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Felicia

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Table of Contents

Character Tier

About

A kind and beautiful dancer whose movements captivate all manner of beings. This talent led the king of death to fall in love and kidnap her, only to see her later rescued by a dragon who had taken pity upon her.

CV Info - English CV Info - Japanese
Kayley Wallas-Moyer Sayaka Sembongi
Light
Staff
Healing
Captivating Dancer
Obtainable as a 4

Character Stats

MAX HP 769
MAX STR 443

Overview

Joining the roster of Light Staff users is Felicia, the 4★ companion for Dragalia’s Waltz With Fate Raid event. Although the Captivating Dancer has a budget kit for her rarity, Felicia does come with a powerful Shield Skill and is the first Adventurer to provide Poison relief. 50% Skill Prep is also not bad given her high SP costs, but compared to Gacha healers with healing passives and full status immunity, she ends up ranking average among her class.

Strengths

Supportive kit

While a single healing Skill is usually a recipe for being considered a second-rate healer, shielding 30% of maximum HP is no small feat, especially given it’s her second Skill slot. The only downside is its high SP cost of 7288, which is absolutely decimated by Cibella’s 2920 SP Virtuous Guard.

Burst heal

Heaven’s Blessing heals the whole team, leaving no Adventurer behind.

Weaknesses

Half Poison Res

Although this is helped greatly by her own Poison cleanse, Felicia is still vulnerable to chip damage from Poison. Luckily, her Staff reduces the risk by allowing her ample distance from hazards.

Situational Undead Res

As is the case with any Raid helper, resistance against the boss’s enemy class is a situational benefit.

Dragon Recommendations

  • Since healing potency scales off of HP, Jeanne d’Arc or Unicorn can’t be beat.
  • Liger and Halloween Silke provide a balanced approach to damage and healing.
  • Jupiter or the Moon Drake are her budget options.

Weapon Recommendations

Budget Option: Beauty's Balm

Wyrmprint Recommendations

Skills

Skill 1

Heaven's Blessing
Lvl 1 Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 5916 Iframe Medium

Skill 2

Cleansing Dance
Lvl 1 Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP and removes poison. This does not stack with any other shields.
100
Lvl 2 Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP and removes poison. This does not stack with any other shields.
200
Lvl 3 "
300
SP Cost 7288 Iframe Medium

Abilities

Ability 1

Undead Res +15%

Decreases damage from undead by 15%.

60
Upgrades To
Undead Res +20%

Decreases damage from undead by 20%.

80

Ability 2

Poison Res +25%

Reduces susceptibility to poison by 25%.

40
Upgrades To
Poison Res +50%

Reduces susceptibility to poison by 50%.

60

Ability 3

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Light) Defense +1%

If a team member is attuned to (Light): increases their defense by 1%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their defense by 1%. Benefits your whole team.

If a team member is attuned to (Light): increases their defense by 3%. Benefits your whole team.

If a team member is attuned to (Light): increases their defense by 3%. Benefits your whole team.

If a team member is attuned to (Light): increases their defense by 5%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+13

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+18

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000