Table of Contents
About | |
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An android built one thousand years ago who defected from the group known as Ex Machina. Prone to direct confrontation, she feels (and displays) the whole gamut of humanoid emotion. Her commander, Eirene, means everything to her. |
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CV Info - English | CV Info - Japanese |
Lili Beaudoin | Asami Tano |
Emotional Android |
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Obtainable as a 5
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Character Stats
Shared Skill
Armed 72: Fastbreak | ||
Lvl 2 | Deals damage to enemies directly ahead, and dispels one buff from each target. | 200 |
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Lvl 3 | Deals damage to enemies directly ahead, and dispels one buff from each target. | 300 |
SP Cost | 11600 | Iframe | Medium |
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Unlock Materials |
Water Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Armed 72: Fastbreak | ||
Lvl 1 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to enemies directly ahead, and dispels one buff from each target. | 100 |
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Lvl 2 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to enemies directly ahead, and dispels one buff from each target. | 200 |
Lvl 3 | This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to enemies directly ahead, and dispels one buff from each target. | 300 |
SP Cost | 999999 | Iframe | Medium |
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Skill 2
Armed 24: Astroburst | ||
Lvl 1 | This skill can only be used while the user has one or more armament gauge charges. Consumes the entire armament gauge, deals damage to surrounding enemies, and, if this skill hits enemies six or more times during the same combo, increases the armament gauge's fill rate. Movement is possible during the attack, and, if two charges are consumed, a more powerful version of this skill will be used. | 100 |
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Lvl 2 | This skill can only be used while the user has one or more armament gauge charges. Consumes the entire armament gauge, deals damage to surrounding enemies, and, if this skill hits enemies six or more times during the same combo, increases the armament gauge's fill rate. Movement is possible during the attack, and, if two charges are consumed, a more powerful version of this skill will be used. | 200 |
Lvl 3 | 300 |
SP Cost | 999999 | Iframe | Medium |
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Abilities
Ability 1
Mana Supercapacitors I
Grants the user an armament gauge that has two charges and gradually fills automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase, and the user's attacks will not fill this gauge. |
80
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Upgrades To | |
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Mana Supercapacitors II
Grants the user an armament gauge that has two charges and gradually fills automatically. This fill rate is faster than the fill rate provided by Mana Supercapacitors I. Abilities that increase skill gauge fill rate will not affect this automatic increase, and the user's attacks will not fill this gauge. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Turbo Unit I
Increases strength and defense by 15% when the armament gauge has one or more charges. |
80 |
Upgrades To | |
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Turbo Unit II
Increases strength and defense by 20% and attack rate by 15% when the armament gauge has one or more charges. |
100 |
Co-Abilities
Defense +9%
Increases defense by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) HP 60% = Strength +1%
If a team member is attuned to (Water): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 2% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 4% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 6% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5