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Halloween Akasha

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Table of Contents

Character Tier

About

A priestess from the Church-of-All, now dressed as a vampire. She seems almost childlike as she cavorts about town, but sometimes shows a smile as bewitching as the full moon. Is her heart empty, or is there something there...?

CV Info - English CV Info - Japanese
France Perras Shizuka Itoh
Water
Blade
Attack
Bloodthirsty One
Obtainable as a 5

Character Stats

MAX HP 743
MAX STR 518

Overview

Akasha co-stars in Halloween 2.0 as Water’s first Bleed user. Between DEF reduction, self-healing, and a powerful Damage-over-time effect, first thoughts may be that Akasha has some decent tools to function in the Water meta. Sadly, this is simply not the case because she leverages neither Frostbite nor Doublebuffs. For what she does have, 3% DEF reduction is rather pitiful, and her Bleed uptime leaves more to be desired. Without spiral power or more robust team support, Akasha remains more trick than treat.

Strengths

Bleed 

A powerful Damage-over-time effect that functions independently of other afflictions. Can be stacked alongside Frostbite without fear of running up boss resistance too quickly. 

Self-Sustain 

Inflicting Bleed grants Akasha considerable self-healing, allowing her to stay topped off for HP-conditional Wyrmprints.

Weaknesses

Low Bleed Uptime

Skill 2 only has a base 50% chance to inflict Bleed, compared to the industry standard of 80-100% on Skill 1. In order to have a shot at viability, Akasha must use Skill 2 within the 10 second window provided by Skill 1.

Dragon Recommendations

Gaibhne & Creidhne reduce Akasha’s low SP costs even further, allowing faster S1 / S2 chaining.

Siren enhances both damage skills and notably amplifies Bleed ticks.

Leviathan provides reliable raw STR and Bog support.

Vodyanoy is a functional budget pick early on.

Weapon Recommendations

Budget Option: Maar Oasis

Wyrmprint Recommendations

Pair 1

Overcapping Skill Damage is acceptable since Blades lack a dedicated 40% pick. His Clever Brother can replace Chariot Drift if running with Frostbite allies.

Shared Skill

Nameless Abductor
Lvl 2 Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.
200
Lvl 3 Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.
300
SP Cost 7656 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Nameless Abductor
Lvl 1 Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.
100
Lvl 2 Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.
200
Lvl 3 Deals water damage to enemies in a line, and reduces their defense by 3% for 10 seconds.
300
SP Cost 2640 Iframe Medium

Skill 2

Coffin of Madness
Lvl 1 Deals water damage to the target and nearby enemies, and inflicts bleeding.
100
Lvl 2 Deals water damage to the target and nearby enemies, and inflicts bleeding.
200
Lvl 3
300
SP Cost 5280 Iframe Long

Abilities

Ability 1

Defense Reduced = Debuff Edge I

Increases the chances of inflicting debuffs by 40% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds.

80
Upgrades To
Defense Reduced = Debuff Edge II

Increases the chances of inflicting debuffs by 50% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Bleeding = HP Recovery I

Restores the user's HP upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.

80
Upgrades To
Bleeding = HP Recovery II

Restores the user's HP upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Water) HP 80% = Flame Res +1%

If a team member is attuned to (Water): reduces flame damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): reduces flame damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200