Table of Contents
About | |
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Notte awakens to her true power as a faerie, enabling her to change size at will. No longer a tiny being in need of protection, she now fights on the front lines to protect the ones she loves most. |
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CV Info - English | CV Info - Japanese |
Arielle Tuliao | Yukana |
Eternal Partner |
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Obtainable as a 5
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Character Stats
Overview
Well sweet sassy molassy, Notte’s finally joined the fight. And what’s that she’s got there? A KNIFE. Standard daggers were already quick to rack up combos, but Notte’s unique attacks are closer to rapid-fire manacasters. Her unique shapeshift can be compared to dragondrive kits, immediately readying two nuclear skills for use.Â
Timed with the release of Legend Ciella, Notte comes prepared with not one, but two sources of dispel and does wonders for keeping Ciella’s DEF buffs under control. While traditional Poison comps got too comfortable with Master Ciella, Notte is one of few Stormlash-capable adventurers and helps enable Sweet Surprise loadouts.
Strengths
Double DispelsÂ
One of few adventurers who can keep up with Legend Ciella’s copious DEF buffs, Notte packs dispel on both of her skills.Â
Stormlash-friendly
Although Notte only contributes to the Stormlash chain while shapeshifted, she remains part of a shallow pool of those that carry the affliction.
Dual ImmunityÂ
Bog and Freeze are especially nasty afflictions, and complete immunity to both is a powerful asset.
Weaknesses
Combo Count ReliantÂ
Metamorphosis gauge filling is directly tied to maintaining a 20+ combo count. While dagger users usually have no problem racking up combos, high pressure bosses like Ciella may force Notte to abandon her stacks in order to survive.Â
Dragon Recommendations
Gala Reborn Zephyr remains the prime choice for raw damage, although Notte loses out on Zephyr’s powerful dragon form burst.
Midgardsormr Zero is a close second whose combo count requirement aligns with Notte’s own.
Vayu is a reliable choice who isn’t too far behind the top two picks.
Weapon Recommendations
Budget Option: Karlsnautr
Wyrmprint Recommendations
Pair 1
Dual Punisher setup. Slot 5 is flexible if lacking Poison uptime.Â
Shared Skill
Faerie Illusion | ||
Lvl 2 | Deals damage to surrounding enemies, and dispels one buff from each target. This attack will pursue targets for the duration of the skill. | 200 |
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Lvl 3 | 300 |
SP Cost | 8279 | Iframe | Medium |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Faerie Punishment | ||
Lvl 1 | Deals damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. When shapeshifted: deals damage to surrounding enemies, and inflicts stormlash. | 100 |
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Lvl 2 | Deals damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. When shapeshifted: deals damage to surrounding enemies, and inflicts stormlash. | 200 |
Lvl 3 | Deals damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. When shapeshifted: deals damage to surrounding enemies, and inflicts stormlash. | 300 |
SP Cost | 2620 | Iframe | Long |
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Skill 2
Faerie Illusion | ||
Lvl 1 | Deals damage to surrounding enemies, dispels one buff from each target, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. This attack will pursue targets for the duration of the skill. When shapeshifted: deals damage to surrounding enemies, then deals damage to enemies in a line. | 100 |
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Lvl 2 | Deals damage to surrounding enemies, dispels one buff from each target, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. This attack will pursue targets for the duration of the skill. When shapeshifted: deals damage to surrounding enemies, then deals damage to enemies in a line. | 200 |
Lvl 3 | 300 |
SP Cost | 5240 | Iframe | Medium |
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Abilities
Ability 1
Metamorphosis I
Grants Notte a unique shapeshift called "metamorphosis," and replaces the dragon gauge with a metamorphosis gauge. Tapping the gauge after it has filled to a certain threshold will allow Notte to shapeshift, and when shapeshifting, Notte will use metamorphosis to transform regardless of what dragon she is equipped with. By tapping the gauge a second time or after the gauge has been consumed, Notte will return to her original form. |
80
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Upgrades To | |
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Metamorphosis II
Grants Notte a unique shapeshift called "metamorphosis," and replaces the dragon gauge with a metamorphosis gauge. Tapping the gauge after it has filled to a certain threshold will allow Notte to shapeshift, and when shapeshifting, Notte will use metamorphosis to transform regardless of what dragon she is equipped with. By tapping the gauge a second time or after the gauge has been consumed, Notte will return to her original form. |
100
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Ability 2
Faerie Blessing I
Reduces susceptibility to freeze and bog by 50%. |
80 |
Upgrades To | |
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Faerie Blessing II
Reduces susceptibility to freeze and bog by 100%. |
100 |
Ability 3
Flurry Strength +15%
Increases strength by 15% when the combo count is 15 or higher. |
80 |
Upgrades To | |
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Flurry Strength +20%
Increases strength by 20% when the combo count is 15 or higher. |
100 |
Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Combo = Shapeshift Prep I
If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 70-hit combo. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 65-hit combo. Benefits your whole team. |
If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 60-hit combo. Benefits your whole team. |
If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 55-hit combo. Benefits your whole team. |
If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5