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Eleonora

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Table of Contents

Character Tier
3

About

A former tribal leader, this woman places her vengeful resolve in each arrow she lets loose. While she seeks vengeance for her massacred village, her curiosity about humans and overall cute nature contrast with her calm resolve.

CV Info - English CV Info - Japanese
Raynn Eastwood Ayako Kawasumi
Wind
Bow
Attack
Curious Archer
Obtainable as a 4

Character Stats

MAX HP 741
MAX STR 478

Overview

Eleonora is a 4★ Wind Bow user characterized by a Poison-centric kit. Unlike other Bow wielders, who depend on clunky Force Strikes, Eleonora’s deals damage slowly through Poison affliction. This chip damage makes her ideal for high-HP enemies such as bosses and Elite Soldiers. While she’s held back by Full HP Abilities and average stats, some players may find themselves forsaking Hawk in place of the Curious Archer.

Strengths

Consistent Poison

Skill Prep pairs well with two damage skills, both of which apply Poison. This strategy is undermined with Poison-immune bosses, however, so another teammate might serve better in those fights.  

Doesn’t need Force Strikes

Bow Force Strikes are difficult, so Eleonora’s reliance on regular attacks, status, and Skills makes her easier to control than other Bow users.

Weaknesses

Must stay at full HP

Much of Eleonora’s power stems from staying at 100% HP, which is difficult during chaotic quests like IO. Because of this, she pairs well with Maribelle (who has similar Full HP passives) and a Regen healer.  

Subpar stats 

Eleonora’s raw numbers are simply lower than 5* counterparts Hawk and Maribelle.

Dragon Recommendations

  • Zephyr provides a massive 40-60% Strength boost AOE stun, making Zephyr ideal for Wind DPS.
  • Roc is a more accessible and easily unbound Dragon with a 30-45% Strength boost.
  • High Midgardsormr has the rare ability to extend Shapeshift Time, plus a with a hefty split 20-30% HP and Strength boost.
  • Tsumuji or Midgardsormr can still serve Eleonora well if no higher boosts are available.

Weapon Recommendations

Budget options: The Faerie Bow is a great versatile weapon, but heavy Eleonora users may want to go for the Duskhawk instead. This bow boosts HP and eventually applies a Regen effect, which helps maintain full HP.

Wyrmprint Recommendations

  • Flurry Strength: Flash of Genius, Dueling Dancers
  • Skill Damage: Plunder Pals, Flower in the Fray, Luca’s Prank, Liber Grimortis
  • Skill Haste: Jewels of the Sun, Happier Times, Enchiridion

Shared Skill

Viper Bolt
Lvl 2 Deals wind damage to the target, and inflicts poison.
200
Lvl 3 Deals wind damage to the target, and inflicts poison.
300
SP Cost 5008 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Viper Bolt
Lvl 1 Deals wind damage to the target.
100
Lvl 2 Deals wind damage to the target, and inflicts poison.
200
Lvl 3 Deals wind damage to the target, and inflicts poison.
300
SP Cost 2504 Iframe Medium

Skill 2

Vendetta Arrow
Lvl 1 Deals wind damage to enemies in a line.
100
Lvl 2 Deals wind damage to enemies in a line, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies in a line, and inflicts poison without fail.
300
SP Cost 5115 Iframe Medium

Abilities

Ability 1

Full HP = Poison +40%

Increases the chances of inflicting poison by 40% when HP is full.

60
Upgrades To
Full HP = Poison +50%

Increases the chances of inflicting poison by 50% when HP is full.

80

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To

Co-Abilities

Skill Haste +5%

Increases skill gauge fill rate by 5%. Benefits your whole team.

110
Show Upgrades

Increases skill gauge fill rate by 6%. Benefits your whole team.

Increases skill gauge fill rate by 8%. Benefits your whole team.

Increases skill gauge fill rate by 11%. Benefits your whole team.

Increases skill gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison Edge +25%

If a team member is attuned to (Wind): increases their chances of inflicting poison by 25%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their chances of inflicting poison by 30%. Benefits your whole team.

If a team member is attuned to (Wind): increases their chances of inflicting poison by 35%. Benefits your whole team.

If a team member is attuned to (Wind): increases their chances of inflicting poison by 40%. Benefits your whole team.

If a team member is attuned to (Wind): increases their chances of inflicting poison by 45%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000