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Beautician Zardin

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Table of Contents

Character Tier

About

Zardin has taken up a new job as a beautician, with the aim of bringing out the beauty in others. Far from altruistic, however, he hopes his efforts will serve to amplify his own beauty as well.

CV Info - English CV Info - Japanese
Sam Vincent Wataru Hatano
Light
Blade
Attack
Brilliant Beautician
Obtainable as a 5

Character Stats

MAX HP 745
MAX STR 517

Overview

The Beauty in Motion showcase transforms Zardin from a nameless understudy to Dragalia’s first 5★ Light Blade user. His weapon class enables robust neutral damage while his kit accords him the fastest Energy stacking in the game. Tragically, B!Zardin comes late to the party, facing fierce competition for a home in Shadow IO. Though powerful in his own right, B!Zardin struggles to make a name for himself among a well-established Light roster.  

Strengths

Shadow IO Powerhouse

B!Zardin contributes to the Stun chain alongside Annelie and Fritz, an Affliction the Imperial Onslaught boss is highly susceptible to. Blade range and Poison immunity mitigate the ubiquitous chip damage that typically destroys melee Adventurers.

Self-sufficient Energy

B! Zardin is more than capable of Energizing himself, making Energy-compatible teammates gratuitous.

Weaknesses

HP Gated

Though forgiving, a 70% HP threshold keeps B!Zardin honest about positioning and dissuades reckless play.  

Struggles To Stand Out

The likes of Annelie, Julietta, and Albert already dominate the Shadow IO field. Furthermore, his Energy kit is entirely self-centered, contributing zero stacks towards other energy-inclined allies.

Dragon Recommendations

Cupid: Pure 60% STR is the prime choice for consistent DPS.

Gilgamesh: Grants both power and survivability. 

Takemikazuchi: Overdrive Punisher makes up for the lower STR boost. 

Lindworm: A budget DPS option whose 4★ rarity makes it more accessible.

Weapon Recommendations

Budget option: Masamura's Pride

Wyrmprint Recommendations

Pair 1

Pair 2

Stellar Show allows B!Zardin to stack Energy more easily and adds to a Crit-focused style with Resounding Rendition.

The Heroes Arrive embraces his Shadow IO role, and Heralds of Hinomoto can be flexed with any Skill Damage option.

Shared Skill

Ravishing Rainbow
Lvl 2 Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack.
200
Lvl 3 Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack.
300
SP Cost 7084 Iframe Long
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Ravishing Rainbow
Lvl 1 Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack.
100
Lvl 2 Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack.
200
Lvl 3 Deals light damage to enemies directly ahead, reduces their strength and defense by 5%, and increases the user's energy level by one stage. This defense reduction effect will not stack.
300
SP Cost 3080 Iframe Long

Skill 2

Stunning Visage
Lvl 1 Activates "Stunning Beauty" for 15 seconds, increases the user's strength by 50%, and increases their energy level by one stage. During Stunning Beauty, the user's standard attacks may inflict stun.
100
Lvl 2 Activates "Stunning Beauty" for 15 seconds, increases the user's strength by 50%, and increases their energy level by two stages. During Stunning Beauty, the user's standard attacks may inflict stun.
200
Lvl 3 "
300
SP Cost 5000 Iframe Medium

Abilities

Ability 1

Striker's Energy II

Increases energy level by two stages for every three enemies defeated with force strikes.

100
Upgrades To
Striker's Energy III

Increases energy level by three stages for every three enemies defeated with force strikes.

100

Ability 2

Poison Res +50%

Reduces susceptibility to poison by 50%.

60
Upgrades To
Poison Res +100%

Reduces susceptibility to poison by 100%.

100

Ability 3

HP 70% = Skill Damage +30%

Increases attack skill damage by 30% when HP is 70% or above.

80
Upgrades To
HP 70% = Skill Damage +35%

Increases attack skill damage by 35% when HP is 70% or above.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Light) Energy = Shadow Res +3%

If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): reduces shadow damage taken by them by 4% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200