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Child Ranzal

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Table of Contents

Character Tier

About

The great mercenary Ranzal, blasted back to childhood by a magic experiment. His body may be small, but his fighting skill, his sense of justice...and most importantly, his appetite, are very much still large and in charge!

CV Info - English CV Info - Japanese
Richard Ian Cox Natsumi Fujiwara
Flame
Axe
Attack
Childlike Mercenary
Obtainable as a 5

Character Stats

MAX HP 742
MAX STR 518

Shared Skill

Swing for the Fences
Lvl 2 Deals damage to enemies directly ahead, and inflicts scorchrend.
200
Lvl 3 Deals damage to enemies directly ahead, and inflicts scorchrend.
300
SP Cost 8559 Iframe Medium
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Swing for the Fences
Lvl 1 Deals damage to enemies directly ahead, and inflicts scorchrend.
100
Lvl 2 Deals damage to enemies directly ahead, and inflicts scorchrend.
200
Lvl 3 Deals damage to enemies directly ahead, and inflicts scorchrend.
300
SP Cost 3230 Iframe Medium

Skill 2

Grand Slam
Lvl 1 Grants the user a strength amp, and fills the skill gauge for Swing for the Fences by 50%. The next time the Swing for the Fences skill is used, it will deal critical damage. This critical hit will reset the user's inspiration level if the user is inspired.
100
Lvl 2 Grants the user a strength amp, and immediately readies the Swing for the Fences skill for use. The next time the Swing for the Fences skill is used, it will deal critical damage. This critical hit will reset the user's inspiration level if the user is inspired.
200
Lvl 3
300
SP Cost 7583 Iframe Medium

Abilities

Ability 1

Power Hitter I

Adds 25% to the modifier applied to critical damage, but prevents the user's critical rate from being increased by more than 10%. This limit does not affect critical hits dealt due to being inspired. Also, grants the user a strength amp with a maximum team amp level of two when the Swing for the Fences skill deals critical damage. After activating, this ability will not activate again for one second.

80
Upgrades To
Power Hitter II

Adds 40% to the modifier applied to critical damage, but prevents the user's critical rate from being increased by more than 10%. This limit does not affect critical hits dealt due to being inspired. Also, grants the user a strength amp with a maximum team amp level of two when the Swing for the Fences skill deals critical damage. After activating, this ability will not activate again for one second.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Strength Amp = Attack Rate +5%

Increases attack rate by 5% when the user has a strength amp.

80
Upgrades To
Strength Amp = Attack Rate +8%

Increases attack rate by 8% when the user has a strength amp.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) Team Strength Amp = Strength +3%

If a team member is attuned to (Flame): increases their strength by 3% when they have a team strength amp. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 4% when they have a team strength amp. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 5% when they have a team strength amp. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 6% when they have a team strength amp. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 8% when they have a team strength amp. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200