Table of Contents
About | |
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The leader of a circus troupe that travels the continent. A tamer of dragons, she enthralls audiences by making even the fiercest of them obey her. She has a quirk of kissing people on the cheek when showing appreciation. |
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CV Info - English | CV Info - Japanese |
Danielle Ashton | Maaya Uchida |


The Sugary Star |
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Obtainable as a 5
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Character Stats
Overview
Annelie is a 5★ Light-attuned Lance user, famous for her circus trickery and friendship with Liger. As a unit, she is an all-rounder boasting great damage, team support and defensive merits through her co-ability. Annelie is comparable to fellow 5★ Light Lance user Halloween Elisanne, boasting comparable damage, and identical co-abilities. Annelie's Poison Resistance is what separates her from Halloween Elisanne, giving her the edge in Imperial Onslaught as well as certain raids, facility events and void battles.
Strengths
High Damage.
Annelie is among the strongest Light-attuned Adventurers. Although she's not quite as powerful as Odetta or Albert, she compensates with her energy mechanic and useful co-ability.
Lots of potential with Energy.
Annelie is one of the better Adventurers who can use the Energy system, as both her skills raise her own Energy level. When teamed up with allies such as Lucretia, Vixel or other Annelie, her potential explodes. Annelie's Energized: Strength 20% passive can be activated much more more often with more energy-giving adventurers.
Team Supporter
Annelie can support her team with Stun and Energy. Although small, these effects can be useful in certain pieces of content (for instance, her Stun is very valuable during Void Battles).
Weaknesses
Suffers from lots of competition.Â
Annelie is overshadowed by Albert and Odetta, both who pack Poison Resistance and more raw damage. Odetta in particular is notable, since she can heal, buff allies' attack, and even debuff enemy defense.
Large SP costs.
Because of how many effects they have, Annelie's skills have long charge times. her Smiles on Parade skill is extremely expensive compared to regular secondary skills, and even her first suffers from increased cost.
Dragon Recommendations
- Cupid: The strongest choice thanks to the 40/60% Strength boost he provides. Cupid's ability to heal and buff team critical rate are nice additions to Annelie's kit.
- Pop-Star Siren: Although weaker, Siren's large buff to Strength and Defense makes up for it. Siren can give out a lot of Energy in her dragon form, making her perfect when Annelie is teamed up with other Energy-boosting Adventurers.
- Lindworm: A strong budget option. A max unbound Lindworm is a stronger choice than a Cupid or Siren who isn't.
- Hinata/Jupiter: The absolute base options. These dragons are easy to obtain, but are much weaker than those listed above.
Weapon Recommendations
- Thunder King's Greatspear:Â The best option, and only real option for a well-built Annelie.
- Thunderbolt: A decent budget option.
- Moonpiercer: A free choice for those who obtained it during a previous event. However, it is greatly outclassed by the above Lance choices.
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 3
Pair 3
Pair 1: Annelie's optimal setup that boosts Strength and Skill Damage, and gives some added Critical Rate and Skill Prep. Bonds Between Worlds is not a permanently available Wyrmprint, but it can be replaced with Crystalian Envoy or Astounding Trick if either is owned.
Pair 2: Better when Annelie needs some defensive power, and sacrifices only a small amount of damage. It's great for situations where a little added bulk is appreciated, such as Astral Raids or Nightmare difficulty content.
Pair 3: A good option when teamed with a defensive buffer such as Ryozen, or equipped/teamed with Pop-Star Siren.
Shared Skill
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Lvl 2 | Deals damage to enemies directly ahead, draws them together, inflicts stun, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 200 ![]() |
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Lvl 3 | Deals damage to enemies directly ahead, draws them together, inflicts stun, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 300 ![]() |
Lvl 4 | Deals damage to enemies directly ahead, draws them together, dispels one buff from each target, inflicts stun and paralysis, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | ![]() |
SP Cost | 6102 | Iframe | Long |
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Unlock Materials |
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Cost | 3 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead, draws them together, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead, draws them together, inflicts stun, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead, draws them together, inflicts stun, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | 300 ![]() |
Lvl 4 | Deals damage to enemies directly ahead, draws them together, dispels one buff from each target, inflicts stun and paralysis, increases the entire team's energy levels, and activates "Skill Shift" if the attack connects. This Skill Shift will cycle through a total of three phases. | ![]() |
SP Cost | 3051 | Iframe | Long |
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Skill 2
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Lvl 1 | Deals damage to enemies directly ahead and increases the entire team's energy levels. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead and increases the entire team's energy levels. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead, increases the entire team's energy levels, and immediately readies the Stunning Display skill for use. | 300 ![]() |
SP Cost | 10206 | Iframe | Long |
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Abilities
Ability 1
![]() Increases attack skill damage by 30% when HP is 70% or above. |
80
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Upgrades To | |
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![]() Increases attack skill damage by 35% when HP is 70% or above. |
100
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Upgrades To | |
The Sugary Star
Increases damage to stunned enemies by 10% and, when HP is 70% or above, increases attack skill damage by 35%. Also, using Stunning Display will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
![]() Reduces susceptibility to poison by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to poison by 100%. |
100 ![]() |
Upgrades To | |
Potent Poison Res +100%
Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases strength by 15% for 15 seconds each time the user is energized. |
80 ![]() |
Upgrades To | |
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![]() Increases strength by 20% for 15 seconds each time the user is energized. |
100 ![]() |
Upgrades To | |
![]() Increases strength by 25% for 15 seconds each time the user is energized. |
110
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Co-Abilities
![]() Increases HP by 9%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases HP by 10%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 13%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) Energy = Strength +5%
If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): increases their strength by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 10% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

