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Curran

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Table of Contents

Character Tier

About

An inquisitor of the Ilian Church. He acts tough, but is actually quite empathetic. An incident in his past led him to believe nothing is solved by merely punishing heretics, so he instead looks for proof his targets aren't heretical at all.

CV Info - English CV Info - Japanese
Graeme Davies Kenta Miyake
Shadow
Axe
Attack
Dogged Inquisitor
Obtainable as a 5

Character Stats

MAX HP 741
MAX STR 519

Overview

Curran makes a grand entrance as a featured 5★ Adventurer of The Accursed Archives, challenging Ieyasu for the title of strongest Shadow DPS. Where Sazanka draws power from her afflictions and Force Strikes, the Dogged Inquisitor is more straightforward, wielding two damage Skills backed by one of the highest STR stats in the game. Though lacking in depth, Curran’s kit cements him as a reliable Shadow powerhouse whose damage is mostly free of conditional gimmicks.

Strengths

Unbridled Power

No restrictions, no RNG. Simply hit your targets and reap the rewards. Curran’s power is most pronounced when bosses are in the Overdrive state. Unlike other Axe wielders, Curran is unreliant on Force Strikes, allowing him to maximize his SP gains by completing basic attack chains while still quickly depleting Overdrive bars.   

Paralysis Immunity

Full resistance to such an erratic affliction puts Curran at the forefront of all Jupiter content. A defensive Co-Ability will lower the HP requirements for eventual High Jupiter Trials.

Weaknesses

Slow SP gains

Sluggish swings grant equally slow SP gains, the worst of all weapon classes. Curran’s damage will stall if his basic attack chains are interrupted.  

Low mobility

Curran has the low HP pool expected of a Blade or Dagger wielder but without any sort of mobility. That being said, Curran doesn’t mind being a little reckless if he intends to make use of his massive Last Offense buff.

Dragon Recommendations

  • Nyarlathotep is finicky; he is the only dragon whose STR boost is conditional on an adventurer’s HP threshold. When dropping below 30%, Last Offense will cover the stat drop, while the massive shield provides cover until Curran can receive support.
  • Marishiten and Juggernaut provide reliable raw number boosts.
  • Nidhogg and Silke are split HP/STR picks that give Curran more staying power.
  • Phantom, Zodiark, and Maritimus are usable budget options.  

Weapon Recommendations

Budget Option: The Tyrant

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 3

Kung Fu Masters + Flower in the Fray make for a balanced set that complements Curran's two damage skills well. United by One Vision or Crystalian Envoy are also suitable Slot 2 replacements.

Pair 3 is the Standard High Jupiter's Trial loadout.

Skills

Skill 1

Circular Judgment
Lvl 1 Deals shadow damage to enemies directly ahead.
100
Lvl 2 Deals shadow damage to enemies directly ahead, and reduces their defense by 5%.
200
Lvl 3 Deals shadow damage to enemies directly ahead, and reduces their defense by 5%.
300
SP Cost 3083 Iframe Long

Skill 2

Merciless Blow
Lvl 1 Deals shadow damage to enemies directly ahead.
100
Lvl 2 Deals shadow damage to enemies directly ahead.
200
SP Cost 6017 Iframe Long

Abilities

Ability 1

Overdrive Punisher +10%

Increases damage to enemies in overdrive state by 10%.

80
Upgrades To
Overdrive Punisher +13%

Increases damage to enemies in overdrive state by 13%.

100

Ability 2

Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60
Upgrades To
Paralysis Res +100%

Reduces susceptibility to paralysis by 100%.

100

Ability 3

Last Offense +40%

Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest).

80
Upgrades To
Last Offense +50%

Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest).

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200