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Dragonyule Nevin

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Table of Contents

Character Tier

About

One of the apostles of the Northern Church. As a certified lazybones, the harsh winter is a bother he'd rather avoid, but he's donned some warmer clothes for a mission in the snowy birthplace of Dragonyule.

CV Info - English CV Info - Japanese
Alessandro Juliani Tomokazu Sugita
Wind
Dagger
Attack
The Wintry Wing of Revelation
Obtainable as a 5

Character Stats

MAX HP 760
MAX STR 499

Shared Skill

Vertex Apocalypse
Lvl 2 Deals damage to the target and inflicts stormlash.
200
Lvl 3
300
SP Cost 7500 Iframe Medium
Unlock Materials
Cost 4 Level 2

Skills

Skill 1

Stellar Knives
Lvl 1 Removes Locked Sigil and summons Divine Daggers around the user. These Divine Daggers will attack automatically while summoned around the user, but their attacks will not be treated as standard attacks. During Sigil Released, this skill calls the user's Divine Daggers back to the user.
100
Lvl 2 Removes Locked Sigil and summons Divine Daggers around the user. These Divine Daggers will attack automatically while summoned around the user, but their attacks will not be treated as standard attacks. During Sigil Released, this skill calls the user's Divine Daggers back to the user.
200
Lvl 3 Removes Locked Sigil and summons Divine Daggers around the user. These Divine Daggers will attack automatically while summoned around the user, but their attacks will not be treated as standard attacks. During Sigil Released, this skill calls the user's Divine Daggers back to the user.
300
SP Cost
Level 1: 5200
Level 2: 5000
Iframe Medium

Skill 2

Vertex Apocalypse
Lvl 1 Deals damage to the target, inflicts stormlash, and grants the user a strength amp. During Sigil Released, this skill also deals bonus damage based on the total number of Divine Sting stacks applied to enemies, then calls the user's Divine Daggers back to the user.
100
Lvl 2 Deals damage to the target, inflicts stormlash, and grants the user a strength amp. During Sigil Released, this skill also deals bonus damage based on the total number of Divine Sting stacks applied to enemies, then calls the user's Divine Daggers back to the user.
200
Lvl 3 Deals damage to the target, inflicts stormlash, and grants the user a strength amp. During Sigil Released, this skill also deals bonus damage based on the total number of Divine Sting stacks applied to enemies, then calls the user's Divine Daggers back to the user.
300
SP Cost 7500 Iframe Medium

Abilities

Ability 1

Ramiel's Yuletide Piety I

Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds. Using Stellar Knives will remove Locked Sigil, but the skill gauge fill rate for Stellar Knives and the amount that gauge-filling effects fill its skill gauge are reduced by 85%. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. Sigil Released summons Divine Daggers around the user and grants the user a unique force strike. This force strike has charge levels equal to the number of Divine Daggers currently summoned around them, throws daggers equal to the number of levels charged directly ahead, and inflicts stormlash. Divine Daggers that connect with enemies will remain embedded in the enemy and apply the "Divine Sting" debuff while embedded. Divine Sting lowers the target's stormlash resistance by 15% and deals damage over time. Divine Sting can stack up to four times. Divine Daggers summoned around the user will attack automatically, but their attacks will not be treated as standard attacks, and they will not attack automatically while embedded in enemies.

80
Upgrades To
Ramiel's Yuletide Piety II

Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds. Using Stellar Knives will remove Locked Sigil, but the skill gauge fill rate for Stellar Knives and the amount that gauge-filling effects fill its skill gauge are reduced by 80%. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. Sigil Released summons Divine Daggers around the user and grants the user a unique force strike. This force strike has charge levels equal to the number of Divine Daggers currently summoned around them, throws daggers equal to the number of levels charged directly ahead, and inflicts stormlash. Divine Daggers that connect with enemies will remain embedded in the enemy and apply the "Divine Sting" debuff while embedded. Divine Sting lowers the target's stormlash resistance by 15% and deals damage over time. Divine Sting can stack up to four times. Divine Daggers summoned around the user will attack automatically, but their attacks will not be treated as standard attacks, and they will not attack automatically while embedded in enemies.

100

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Stormlash Edge +30%

Increases chances of inflicting stormlash by 30%.

80
Upgrades To
Stormlash Edge +40%

Increases chances of inflicting stormlash by 40%.

100

Co-Abilities

Critical Rate +5%

Increases critical rate by 5%. Benefits your whole team.

170
Show Upgrades

Increases critical rate by 6%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 8%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Wind) Stormlash = User Water Res +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+19

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 5,000
HP+20

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+20

Mana x 6,200
STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+10

Mana x 5,000