Table of Contents
About | |
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An inquisitor of the Ilian Church. He acts tough, but is actually quite empathetic. An incident in his past led him to believe nothing is solved by merely punishing heretics, so he instead looks for proof his targets aren't heretical at all. |
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CV Info - English | CV Info - Japanese |
Andrew McNee | Kenta Miyake |


Dogged Inquisitor |
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Obtainable as a 5
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Character Stats
Overview
Curran makes a grand entrance as a featured 5★ Adventurer of The Accursed Archives, challenging Ieyasu for the title of strongest Shadow DPS. Where Sazanka draws power from her afflictions and Force Strikes, the Dogged Inquisitor is more straightforward, wielding two damage Skills backed by one of the highest STR stats in the game. Though lacking in depth, Curran’s kit cements him as a reliable Shadow powerhouse whose damage is mostly free of conditional gimmicks.
Strengths
Unbridled Power
No restrictions, no RNG. Simply hit your targets and reap the rewards. Curran’s power is most pronounced when bosses are in the Overdrive state. Unlike other Axe wielders, Curran is unreliant on Force Strikes, allowing him to maximize his SP gains by completing basic attack chains while still quickly depleting Overdrive bars.  Â
Paralysis Immunity
Full resistance to such an erratic affliction puts Curran at the forefront of all Jupiter content. A defensive Co-Ability will lower the HP requirements for eventual High Jupiter Trials.
Weaknesses
Slow SP gains
Sluggish swings grant equally slow SP gains, the worst of all weapon classes. Curran’s damage will stall if his basic attack chains are interrupted. Â
Low mobility
Curran has the low HP pool expected of a Blade or Dagger wielder but without any sort of mobility. That being said, Curran doesn’t mind being a little reckless if he intends to make use of his massive Last Offense buff.
Dragon Recommendations
- Nyarlathotep is finicky; he is the only dragon whose STR boost is conditional on an adventurer’s HP threshold. When dropping below 30%, Last Offense will cover the stat drop, while the massive shield provides cover until Curran can receive support.
- Marishiten and Juggernaut provide reliable raw number boosts.
- Nidhogg and Silke are split HP/STR picks that give Curran more staying power.
- Phantom, Zodiark, and Maritimus are usable budget options. Â
Weapon Recommendations
Budget Option:Â The Tyrant
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 3
Pair 3
Kung Fu Masters + Flower in the Fray make for a balanced set that complements Curran's two damage skills well. United by One Vision or Crystalian Envoy are also suitable Slot 2 replacements.
Pair 3 is the Standard High Jupiter's Trial loadout.
Shared Skill
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Lvl 2 | Deals shadow damage to enemies directly ahead, and reduces their defense by 5%. | 200 ![]() |
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Lvl 3 | Deals shadow damage to enemies directly ahead, and reduces their defense by 5%. | 300 ![]() |
Lvl 4 | Deals shadow damage to enemies directly ahead, and reduces their defense by 5%. Poisoned foes take extra damage. | ![]() |
SP Cost | 8015 | Iframe | Long |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals shadow damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals shadow damage to enemies directly ahead, and reduces their defense by 5%. | 200 ![]() |
Lvl 3 | Deals shadow damage to enemies directly ahead, and reduces their defense by 5%. | 300 ![]() |
Lvl 4 | Deals shadow damage to enemies directly ahead, and reduces their defense by 5%. Poisoned foes take extra damage. | ![]() |
SP Cost | 3083 | Iframe | Long |
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Skill 2
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Lvl 1 | Deals shadow damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals shadow damage to enemies directly ahead. | 200 ![]() |
Lvl 3 | Deals shadow damage to enemies directly ahead. Poisoned foes take extra damage. | 300 ![]() |
SP Cost | 6017 | Iframe | Long |
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Abilities
Ability 1
![]() Increases damage to enemies in overdrive state by 10%. |
80
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Upgrades To | |
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![]() Increases damage to enemies in overdrive state by 13%. |
100
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Upgrades To | |
![]() Increases damage to enemies in overdrive state by 15%. |
120
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Ability 2
![]() Reduces susceptibility to paralysis by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to paralysis by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest). |
80 ![]() |
Upgrades To | |
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![]() Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest). |
100 ![]() |
Upgrades To | |
Last Offense +60%
Buffs strength by 60% for 15 seconds when HP drops to 30% (once per quest). |
120
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Co-Abilities
![]() Increases defense by 9%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP Below 40% = Strength +10%
If a team member is attuned to (Shadow): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their strength by 11% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 13% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 15% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

