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Aoi

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Table of Contents

Character Tier
4

About

A cheerful and devoted ninja from another land. Such joy is unusual for one in her line of work, but she also carries deep emotional wounds. Per her master's last request, she's come to the castle in search of a new person to serve.

CV Info - English CV Info - Japanese
Kelly Davidson Reina Ueda
Flame
Blade
Attack
Impassioned Ninja
Obtainable as a 3

Character Stats

MAX HP 843
MAX STR 592

Overview

Aoi the Impassioned Ninja comes as a natural 3★ Flame Adventurer wielding a Blade. She’s notable for her great weapon type and powerful Skills, which also have low SP costs. As far as damage-dealers go, Aoi is straightforward yet effective, best suited to Imperial Onslaught and Void Zephyr due to her Sleep Res.

Strengths

Decent offensive power

Aoi’s job is to deal damage, and she’s very good at it. Her base 468 Attack is one of the highest among 3★ Adventurers and even competes with higher rarities.

Skills charge and execute quickly

Something that sets Aoi apart from her peers are her two offensive Skills. Searing Chakram is particularly good, requiring only 2630 SP and hitting for 878% damage in a large radius. Both of Aoi’s skill have very short execution times, making them easy to weave them between boss attacks.

 

Weaknesses

Low survivability

Aoi’s primary weakness is her lack of survivability. She has one of the lowest base HP values at 666 and no abilities to mitigate damage. Although her fast-charging skills give her many changes to dodge, taking one or two strong hits will leave her at critical health. Aoi requires skillful dodging to get the most out of her strong kit.

No team support Skills

Aoi brings nothing to a fight beside her co-ability and damage, meaning she lacks synergy with other adventurers and requires support from others to be at her best. 

Dragon Recommendations

  • Konohana Sakyua: The skill damage dragon compliments Aoi's double damage skill set nicely. 
  • Agni/Cerberus Thanks to their 40-60% Strength boosts, the 5★ gatcha dragons are a natural choice for all damage-dealing Flame attackers. 
  • Ifrit: A budget choice for all flame DPS.

Weapon Recommendations

Heaven's Acuity: This is the ultimate weapon for Aoi, with a great Ability and a monster stat increase. While Aoi is far from a top-tier pick for High Dragons-- lacking the appropriate resistance and having abysmal HP-- this is the weapon of choice for maximum stat gains.

Ogreslayer Judgement: Coming from Void Agni, this budget choice offers crit and a defense passive. 

Skyrender: The Flame Void 5★ blade from Void Zephyr is an excellent budget alternative to Heaven’s Acuity. While Aoi is nowhere near meta for High Midgardsormr, the Skill Prep and stat boost offered by Skyrender is still appreciated in IO or Event challenges. 

Wyrmprint Recommendations

Pair 1

Pair 2

Aoi's kit is heavily focused around Skill Damage, so she will want to accentuate that with Wyrmprints. 

The best print combos for AoE at this time are Heralds of Hinomoto and Jewels of the Sun, or (if you did not obtain the limited print) Resounding Rendition with Jewels of the Sun. These will improve Aoi's Skill Damage, stack Skill Haste, and throw in a Strength conditional to maximize her damage. 

Shared Skill

Searing Chakram
Lvl 2 Deals flame damage to surrounding enemies.
200
Lvl 3 Deals flame damage to surrounding enemies.
300
Lvl 4 Deals flame damage to surrounding enemies, and inflicts burn.
SP Cost 5260 Iframe Short
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Searing Chakram
Lvl 1 Deals flame damage to surrounding enemies.
100
Lvl 2 Deals flame damage to surrounding enemies.
200
Lvl 3 Deals flame damage to surrounding enemies.
300
Lvl 4 Deals flame damage to surrounding enemies, and inflicts burn.
SP Cost 2630 Iframe Short

Skill 2

Foliage Flare
Lvl 1 Deals flame damage to enemies in a line.
100
Lvl 2 Deals flame damage to enemies in a line.
200
Lvl 3 Deals flame damage to enemies in a line, and inflicts burn.
300
SP Cost 5280 Iframe Short

Abilities

Ability 1

Overdrive Punisher +5%

Increases damage to enemies in overdrive state by 5%.

40
Upgrades To
Overdrive Punisher +8%

Increases damage to enemies in overdrive state by 8%.

60
Upgrades To
Overdrive Punisher +15%

Increases damage to enemies in overdrive state by 15%.

120

Ability 2

Sleep Res +25%

Reduces susceptibility to sleep by 25%.

40
Upgrades To
Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Potent Sleep Res +50%

Reduces susceptibility to sleep by 50%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

100

Ability 3

Sleep Res +25%

Reduces susceptibility to sleep by 25%.

40
Upgrades To
Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60

Co-Abilities

Strength +1%

Increases strength by 1%. Benefits your whole team.

50
Show Upgrades

Increases strength by 3%. Benefits your whole team.

Increases strength by 5%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Flame) Burn = User Wind Res +3%

If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 200
STR+11

Mana x 250
HP+12

Mana x 200
STR+11
Adventurer Story Unlock

Mana x 250
HP+12

Mana x 200
Force Strike

Mana x 300
STR+12

Mana x 250
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+14
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+16

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200
HP+17

Mana x 1,700
STR+12
Adventurer Story Unlock

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 2,600
STR+13

Mana x 3,200
Force Strike (Upgrade 2)

HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+14

Mana x 2,600
STR+14

Mana x 3,200
HP+15

Mana x 2,600

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+6

Mana x 12,000
Standard Attack Level Increase