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Finni

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Table of Contents

Character Tier

About

An android built one thousand years ago who defected from the group known as Ex Machina. Prone to direct confrontation, she feels (and displays) the whole gamut of humanoid emotion. Her commander, Eirene, means everything to her.

CV Info - English CV Info - Japanese
Lili Beaudoin Asami Tano
Water
Axe
Attack
Emotional Android
Obtainable as a 5

Character Stats

MAX HP 745
MAX STR 516

Shared Skill

Armed 72: Fastbreak
Lvl 2 Deals damage to enemies directly ahead, and dispels one buff from each target.
200
Lvl 3 Deals damage to enemies directly ahead, and dispels one buff from each target.
300
SP Cost 11600 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Armed 72: Fastbreak
Lvl 1 This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to enemies directly ahead, and dispels one buff from each target.
100
Lvl 2 This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to enemies directly ahead, and dispels one buff from each target.
200
Lvl 3 This skill can only be used while the user has one or more armament gauge charges. Consumes one charge of the armament gauge, deals damage to enemies directly ahead, and dispels one buff from each target.
300
SP Cost 999999 Iframe Medium

Skill 2

Armed 24: Astroburst
Lvl 1 This skill can only be used while the user has one or more armament gauge charges. Consumes the entire armament gauge, deals damage to surrounding enemies, and, if this skill hits enemies six or more times during the same combo, increases the armament gauge's fill rate. Movement is possible during the attack, and, if two charges are consumed, a more powerful version of this skill will be used.
100
Lvl 2 This skill can only be used while the user has one or more armament gauge charges. Consumes the entire armament gauge, deals damage to surrounding enemies, and, if this skill hits enemies six or more times during the same combo, increases the armament gauge's fill rate. Movement is possible during the attack, and, if two charges are consumed, a more powerful version of this skill will be used.
200
Lvl 3
300
SP Cost 999999 Iframe Medium

Abilities

Ability 1

Mana Supercapacitors I

Grants the user an armament gauge that has two charges and gradually fills automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase, and the user's attacks will not fill this gauge.

80
Upgrades To
Mana Supercapacitors II

Grants the user an armament gauge that has two charges and gradually fills automatically. This fill rate is faster than the fill rate provided by Mana Supercapacitors I. Abilities that increase skill gauge fill rate will not affect this automatic increase, and the user's attacks will not fill this gauge.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Turbo Unit I

Increases strength and defense by 15% when the armament gauge has one or more charges.

80
Upgrades To
Turbo Unit II

Increases strength and defense by 20% and attack rate by 15% when the armament gauge has one or more charges.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Water) HP 60% = Strength +1%

If a team member is attuned to (Water): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their strength by 2% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 4% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 6% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+9

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+10
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana x 800

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+11

Mana x 1,950
HP+12

Mana x 1,550
STR+11
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+23

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+13

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+14

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+15

Mana x 5,000