Table of Contents
About | |
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Zardin has taken up a new job as a beautician, with the aim of bringing out the beauty in others. Far from altruistic, however, he hopes his efforts will serve to amplify his own beauty as well. |
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CV Info - English | CV Info - Japanese |
Sam Vincent | Wataru Hatano |
Brilliant Beautician |
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Obtainable as a 5
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Character Stats
Overview
The Beauty in Motion showcase transforms Zardin from a nameless understudy to Dragalia’s first 5★ Light Blade user. His weapon class enables robust neutral damage while his kit accords him the fastest Energy stacking in the game. Tragically, B!Zardin comes late to the party, facing fierce competition for a home in Shadow IO. Though powerful in his own right, B!Zardin struggles to make a name for himself among a well-established Light roster. Â
Strengths
Shadow IO Powerhouse
B!Zardin contributes to the Stun chain alongside Annelie and Fritz, an Affliction the Imperial Onslaught boss is highly susceptible to. Blade range and Poison immunity mitigate the ubiquitous chip damage that typically destroys melee Adventurers.
Self-sufficient Energy
B! Zardin is more than capable of Energizing himself, making Energy-compatible teammates gratuitous.
Weaknesses
HP Gated
Though forgiving, a 70% HP threshold keeps B!Zardin honest about positioning and dissuades reckless play. Â
Struggles To Stand Out
The likes of Annelie, Julietta, and Albert already dominate the Shadow IO field. Furthermore, his Energy kit is entirely self-centered, contributing zero stacks towards other energy-inclined allies.
Dragon Recommendations
Cupid: Pure 60% STR is the prime choice for consistent DPS.
Gilgamesh: Grants both power and survivability.Â
Takemikazuchi: Overdrive Punisher makes up for the lower STR boost.Â
Lindworm: A budget DPS option whose 4★ rarity makes it more accessible.
Weapon Recommendations
Budget option: Masamura's Pride
Wyrmprint Recommendations
Pair 1
Pair 2
Stellar Show allows B!Zardin to stack Energy more easily and adds to a Crit-focused style with Resounding Rendition.
The Heroes Arrive embraces his Shadow IO role, and Heralds of Hinomoto can be flexed with any Skill Damage option.
Shared Skill
Ravishing Rainbow | ||
Lvl 2 | Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack. | 200 |
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Lvl 3 | Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack. | 300 |
SP Cost | 7084 | Iframe | Long |
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Unlock Materials |
Light Tome x4
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Cost | 4 | Level | 1 |
Skills
Skill 1
Ravishing Rainbow | ||
Lvl 1 | Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack. | 100 |
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Lvl 2 | Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack. | 200 |
Lvl 3 | Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack. | 300 |
SP Cost | 3080 | Iframe | Long |
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Skill 2
Stunning Visage | ||
Lvl 1 | Activates "Stunning Beauty" for 15 seconds, increases the user's strength by 50%, and increases their energy level by one stage. During Stunning Beauty, the user's standard attacks may inflict stun. | 100 |
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Lvl 2 | Activates "Stunning Beauty" for 15 seconds, increases the user's strength by 50%, and increases their energy level by two stages. During Stunning Beauty, the user's standard attacks may inflict stun. | 200 |
Lvl 3 | " | 300 |
SP Cost | 5000 | Iframe | Medium |
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Abilities
Ability 1
Striker's Energy II
Increases energy level by two stages for every three enemies defeated with force strikes. |
100
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Upgrades To | |
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Striker's Energy III
Increases energy level by three stages for every three enemies defeated with force strikes. |
100
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Ability 2
Poison Res +50%
Reduces susceptibility to poison by 50%. |
60 |
Upgrades To | |
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Poison Res +100%
Reduces susceptibility to poison by 100%. |
100 |
Ability 3
HP 70% = Skill Damage +30%
Increases attack skill damage by 30% when HP is 70% or above. |
80 |
Upgrades To | |
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HP 70% = Skill Damage +35%
Increases attack skill damage by 35% when HP is 70% or above. |
100 |
Co-Abilities
Strength +5%
Increases strength by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) Energy = Shadow Res +3%
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): reduces shadow damage taken by them by 4% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5