Table of Contents
About | |
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Cleo has donned a Saint Starfall outfit in order to hand out presents for Dragonyule. She's also in charge of cooking, decorating, and planning the festivities, but seeing everyone happy is reward enough for all her hard work. |
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CV Info - English | CV Info - Japanese |
Siobhan Williams | Yumi Uchiyama |
Belle Bestower |
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Obtainable as a 5
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Character Stats
Overview
The flagship of Dragonyule Defenders, Cleo has forsaken her staff for dispensing powerful Water DPS. Wielding Daggers, Stun immunity, and a forgiving 70% HP STR boost, Dragonyule Cleo makes a name for herself as the queen of Flame IO. She is the second adventurer to utilize Skill Shift and also embraces the energy system alongside her bannermates, providing excellent synergy to both herself and her team. Cleo sets herself apart from other energy-inclined adventurers in that raises her own her energy level via combo hits, which benefits Daggers for any content.
Strengths
Jam-Packed Skill 1
Inflicts freeze, raises energy level, and activates Skill Shift, all with high uptime due to a low SP cost.
Stun Immunity
Prevents Cleo from losing energy stacks during Flame IO.
Self-Sufficient Energy Â
Instead of using skills or slaying enemies, Cleo needs only to hit her target. Daggers make this an effortless feat, quickly racking up combos and building towards five energy stacks.
Weaknesses
Low Survivability
Though DY Cleo has a lofty HP stat, she is still a Dagger user and thus relies on strong control and use of iframes to stay alive on the frontlines.
Lacks Burn Immunity
Although she excels in day-to-day Flame IO, Cleo is barred from pursuing endgame Quests such as High Brunhilda.
Dragon Recommendations
- Dragonyule Jeanne d’Arc - The only dragon to provide a passive boost to critical rate, synergizing well with the dagger class. Â
- Leviathan - Massive 40/60% STR boost. His Bog skill enables heavy burst damage from teammates.
- Vodyanoy - More accessible 30/45% STR option.
- Poseidon / Poli‘ahu - Hybrid HP/STR dragons that boost survivability.
- Fubuki - budget option.
Weapon Recommendations
Budget option: Dreamer's Greatsword
Wyrmprint Recommendations
- Crit Rate Up and Critical Damage: The Prince of Dragonyule, Flower in the Fray, Cry of the Horn, Eight-Leaf Clover, Levin’s Champion
- Skill Damage: Valiant Crown, Luca’s Prank, Plunder Pals, Liber Grimortis
- Flurry Strength: Flash of Genius, Dueling Dancers
Shared Skill
Starlit Gift | ||
Lvl 2 | Deals water damage to enemies directly ahead, inflicts freeze, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. | 200 |
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Lvl 3 | Deals water damage to enemies directly ahead, inflicts freeze, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. | 300 |
Lvl 4 | Deals water damage to enemies directly ahead, inflicts freeze, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. |
SP Cost | 6397 | Iframe | Long |
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Unlock Materials |
Water Tome x3
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Cost | 3 | Level | 1 |
Skills
Skill 1
Starlit Gift | ||
Lvl 1 | Deals water damage to enemies directly ahead, inflicts freeze, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. | 100 |
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Lvl 2 | Deals water damage to enemies directly ahead, inflicts freeze, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. | 200 |
Lvl 3 | Deals water damage to enemies directly ahead, inflicts freeze, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. | 300 |
Lvl 4 | Deals water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift." When this effect is active, the user's next force strike will inflict freeze. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies, while Phase III increases their critical rate. |
SP Cost | 3136 | Iframe | Long |
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Skill 2
Empyrean Grace | ||
Lvl 1 | Deals water damage to enemies directly ahead. | 100 |
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Lvl 2 | Deals water damage to enemies directly ahead. | 200 |
Lvl 3 | Deals water damage to enemies directly ahead. | 300 |
SP Cost | 4882 | Iframe | Medium |
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Abilities
Ability 1
HP 70% = Strength +10%
Increases strength by 10% when HP is 70% or above. |
80
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Upgrades To | |
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HP 70% = Strength +13%
Increases strength by 13% when HP is 70% or above. |
100
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Upgrades To | |
Belle Bestower
Increases strength and defense by 13% when HP is 70% or above. |
120
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
35 Hits = Energy Level Up
Increases the user's energy level by one stage for every 35-hit combo. |
70 |
Upgrades To | |
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30 Hits = Energy Level Up
Increases the user's energy level by one stage for every 30-hit combo. |
100 |
Upgrades To | |
20 Hits = Energy Level Up
Increases the user's energy level by one stage for every 20-hit combo. |
120
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Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Water) Combo Time I
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by one second. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team. |
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team. |
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by two seconds. Benefits your whole team. |
If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6