Table of Contents
About | |
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An android built one thousand years ago who defected from the group known as Ex Machina. She is a high-performance command unit whose quick and accurate judgment served her well in her millennium-long duty to annihilate dragons. |
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CV Info - English | CV Info - Japanese |
Ashleigh Ball | Lynn |


Rational Android |
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Obtainable as a 5
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Character Stats
Shared Skill
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Lvl 2 | Deals damage to the target and nearby enemies, and inflicts flashburn. Aiming is possible during the attack. | 200 ![]() |
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Lvl 3 | Deals damage to the target and nearby enemies, and inflicts flashburn. Aiming is possible during the attack. | 300 ![]() |
SP Cost | 9452 | Iframe | Long |
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Unlock Materials |
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Cost | 4 | Level | 1 |
Skills
Skill 1
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Lvl 1 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to the target and nearby enemies, and inflicts flashburn. Aiming is possible during the attack. | 100 ![]() |
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Lvl 2 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to the target and nearby enemies, and inflicts flashburn. Aiming is possible during the attack. | 200 ![]() |
Lvl 3 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to the target and nearby enemies, and inflicts flashburn. Aiming is possible during the attack. | 300 ![]() |
SP Cost | 999999 | Iframe | Long |
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Skill 2
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Lvl 1 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, and activates "Overclocked." During Overclocked, the user's standard attacks will be powered up, and damage to flashburned enemies will be increased. | 100 ![]() |
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Lvl 2 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, and activates "Overclocked." During Overclocked, the user's standard attacks will be powered up, and damage to flashburned enemies will be increased. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 999999 | Iframe | Medium |
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Abilities
Ability 1
![]() Grants the user an armament gauge that has two charges and gradually fills automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase, and the user's attacks will not fill this gauge. |
80
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Upgrades To | |
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![]() Grants the user an armament gauge that has two charges and gradually fills automatically. This fill rate is faster than the fill rate provided by Mana Supercapacitors I. Abilities that increase skill gauge fill rate will not affect this automatic increase, and the user's attacks will not fill this gauge. |
100
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Ability 2
![]() Reduces susceptibility to poison by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to poison by 100%. |
100 ![]() |
Ability 3
![]() When the user's HP drops to 30%, consumes the entire armament gauge, and restores HP to the user based on the amount consumed. After activating, this ability will not activate again for 120 seconds. |
80 ![]() |
Upgrades To | |
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![]() When the user's HP drops to 30%, consumes the entire armament gauge, and restores HP to the user based on the amount consumed. After activating, this ability will not activate again for 90 seconds. |
100 ![]() |
Co-Abilities
![]() Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Speeds the rate the mode gauge decreases by 14%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 18%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. |
Co-Ability Chain
(Light) HP Below 40% = Shield I
If a team member is attuned to (Light): grants them a one-use shield that nullifies damage up to 10% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): grants them a one-use shield that nullifies damage up to 15% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team. |
If a team member is attuned to (Light): grants them a one-use shield that nullifies damage up to 20% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team. |
If a team member is attuned to (Light): grants them a one-use shield that nullifies damage up to 30% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team. |
If a team member is attuned to (Light): grants them a one-use shield that nullifies damage up to 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
