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Gala Mascula

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Table of Contents

Character Tier

About

Mascula enters the fray with a new body, piloted remotely from his heart within Laxi. Though pained by conflict to the point that it makes him weep—inasmuch as an android can—he resolves to fight for a better future.

CV Info - English CV Info - Japanese
Cole Howard Yuto Suzuki
Water
Blade
Attack
Pure-Hearted Android
Obtainable as a 5

Character Stats

MAX HP 743
MAX STR 518

Overview

For an android who loathes fighting, Mascula seems to have no problem eviscerating bosses. While the majority of the Dragalia cast revolves around skills and burst damage, Mascula is happy to cleave away with hyper-buffed standard attacks. Furthermore, he brings both dispel and a much needed source of Strength Amps, cementing his spot in both Agito and Dominion endgame teams.

Strengths

Strong, Consistent Damage 

Once under the effects of Master Control, Mascula’s kit comes online. Coupled with Amplified Current from his Skill 1 variant, Mascula’s standard attacks become broad, sweeping slashes and have noticeably longer range than normal. Mascula is also rewarded for maintaining his combo count with stacking Crit Rate and Crit Damage, further boosting his standard attack power.

Robust Utility 

Mascula pumps out Strength Amps like clockwork and serves as great support for the likes of Gala Elisanne and Humanoid Mercury. To top it all off, he also comes equipped with two sources of dispel, giving Water teams a powerful alternative to Lapis.

Dual Immunity 

Akin to all Gala units, Mascula sports complete resistance to all Flame-related afflictions, solidifying his viability in endgame content like Ayaha & Otoha.

Weaknesses

Combo Reliant 

While Skill 1 forgives combat-related mistakes, bosses with high mobility or high-pressure attacks can force Mascula to restack and lose DPS. 

Dragon Recommendations

Gala Reborn Poseidon reigns supreme by every metric. Use him if you got him.

Dragonyule Jeanne and Nimis both play to Mascula’s scaling Crit Rate / Damage.

Gabriel gives a Nihility-proof pick whose shield helps Mascula maintain combo stacks.

Weapon Recommendations

Budget Option: Maar Oasis

Wyrmprint Recommendations

Pair 1

Cookie cutter DPS build with a splash of Dragon's Boon. Crit Damage picks such as Moonlight Party, Seaside Princess, and Chariot Drift are also viable options. 

Shared Skill

Code 06: Conclusion
Lvl 2 Deals damage to surrounding enemies and dispels one buff from each target.
200
Lvl 3
300
SP Cost 16668 Iframe Long
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Code 03: Rise Generator
Lvl 1 Grants the user a shield and immunity to knockback. If the user has Master Control, a more powerful version of this skill called Code 08: Execution will be used instead. In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect. During Amplified Current, the user's standard attacks are buffed and hit more times per attack.
100
Lvl 2 Grants the user a shield and immunity to knockback. If the user has Master Control, a more powerful version of this skill called Code 08: Execution will be used instead. In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect. During Amplified Current, the user's standard attacks are buffed and hit more times per attack.
200
Lvl 3 Grants the user a shield and immunity to knockback. If the user has Master Control, a more powerful version of this skill called Code 08: Execution will be used instead. In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect. During Amplified Current, the user's standard attacks are buffed and hit more times per attack.
300
SP Cost 3840 Iframe Medium

Skill 2

Code 36: Coolant Cycle
Lvl 1 Grants the user "Master Control." If the user has Master Control, a more powerful version of this skill called Code 06: Conclusion will be used instead. Code 06: Conclusion deals damage to surrounding enemies and dispels one buff from each target.
100
Lvl 2 Grants the user "Master Control." If the user has Master Control, a more powerful version of this skill called Code 06: Conclusion will be used instead. Code 06: Conclusion deals damage to surrounding enemies and dispels one buff from each target.
200
Lvl 3
300
SP Cost 5570 Iframe Medium

Abilities

Ability 1

Accelerator Unit I

Using Mascula's initial skill, displayed at the top of his skill list, grants him a strength amp with a maximum team amp level of three. After this amp is granted, this ability will not grant it again for 20 seconds. Master Control (granted by his second skill) grants Mascula the following effects: ・His standard attacks are buffed and deal additional blows to multiple nearby targets. ・The fourth attack in his standard attack combo dispels one enemy buff. ・His attack rate is increased by 4%. ・When the combo count is 30 or higher, his strength is increased by 7%, his critical rate by 5%, and 5% is added to the modifier applied to his critical damage. When Master Control is lost, the skill gauge for Mascula's second skill will be filled by 25%. Also, Master Control will be lost upon shapeshifting.

80
Upgrades To
Accelerator Unit II

Using Mascula's initial skill, displayed at the top of his skill list, grants him a strength amp with a maximum team amp level of three. After this amp is granted, this ability will not grant it again for 20 seconds. Master Control (granted by his second skill) grants Mascula the following effects: ・His standard attacks are buffed and deal additional blows to multiple nearby targets. ・The fourth attack in his standard attack combo dispels one enemy buff. ・His attack rate is increased by 6%. ・When the combo count is 30 or higher, his strength is increased by 10%, his critical rate by 8%, and 8% is added to the modifier applied to his critical damage. When Master Control is lost, the skill gauge for Mascula's second skill will be filled by 50%. Also, Master Control will be lost upon shapeshifting.

100

Ability 2

Mana Reactor I

Reduces susceptibility to burning and stun by 50%.

80
Upgrades To
Mana Reactor II

Reduces susceptibility to burning and stun by 100%.

100

Ability 3

Critical Frenzy I

Increases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.

80
Upgrades To
Critical Frenzy II

Increases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Water) Combo = Buff Skill Time +10%

If a team member is attuned to (Water): increases duration of their buff skills by 10% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases duration of their buff skills by 11% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): increases duration of their buff skills by 12% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): increases duration of their buff skills by 13% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+9

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+10
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+11

Mana x 1,950
HP+12

Mana x 1,550
STR+11
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+23

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+13

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+14

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+15

Mana x 5,000