Table of Contents
About | |
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Prince of the Halidom of Ylisse, and leader of a militia called the Shepherds. While he himself worries that he comes across as cold, he's idolized as a good man without pretense, and one who fights at the forefront for the sake of peace. |
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CV Info - English | CV Info - Japanese |
Matt Mercer | Tomokazu Sugita |
Prince of Ylisse |
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Obtainable as a 5
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Character Stats
Overview
Chrom joins the battle as Dragalia Lost’s tenth Flame Sword user. Although a descendant of the Hero King himself, Chrom plays quite differently from Marth. After maxing out on Awakening stacks and skill reservoir levels, Chrom unloads an absolutely devastating Awakening Aether, granting him perhaps the highest burst potential in the game.
That said, the conditions leading up to such damage are somewhat challenging. Exalted Sword’s damage is rather pitiful, and Chrom requires both full HP and a Burn-inflicting teammate in order to function at max potential. Considering Chrom's high maintenance needs within a supersaturated archetype, the arguments to run Chrom over Marth are few and far between.
Strengths
Low SP Costs
Casting Exalted Sword (x3) takes no time at all, however this means that Aether will be sitting at full charge all the while.
Titanic Aether Damage
When the stars align, Chrom’s single-skill burst is unparalleled, completely counterbalancing his mediocre damage while stacking.
Weaknesses
HP Gated
Staying in perfect health is a tall order for a Sword user. Although Aether offers some spell vamp, Chrom’s optimal playstyle heavily discourages its frequent use.
Lacks Burn
Aether deals additional damage to afflicted enemies, yet Chrom himself lacks Burn. This also means that he cannot naturally benefit from the likes of Elegant Escort.
Dragon Recommendations
Gala Mars: Use him if you got him.
Konohana Sakuya enhances Aether’s damage even further.
Dreadking Rathalos suits Swords’ Force Strike-heavy sequences well.
Ifrit is an affordable budget STR option.
Weapon Recommendations
Budget option: Crimson Cry
Wyrmprint Recommendations
Pair 1
Pair 1: General purpose Sword setup. Slot 1 may be replaced with Resounding Rendition, while Slot 2 may be filled by Flash of Genius or Beautiful Nothingness. If running with Burn-inflicting allies, consider Elegant Escort.
Skills
Skill 1
Exalted Sword | ||
Lvl 1 | Deals flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. | 100 |
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Lvl 2 | Deals flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. | 200 |
Lvl 3 | Deals flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. | 300 |
SP Cost | 2304 | Iframe | Medium |
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Skill 2
Aether | ||
Lvl 1 | Deals flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take extra damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. | 100 |
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Lvl 2 | Deals flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take extra damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. | 200 |
Lvl 3 | 300 |
SP Cost | 2650 | Iframe | Long |
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Abilities
Ability 1
Full HP = Strength +13%
Increases strength by 13% when HP is full. |
80
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Upgrades To | |
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Full HP = Strength +15%
Increases strength by 15% when HP is full. |
100
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Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
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Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Ability 3
Rightful King
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir. |
80 |
Upgrades To | |
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Rightful King
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir. |
80 |
Co-Abilities
HP +5% & Defense +5%
Increases HP by 5% and defense by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases HP by 6% and defense by 6%. Benefits your whole team. |
Increases HP by 7% and defense by 7%. Benefits your whole team. |
Increases HP by 8% and defense by 8%. Benefits your whole team. |
Increases HP by 10% and defense by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Burn = User Wind Res +3%
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |