Table of Contents

Character Tier

About

Known widely as "The Mad Dog of Valkaheim," he leads a resistance group in the city. He can take a while to warm up to new people, but once earned, his trust is deep indeed.

CV Info - English CV Info - Japanese
Deven Mack Daisuke Hirose
Shadow
Blade
Attack
Blood-Covered Mad Dog
Obtainable as a 4

Character Stats

MAX HP 716
MAX STR 505

Overview

As the first 4★ Shadow Blade, Durant offers a much needed option to budget players for their Shadow Stables. Unlike most DPS focused Adventurers, Durant has no damaging skills, instead having two buffing skills that increase his Strength and Crit rate while lowering Defense. This leads to Durant having impressive auto attack hits, but has the major drawback of him having no way to unload on bosses during key moments of the fight, instead relying on sustained DPS. Durant is also highly reliant on HP conditionals to maintain good DPS. He's also extremely frail, vulnerable to dying in a single hit from bosses due to his lowered Defense even at full HP. All that of those combined with his lower stats makes Durant outright inferior to the 5★ Shadow blades Ieyasu and Natalie, but he's still a decent choice for those with limited options. 

Strengths

High Auto Attack Damage

Durant's double buffs allow him to have some of the hardest hitting basic attack combos in the entire game, helped by Blade's excellent attack rotation. 

Easily Obtained

Unlike the limited Ieyasu or the much rarer Natalie, Durant is relatively easy to obtain as a 4★ Adventurer, and having access to his blade Co-Ability for Shadow is a real boon. 

Weaknesses

Extremely Vulnerable to Damage

With his Defense constantly tanked by his own buffs, Durant is highly likely to die from any damage, and even chip damage will drastically lower his DPS as his Full HP conditionals fall off. 

No Damaging Skills

Outside of weapon skills, Durant has no skill damage, meaning that all he can do is tap away and keep his buffs up. With no burst damage, unloading on bosses during the Break State or hitting bosses when they are open after an attack cycle just isn't an option for Durant. 

Dragon Recommendations

  • Marishiten: Since Durant gets no benefit from Skill Damage boosts, he would prefer the straight strength bonus Marishiten offers. 
  • Chthonius: in longer fights were he can transform multiple times, Chthonius will out-perform Marishiten. 
  • Juggernaught: With his decent strength bonus, Juggernaught actually will outperform Shinobi on Durant. 

Weapon Recommendations

Hollow Nightmare: A void weapon is a good starting point for any Adventurer, and Durant will enjoy the Defense bonus and Skill Haste to keep his buffs up. 

Blackwing: The Core IO weapon offers a much needed damaging skill to Durant.

Abyss: High Dragon weapons are the pinnacle of performance, though it's unlikely Durant will be able to perform well in HJP. 

Wyrmprint Recommendations

Pair 1

Pair 2

As far as non-limited prints go, Durant would prefer more crit and strength, and thus Jewel's of the Sun and Levin's champion are both good choices. 

However, if you have access to the limited Mega Man prints, Bubble and Wood and Air and Crash both offer great strength bonuses. Bubble and Wood also offers Gauge Accelerator, while Air and Crash offer's some much needed survivability with 10% Light Res. 

Skills

Skill 1

Biting Revenge
Lvl 1 For 20 seconds, increases the user's strength by 30%, but decreases their defense by 25%.
100
Lvl 2 For 20 seconds, increases the user's strength by 35%, but decreases their defense by 25%.
200
Lvl 3 For 20 seconds, increases the user's strength by 40%, but decreases their defense by 25%.
300
SP Cost 2987 Iframe Medium

Skill 2

Unchained Rage
Lvl 1 For 20 seconds, increases the user's critical rate by 25%, but decreases their defense by 25%.
100
Lvl 2 For 20 seconds, increases the user's critical rate by 30%, but decreases their defense by 25%.
200
SP Cost 4139 Iframe Medium

Abilities

Ability 1

Full HP = Strength +10%

Increases strength by 10% when HP is full.

60
Upgrades To
Full HP = Strength +13%

Increases strength by 13% when HP is full.

80

Ability 2

Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60
Upgrades To
Paralysis Res +100%

Reduces susceptibility to paralysis by 100%.

100

Ability 3

Full HP = Critical Damage +17%

Adds 17% to the modifier applied to critical damage when HP is full.

50

Co-Abilities

Strength +3%

Increases strength by 3%. Benefits your whole team.

110
Show Upgrades

Increases strength by 4%. Benefits your whole team.

Increases strength by 5%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 350
STR+11

Mana x 450
HP+12

Mana x 350
STR+12
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+12

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+14

Mana x 1,250
STR+8

Mana x 1,549
HP+14
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+9

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+17

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+14

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000