Table of Contents
About | |
---|---|
Another Zethia from another world, who is working with the prince and his allies to save it. She is confused as to her place in this world and her relations with her new comrades, and wonders what it is she can really do. |
|
CV Info - English | CV Info - Japanese |
Shannon Chan-Kent | Ai Kayano |


Unwavering Auspex |
---|
Obtainable as a 5
|
Character Stats
Overview
Gala Zena is the second Staff user to violate their Hippocratic Oath, packing both team healing and enough burst damage to blast bosses into low orbit. Where Hildegarde’s fully defensive loadout can be seen as too slow for endgame content, Zena fills the dedicated healer role while still contributing both offensive support and direct damage. Common quad DPS team comps no longer have to wait on Cupid shapeshifts or shared skills and can keep up the pressure while staying topped off.
Strengths
Robust Support
On top of standard burst healing, Glorious Sanctuary provides “health packs” that teammates can use at their leisure. This prevents wasted overheals on healthy teammates when only one requires aid. As icing on the cake, Zena grants her allies a 15% STR buff that lasts for a generous 60 seconds.
Titanic Burst Potential
Zena’s enhanced Force Strike alone places her on the upper tier of Light DPS in spite of her Staff status. If timed well with a Broken Punisher setup, this Force Strike can effectively execute certain bosses at Break.
Dual Immunity
Zena can enter both types of Tartarus’s portals without worry and is comfortable within all Shadow content.
Weaknesses
HP Gated
If building HP, the passive bonus Strength from Auspex’s Prayer is heavily reduced if Zena drops below perfect health.
Dragon Recommendations
Gala Thor is the prime choice for DPS, although Energy does not enhance Force Strikes.
Daikokuten: Zena has unique standard attacks that easily stack combo counts despite being a Staff user.
Liger/High Jupiter offer a hybrid approach with both extra STR and potent heals.
Tie Shan Gongzhu plays into Auspex’s Prayer, boosting her healing potential without sacrificing too much damage.
Cupid adds even more support through Crit Rate boosts and additional healing.
Unicorn is an affordable pick that plays to both of Zena’s strengths.
Weapon Recommendations
Budget Option: Light of Judgment
Wyrmprint Recommendations
Pair 1
Broken Punisher and Crit Damage picks are interchangeable (EX. Chariot Drift)
To maintain Flurry bonuses, Mitsuhide’s Combo Time Chain Co-ability highly recommended. Otherwise, replace with HP conditionals like Crystalian Envoy / Beauty's Secret.
Shared Skill
![]() |
||
Lvl 2 | Restores HP to all teammates, increases their strength, and creates a healing zone. | 200 ![]() |
---|---|---|
Lvl 3 | Restores HP to all teammates, increases their strength, and creates a healing zone. | 300 ![]() |
SP Cost | 17550 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
![]() |
||
Cost | 5 | Level | 1 |
Skills
Skill 1
![]() |
||
Lvl 1 | Restores HP to all teammates, increases their strength, and creates a healing zone. | 100 ![]() |
---|---|---|
Lvl 2 | Restores HP to all teammates, increases their strength, and creates a healing zone. | 200 ![]() |
Lvl 3 | Restores HP to all teammates, increases their strength, and creates a healing zone. | 300 ![]() |
SP Cost | 5850 | Iframe | Medium |
---|
Skill 2
![]() |
||
Lvl 1 | Deals damage to multiple targets and enemies near those targets, and increases the rate at which the user's force strikes charge. | 100 ![]() |
---|---|---|
Lvl 2 | Deals damage to multiple targets and enemies near those targets, and increases the rate at which the user's force strikes charge. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 8775 | Iframe | Long |
---|
Abilities
Ability 1
![]() Grants the user an auspex gauge. The auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. |
80
![]() |
Upgrades To | |
---|---|
![]() Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. |
100
![]() |
Ability 2
![]() Reduces susceptibility to poison and curses by 50%. |
80 ![]() |
Upgrades To | |
---|---|
![]() Reduces susceptibility to poison and curses by 100%. |
100 ![]() |
Ability 3
![]() When an ability increases the user's HP, their strength will increase based on the amount of HP gained. This bonus strength will be reduced if the user is below max HP, relative to the amount of HP lost, and will return if they are healed. This strength buff is not triggered by HP increases from co-abilities and chain co-abilities. |
80 ![]() |
Upgrades To | |
---|---|
![]() When an ability increases the user's HP, their strength will increase based on the amount of HP gained. This bonus strength will be reduced if the user is below max HP, relative to the amount of HP lost, and will return if they are healed. This strength buff is not triggered by HP increases from co-abilities and chain co-abilities. |
100 ![]() |
Co-Abilities
![]() Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 ![]() |
Show Upgrades
|
Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Light) Above 10 Hits = Critical Rate +7%
If a team member is attuned to (Light): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Light): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
