foes take extra damage. Also deals up to two bonus hits of light damage based on the number of buffs the user has.
SP Cost 5422 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Empyreal Levin
Lvl 1 Deals light damage to the target and nearby enemies.
100
Lvl 2 Deals light damage to the target and nearby enemies.
200
Lvl 3 Deals light damage to the target and nearby enemies.
300
Lvl 4 Deals light damage to the target and nearby enemies, and inflicts paralysis. Paralyzed foes take extra damage. Also deals up to two bonus hits of light damage based on the number of buffs the user has.
SP Cost 2711 Iframe Medium

Skill 2

Hallowed Raiments
Lvl 1 Increases the user's strength by 10% for 10 seconds, and increases max HP by 5% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
100
Lvl 2 Increases the user's strength by 15% for 10 seconds, and increases max HP by 10% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
200
Lvl 3 Increases the user's strength by 20% for 10 seconds, and increases their max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead.
300
SP Cost 11449 Iframe Medium

Abilities

Ability 1

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To
Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100% & Skill Charge

Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%.

120

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100
Upgrades To
Potent Curse Res +100%

Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Broken Punisher +20%

Increases damage to enemies in break state by 20%.

60
Upgrades To
Broken Punisher +35%

Increases damage to enemies in break state by 35%.

120

Co-Abilities

Skill Damage +5%

Increases attack skill damage by 5%. Benefits your whole team.

110
Show Upgrades

Increases attack skill damage by 6%. Benefits your whole team.

Increases attack skill damage by 8%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Light) HP 80% = Shadow Res +1%

If a team member is attuned to (Light): reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+12

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+14

Mana x 1,250
STR+8

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+11

Mana x 3,400
HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+18

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+4 HP+5

Mana x 16,000
STR+4 HP+5

Mana x 16,000
STR+4 HP+5

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
Standard Attack Level Increase