GamePress

Gala Zena

Submit Feedback or Error

Table of Contents

Character Tier

About

Another Zethia from another world, who is working with the prince and his allies to save it. She is confused as to her place in this world and her relations with her new comrades, and wonders what it is she can really do.

CV Info - English CV Info - Japanese
Shannon Chan-Kent Ai Kayano
Light
Staff
Attack
Unwavering Auspex
Obtainable as a 5

Character Stats

MAX HP 770
MAX STR 489

Overview

Gala Zena is the second Staff user to violate their Hippocratic Oath, packing both team healing and enough burst damage to blast bosses into low orbit. Where Hildegarde’s fully defensive loadout can be seen as too slow for endgame content, Zena fills the dedicated healer role while still contributing both offensive support and direct damage. Common quad DPS team comps no longer have to wait on Cupid shapeshifts or shared skills and can keep up the pressure while staying topped off. 

Strengths

Robust Support

On top of standard burst healing, Glorious Sanctuary provides “health packs” that teammates can use at their leisure. This prevents wasted overheals on healthy teammates when only one requires aid. As icing on the cake, Zena grants her allies a 15% STR buff that lasts for a generous 60 seconds. 

Titanic Burst Potential

Zena’s enhanced Force Strike alone places her on the upper tier of Light DPS in spite of her Staff status. If timed well with a Broken Punisher setup, this Force Strike can effectively execute certain bosses at Break. 

Dual Immunity 

Zena can enter both types of Tartarus’s portals without worry and is comfortable within all Shadow content.

Weaknesses

HP Gated 

If building HP, the passive bonus Strength from Auspex’s Prayer is heavily reduced if Zena drops below perfect health.

Dragon Recommendations

Gala Thor is the prime choice for DPS, although Energy does not enhance Force Strikes.

Daikokuten: Zena has unique standard attacks that easily stack combo counts despite being a Staff user. 

Liger/High Jupiter offer a hybrid approach with both extra STR and potent heals.

Tie Shan Gongzhu plays into Auspex’s Prayer, boosting her healing potential without sacrificing too much damage. 

Cupid adds even more support through Crit Rate boosts and additional healing. 

Unicorn is an affordable pick that plays to both of Zena’s strengths. 

Weapon Recommendations

Budget Option: Light of Judgment

Wyrmprint Recommendations

Pair 1

Broken Punisher and Crit Damage picks are interchangeable (EX. Chariot Drift)

To maintain Flurry bonuses, Mitsuhide’s Combo Time Chain Co-ability highly recommended. Otherwise, replace with HP conditionals like Crystalian Envoy / Beauty's Secret.

Shared Skill

Glorious Sanctuary
Lvl 2 Restores HP to all teammates, creates a healing zone, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all teammates, creates a healing zone, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 17550 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Glorious Sanctuary
Lvl 1 Restores HP to all teammates, creates a healing zone, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Restores HP to all teammates, creates a healing zone, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all teammates, creates a healing zone, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 5850 Iframe Medium

Skill 2

Holy Crown
Lvl 1 Deals light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack.
100
Lvl 2 Deals light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack.
200
Lvl 3
300
SP Cost 8775 Iframe Long

Abilities

Ability 1

Hallowed Auspex I

Grants the user an auspex gauge. The auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

80
Upgrades To
Hallowed Auspex II

Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

100

Ability 2

Sacred Shield I

Reduces susceptibility to poison and curses by 50%.

80
Upgrades To
Sacred Shield II

Reduces susceptibility to poison and curses by 100%.

100

Ability 3

Auspex's Prayer I

When an ability increases the user's HP, their strength will increase based on the amount of HP gained. This bonus strength will be reduced if the user is below max HP, relative to the amount of HP lost, and will return if they are healed. This strength buff is not triggered by HP increases from co-abilities and chain co-abilities.

80
Upgrades To
Auspex's Prayer II

When an ability increases the user's HP, their strength will increase based on the amount of HP gained. This bonus strength will be reduced if the user is below max HP, relative to the amount of HP lost, and will return if they are healed. This strength buff is not triggered by HP increases from co-abilities and chain co-abilities.

100

Co-Abilities

Recovery Potency +10%

Increases the potency of recovery skills by 10%. Benefits your whole team.

170
Show Upgrades

Increases the potency of recovery skills by 12%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 16%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Light) Above 10 Hits = Critical Rate +7%

If a team member is attuned to (Light): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+11

Mana x 450
STR+8

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+16

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 4,000
STR+15

Mana x 3,200
HP+18

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+19

Mana x 4,000
STR+16

Mana x 3,200
HP+19

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 5,000
HP+20

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+10

Mana x 5,000