Table of Contents
About | |
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A crystalian girl clad in the garb of Saint Starfall. Beaming with pride for her homeland, she works hard to spread Dragonyule cheer far and wide. Her ability to freeze anything solid stands in sharp contrast to her warm heart burning within. |
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CV Info - English | CV Info - Japanese |
Lizzie Freeman | Yuka Iguchi |
Princess Starfall |
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Obtainable as a 5
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Character Stats
Overview
One of few sources of overdamage, Lily is highly coveted for her shared skill. The additional pings allow teammates to trivialize hit-count related mechanics commonly found in endgame content.Â
However, as a playable pick, she leaves much to be desired. Lily doesn’t even come close to Jiang Ziya and Nurse Aeleen in terms of healing, nor can she purge afflictions in a pinch. Instead, Lily’s Skill 2 buffs personal STR, which is meant to feed into her Skill 1 overdamage.
That being said, overdamage alone is enough to warrant raising her. Even if Lily herself doesn’t find her way on a team, Crystalline Magic most definitely will.
Strengths
OverdamageÂ
In addition to extra damage, overdamage is critical to shredding the hit-count mechanics in Legend Ayaha & Otoha (or anywhere hit-count mechanics can be found). Sharing Lily’s Skill 1 is a solid way to rack up more hits, especially in elements without reliable rapid-fire manacaster units. Â
Dual ImmunityÂ
Lily completely resists all Flame-related afflictions, maintaining maximum dragon uptime.
Weaknesses
Limited Healing CapabilitiesÂ
Due to its powerful effects, Lily’s primary heal costs a hefty 7734 SP. While she also gains three targeted heals, Lily will struggle to keep up with the likes of Jiang Ziya and Nurse Aeleen in terms of raw healing output.
HP GatedÂ
Overdamage scales off Lily’s STR, and maintaining full HP against the likes of Ayaha & Otoha is a tall order, especially with only one source of burst healing.
Dragon Recommendations
Halloween Maritimus maximizes healing and general support capabilities.Â
Gaibhne & Creidhne cut Lily’s high SP costs down to size.
Gala Reborn Poseidon maximizes the damage provided via overdamage.
Weapon Recommendations
Budget Option: Bracing Waters
Wyrmprint Recommendations
Pair 1
Skill Haste and Buff Time focused build aiming to maximize overdamage uptime with Staff's Boon (4).
Shared Skill
Crystalline Magic | ||
Lvl 2 | Restores HP to all teammates, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 10% for 60 seconds. Crystalline Power grants overdamage based on 30% of the user's strength, and this skill's strength increase effect will not stack. | 200 |
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Lvl 3 | Restores HP to all teammates, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. | 300 |
SP Cost | 17324 | Iframe | Long |
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Unlock Materials |
Water Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Crystalline Magic | ||
Lvl 1 | Restores HP to all teammates, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 8% for 60 seconds. Crystalline Power grants overdamage based on 20% of the user's strength, and this skill's strength increase effect will not stack. | 100 |
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Lvl 2 | Restores HP to all teammates, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 10% for 60 seconds. Crystalline Power grants overdamage based on 30% of the user's strength, and this skill's strength increase effect will not stack. | 200 |
Lvl 3 | Restores HP to all teammates, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. | 300 |
SP Cost | 7734 | Iframe | Long |
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Skill 2
Surprise Gift | ||
Lvl 1 | Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed. None: Increases strength by 10%. One: Increases strength by 30%. Two: Increases strength by 50%. Three: Increases strength by 90%. | 100 |
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Lvl 2 | Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed. None: Increases strength by 20%. One: Increases strength by 40%. Two: Increases strength by 60%. Three: Increases strength by 100%. | 200 |
Lvl 3 | 300 |
SP Cost | 11832 | Iframe | Medium |
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Abilities
Ability 1
Saint's Calling I
Using Crystalline Magic grants the user the "Saint Starfall Lily" effect. When this effect is active, the user's next three force strikes will restore HP to the team member most in need, increase that team member's max HP by 10%, and grant the user the "Starfall Strength" effect. Saint Starfall Lily will not stack, but Starfall Strength can stack up to three times. |
80
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Upgrades To | |
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Saint's Calling II
Using Crystalline Magic grants the user the "Saint Starfall Lily" effect. When this effect is active, the user's next three force strikes will restore HP to the team member most in need, increase that team member's max HP by 15%, and grant the user the "Starfall Strength" effect. Saint Starfall Lily will not stack, but Starfall Strength can stack up to three times. |
100
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Ability 2
Crystalian Shield I
Reduces susceptibility to burning and stun by 50%. |
80 |
Upgrades To | |
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Crystalian Shield II
Reduces susceptibility to burning and stun by 100%. |
100 |
Ability 3
Full HP = Strength +15%
Increases strength by 15% when HP is full. |
100 |
Upgrades To | |
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Full HP = Strength +20%
Increases strength by 20% when HP is full. |
110 |
Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Water) HP Recovery = Strength +4%
If a team member is attuned to (Water): increases their strength by 4% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 5% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 7% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5