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Cecile

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Table of Contents

Character Tier

About

A former knight of Alberia. Though she was once as idealistic and as loyal as they come, the horrors of war made her falter and abandon her knighthood. She now works as a mercenary in the north with a drastically changed personality.

CV Info - English CV Info - Japanese
Bethany Brown Yu Kobayashi
Wind
Manacaster
Attack
Disgraced Knight
Obtainable as a 5

Character Stats

MAX HP 755
MAX STR 504

Overview

With depression, substance abuse, and superior firepower, Cecile debuts as Wind’s long-awaited rapid-fire manacaster. Cecile’s kit revolves around her special gauge, granting her access to two afflictions and an auto-dodge while force striking. These factors allow her to fire away worry free and automatically enter her into consideration for the Iblis dominion fight.

Strengths

Dual Afflictions 

Cecile has access to both poison and stormlash, single handedly enabling double punisher loadouts. This is especially important in the Iblis dominion fight, allowing Cecile to easily play around the boss’s melody mechanic. 

Auto-Dodge 

While her gauge is full, Cecile will automatically dodge iframeable attacks while force striking, allowing her to maintain maximum DPS. Additionally, dodging an attack this way will fill 20% of both skills

Weaknesses

Gauge Cycling 

Many of Cecile’s perks are locked behind her manachew gauge, which requires two casts of her basic skills to achieve. Mistiming such a limited burst window can lead to massive drops in DPS. 

Low Team Utility 

Cecile is noticeably lacking in true utility present in other top tier wind units such as Gala Notte’s copious dispels or Gala Ranzal’s chunky force strikes. While still a strong pick in endgame content, her teammates will have to pick up the slack utility-wise.

Dragon Recommendations

Gala Beast Volk perfectly suits Cecile’s dual affliction kit.

Gala Reborn Zephyr is a reliable pick with powerful damage while shapeshifted.

Midgardsormr Zero performs similarly to Zephyr, and Cecile has no problem maintaining combo counts.

Weapon Recommendations

Budget Option: Chanzelian Caster Mk. 21

Wyrmprint Recommendations

Pair 1

Cookie cutter dual punisher loadout. If lacking dominion slots, use Rivalry of Kings and The Warrioresses in place of a 5* force strike print.

Shared Skill

Scatterfall
Lvl 2 Deals damage to the target and nearby enemies and inflicts stormlash.
200
Lvl 3 Deals damage to the target and nearby enemies and inflicts stormlash.
300
SP Cost 8494 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Chomp Some Manachew
Lvl 1 Fills the user's Manachew gauge by 25%. If this skill is used after the Manachew gauge is completely filled, but before it is depleted, a variant called Scatterfall will be used instead. Scatterfall deals damage to the target and nearby enemies and inflicts stormlash.
100
Lvl 2 Fills the user's Manachew gauge by 35%. If this skill is used after the Manachew gauge is completely filled, but before it is depleted, a variant called Scatterfall will be used instead. Scatterfall deals damage to the target and nearby enemies and inflicts stormlash.
200
Lvl 3 Fills the user's Manachew gauge by 50%. If this skill is used after the Manachew gauge is completely filled, but before it is depleted, a variant called Scatterfall will be used instead. Scatterfall deals damage to the target and nearby enemies and inflicts stormlash.
300
SP Cost 6200 Iframe Medium

Skill 2

Munch on a Manachew
Lvl 1 Fills the user's Manachew gauge by 25%. If this skill is used after the Manachew gauge is completely filled, but before it is depleted, a variant called Poisonblast will be used instead. Poisonblast deals damage to enemies directly ahead, inflicts poison, and grants the user a strength amp.
100
Lvl 2 Fills the user's Manachew gauge by 50%. If this skill is used after the Manachew gauge is completely filled, but before it is depleted, a variant called Poisonblast will be used instead. Poisonblast deals damage to enemies directly ahead, inflicts poison, and grants the user a strength amp.
200
Lvl 3
300
SP Cost 6200 Iframe Medium

Abilities

Ability 1

Potent Placebo I

Grants the user a Manachew gauge. When the Manachew gauge is completely filled, it will begin to gradually deplete automatically and grant the user the following effects until it is depleted: ・Defense is increased by 15%. ・Skill damage is increased by 8%. ・Skill gauge fill rate is increased by 5%. ・The user's force strikes are powered up and deal more damage. During a powered up force strike, if the user is hit by an attack that can be avoided with the damage immunity provided by skills, they will automatically dodge the attack, and their Manachew gauge will be filled by 10%. Also, when shapeshifting, the Manachew gauge will be filled by 50% when the user's shapeshift is undone.

80
Upgrades To
Potent Placebo II

Grants the user a Manachew gauge. When the Manachew gauge is completely filled, it will begin to gradually deplete automatically and grant the user the following effects until it is depleted: ・Defense is increased by 20%. ・Skill damage is increased by 10%. ・Skill gauge fill rate is increased by 8%. ・The user's force strikes are powered up and deal more damage. During a powered up force strike, if the user is hit by an attack that can be avoided with the damage immunity provided by skills, they will automatically dodge the attack, and their Manachew gauge will be filled by 10%. Also, when shapeshifting, the Manachew gauge will be filled by 50% when the user's shapeshift is undone.

100

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Dodge Charge I

Fills 15% of the skill gauges for the user's first and second skills when the user dodges an attack. After activating, this ability will not activate again for 15 seconds.

80
Upgrades To
Dodge Charge II

Fills 20% of the skill gauges for the user's first and second skills when the user dodges an attack. After activating, this ability will not activate again for 15 seconds.

100

Co-Abilities

Gauge Accelerator +12%

Speeds the rate the mode gauge decreases by 12%. Benefits your whole team.

170
Show Upgrades

Speeds the rate the mode gauge decreases by 14%. Benefits your whole team.

Speeds the rate the mode gauge decreases by 16%. Benefits your whole team.

Speeds the rate the mode gauge decreases by 18%. Benefits your whole team.

Speeds the rate the mode gauge decreases by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Stormlash = User Water Res +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+9

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 5,000
HP+20

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+20

Mana x 6,200
STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+11

Mana x 5,000