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Gala Notte

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Table of Contents

Character Tier

About

Notte awakens to her true power as a faerie, enabling her to change size at will. No longer a tiny being in need of protection, she now fights on the front lines to protect the ones she loves most.

CV Info - English CV Info - Japanese
Arielle Tuliao Yukana
Wind
Dagger
Attack
Eternal Partner
Obtainable as a 5

Character Stats

MAX HP 760
MAX STR 499

Overview

Well sweet sassy molassy, Notte’s finally joined the fight. And what’s that she’s got there? A KNIFE. Standard daggers were already quick to rack up combos, but Notte’s unique attacks are closer to rapid-fire manacasters. Her unique shapeshift can be compared to dragondrive kits, immediately readying two nuclear skills for use. 

Timed with the release of Legend Ciella, Notte comes prepared with not one, but two sources of dispel and does wonders for keeping Ciella’s DEF buffs under control. While traditional Poison comps got too comfortable with Master Ciella, Notte is one of few Stormlash-capable adventurers and helps enable Sweet Surprise loadouts.

Strengths

Double Dispels 

One of few adventurers who can keep up with Legend Ciella’s copious DEF buffs, Notte packs dispel on both of her skills. 

Stormlash-friendly

Although Notte only contributes to the Stormlash chain while shapeshifted, she remains part of a shallow pool of those that carry the affliction.

Dual Immunity 

Bog and Freeze are especially nasty afflictions, and complete immunity to both is a powerful asset.

Weaknesses

Combo Count Reliant 

Metamorphosis gauge filling is directly tied to maintaining a 20+ combo count. While dagger users usually have no problem racking up combos, high pressure bosses like Ciella may force Notte to abandon her stacks in order to survive. 

Dragon Recommendations

Gala Reborn Zephyr remains the prime choice for raw damage, although Notte loses out on Zephyr’s powerful dragon form burst.

Midgardsormr Zero is a close second whose combo count requirement aligns with Notte’s own.

Vayu is a reliable choice who isn’t too far behind the top two picks.

Weapon Recommendations

Budget Option: Karlsnautr

Wyrmprint Recommendations

Pair 1

Dual Punisher setup. Slot 5 is flexible if lacking Poison uptime. 

Shared Skill

Faerie Illusion
Lvl 2 Deals damage to surrounding enemies, and dispels one buff from each target. This attack will pursue targets for the duration of the skill.
200
Lvl 3
300
SP Cost 8279 Iframe Medium
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Faerie Punishment
Lvl 1 Deals damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. When shapeshifted: deals damage to surrounding enemies, and inflicts stormlash.
100
Lvl 2 Deals damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. When shapeshifted: deals damage to surrounding enemies, and inflicts stormlash.
200
Lvl 3 Deals damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. When shapeshifted: deals damage to surrounding enemies, and inflicts stormlash.
300
SP Cost 2620 Iframe Long

Skill 2

Faerie Illusion
Lvl 1 Deals damage to surrounding enemies, dispels one buff from each target, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. This attack will pursue targets for the duration of the skill. When shapeshifted: deals damage to surrounding enemies, then deals damage to enemies in a line.
100
Lvl 2 Deals damage to surrounding enemies, dispels one buff from each target, and, if the combo count is 20 or higher, partially fills the metamorphosis gauge. This attack will pursue targets for the duration of the skill. When shapeshifted: deals damage to surrounding enemies, then deals damage to enemies in a line.
200
Lvl 3
300
SP Cost 5240 Iframe Medium

Abilities

Ability 1

Metamorphosis I

Grants Notte a unique shapeshift called "metamorphosis," and replaces the dragon gauge with a metamorphosis gauge. Tapping the gauge after it has filled to a certain threshold will allow Notte to shapeshift, and when shapeshifting, Notte will use metamorphosis to transform regardless of what dragon she is equipped with. By tapping the gauge a second time or after the gauge has been consumed, Notte will return to her original form.

80
Upgrades To
Metamorphosis II

Grants Notte a unique shapeshift called "metamorphosis," and replaces the dragon gauge with a metamorphosis gauge. Tapping the gauge after it has filled to a certain threshold will allow Notte to shapeshift, and when shapeshifting, Notte will use metamorphosis to transform regardless of what dragon she is equipped with. By tapping the gauge a second time or after the gauge has been consumed, Notte will return to her original form.

100

Ability 2

Faerie Blessing I

Reduces susceptibility to freeze and bog by 50%.

80
Upgrades To
Faerie Blessing II

Reduces susceptibility to freeze and bog by 100%.

100

Ability 3

Flurry Strength +15%

Increases strength by 15% when the combo count is 15 or higher.

80
Upgrades To
Flurry Strength +20%

Increases strength by 20% when the combo count is 15 or higher.

100

Co-Abilities

Critical Rate +5%

Increases critical rate by 5%. Benefits your whole team.

170
Show Upgrades

Increases critical rate by 6%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 8%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Wind) Combo = Shapeshift Prep I

If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 70-hit combo. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 65-hit combo. Benefits your whole team.

If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 60-hit combo. Benefits your whole team.

If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 55-hit combo. Benefits your whole team.

If a team member is attuned to (Wind): fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+25

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+13

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+16

Mana x 5,000