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Aurien

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Character Tier
5

About

A gambler who's always got it under control. His lax confidence makes it hard to know when he's lying, which is just how he likes it. He says things like "I come from royalty" and "I never lose," but who knows if that's true or not?

CV Info - English CV Info - Japanese
Vincent Tong Show Hayami
Flame
Staff
Healing
Elegant Gambler
Obtainable as a 3

Character Stats

MAX HP 917
MAX STR 533

Overview

As one of the first wave of Adventurers to get an Mana Spiral, Aurien has gone from being one of the worst Adventurers in the game to being one of the worst Adventurers in the game. Being a staff user his DPS is pitifully low even with the massive boost his buff gave, and his healing out put is still incredibly sub-par compared to the very excellent healers in Flame, especially Halloween Lowen who shares a resistance with Aurien. Even inflicting Burn and having some of the best damage for a healer really isn't enough to save Aurien.

Strengths

Decent DPS for Healer

While he'll never stack up to the DPS of dedicated Adventurers, Aurien can marginally contribute to a teams output. 

Mana Spiral

Aurien got a mana spiral, but while it buffed his kit, it didn't change it. His stats are inflated now at least. 

Weaknesses

Incredibly Unfocused Kit

Healers need to focus on supporting their allies and healing to be viable, and in Flame three of the very best healers in the game are available from Verica to Valentines Hildegard to Halloween Lowen, and they all do the job of keeping the team alive and supporting them better than Aurien does. 

Anemic Damage and Healing 

Auren's damage continues to be weak and unimpressive, relying on an incredibly expensive S2. He can't even maintain good Burn uptime due to how large his SP costs are. His healing throughput is weak as well, especially since he's reliant on a single teamwide heal on his S1 which frankly just doesn't cut it. 

Dragon Recommendations

Phoenix: While her skill can supplement Aurien's healing, it's still not enough to really recommend him. 

Cerberus: An additional source of Burn and turns Aurien's damage into something that's still embarrassingly low. 

Apollo: Good if you're in a Burn comp, but won't save Aurien.

Weapon Recommendations

Gjallarhorn: Probably the best weapon for Aurien, but you have to ask yourself why you're investing so much into him. 

Chimeratech Bishop: Works great for Aurien until you can get Verica or another healer. 

Blazegambol: The real question you have to ask yourself when you put this on Aurien is how in Alberia you managed to get it for him. That said, it almost makes him good enough to use in standard High Midgardsormr. 

Wyrmprint Recommendations

Pair 1

Since Give Me Your Wounded is the best healer print, and Resounding Rendition is the best generalist damage print, they'd go great on Aurien right? Maybe, but then again you could just use someone else. 

Shared Skill

Healer's Luck
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
Lvl 4 Restores HP to all allies.
SP Cost 8282 Iframe Medium
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Healer's Luck
Lvl 1 Restores HP to all allies.
100
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
Lvl 4 Restores HP to all allies.
SP Cost 5916 Iframe Medium

Skill 2

Red Hot Jackpot
Lvl 1 Deals flame damage to surrounding enemies.
100
Lvl 2 Deals flame damage to surrounding enemies.
200
Lvl 3 Deals flame damage to surrounding enemies, and inflicts burn.
300
SP Cost 9214 Iframe Medium

Abilities

Ability 1

HP 70% = Skill Damage +20%

Increases attack skill damage by 20% when HP is 70% or above.

40
Upgrades To
HP 70% = Skill Damage +25%

Increases attack skill damage by 25% when HP is 70% or above.

60
Upgrades To
HP 70% = Skill Damage +40%

Increases attack skill damage by 40% when HP is 70% or above.

120

Ability 2

Sleep Res +25%

Reduces susceptibility to sleep by 25%.

40
Upgrades To
Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Potent Sleep Res +50%

Reduces susceptibility to sleep by 50%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

100

Ability 3

Sleep Res +25%

Reduces susceptibility to sleep by 25%.

40
Upgrades To
Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60

Co-Abilities

Recovery Potency +2%

Increases the potency of recovery skills by 2%. Benefits your whole team.

50
Show Upgrades

Increases the potency of recovery skills by 6%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Flame) Burn = Critical Rate +7%

If a team member is attuned to (Flame): increases their critical rate by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their critical rate by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): increases their critical rate by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): increases their critical rate by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): increases their critical rate by 9% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 200
STR+10

Mana x 250
HP+13

Mana x 200
STR+10
Adventurer Story Unlock

Mana x 250
HP+13

Mana x 200
Force Strike

Mana x 300
STR+11

Mana x 250
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+15

Mana x 800
STR+7

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+7

Mana x 950
HP+16

Mana x 800
STR+7

Mana x 950
HP+16
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+11
Adventurer Story Unlock

Mana x 2,200
HP+19

Mana x 1,700
STR+11

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 2,600
STR+12

Mana x 3,200
Force Strike (Upgrade 2)

HP+15

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+4 HP+6

Mana x 12,000
STR+4 HP+6

Mana x 12,000
Standard Attack Level Increase