Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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A competent delivery girl who travels the world on her own terms dispensing impeccable intel— all while wearing a trademark hat that covers her sylvan ears. Each day is a journey that adds a bold new chapter to her travel diary. |
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CV Info - English | CV Info - Japanese |
Kazumi Evans | Maaya Sakamoto |
Cheerful Merchant |
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Obtainable as a 3
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Character Stats
Shared Skill
Peregrine Blade | ||
Lvl 2 | Deals wind damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. | 200 |
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Lvl 3 | Deals wind damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. | 300 |
SP Cost | 4514 | Iframe | Medium |
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Unlock Materials |
Wind Tome x3
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Cost | 3 | Level | 1 |
Skills
Skill 1
Peregrine Blade | ||
Lvl 1 | Deals wind damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. | 100 |
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Lvl 2 | Deals wind damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. | 200 |
Lvl 3 | Deals wind damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. | 300 |
SP Cost | 2257 | Iframe | Medium |
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Skill 2
Windwhistler | ||
Lvl 1 | Deals wind damage to enemies directly ahead, and inflicts poison. | 100 |
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Lvl 2 | Deals wind damage to enemies directly ahead, inflicts poison, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | Deals wind damage to enemies directly ahead, and reduces their defense by 10% without fail. | 300 |
SP Cost | 4892 | Iframe | Short |
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Abilities
Ability 1
Force Strike +20%
Increases force strike damage by 20%. |
40
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Upgrades To | |
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Force Strike +30%
Increases force strike damage by 30%. |
60
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Ability 2
Bog Res +25%
Reduces susceptibility to bog by 25%. |
40 |
Upgrades To | |
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Bog Res +50%
Reduces susceptibility to bog by 50%. |
60 |
Ability 3
Bog Res +25%
Reduces susceptibility to bog by 25%. |
40 |
Upgrades To | |
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Co-Abilities
Critical Rate +1%
Increases critical rate by 1%. Benefits your whole team. |
50 |
Show Upgrades
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Increases critical rate by 3%. Benefits your whole team. |
Increases critical rate by 5%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Water Res +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5