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Halloween Melsa

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Table of Contents

Character Tier

About

A sylvan girl who dressed up as the living dead for Halloween. It would be hard to tell how gentle she usually is in this outfit, save for how she is unable to hide her excitement about the upcoming festivities.

CV Info - English CV Info - Japanese
Anne Solange Aya Uchida
Wind
Lance
Support
Spirited Corpse
Obtainable as a 5

Character Stats

MAX HP 790
MAX STR 485

Overview

The co-star of Halloween 2.0, Melsa joins a long line of buff-oriented Wind supports. Although heavily outclassed by veterans like Tobias, Melsa has a few tricks up her sleeve to distinguish herself. Longer fights like Master Ciella’s Wrath will appreciate reduced Poison Res since the boss’s immunity is not reset between phases like with Expert. Furthermore, her Skill 2 acts as a second Strength buff, giving her a leg up over the likes of Dragonyule Xainfried.  

Strengths

Poison Friendly 

Most of the Wind roster wants to utilize Poisoned Punisher loadouts, and Melsa greatly extends the window in which they can be abused. 

Lance User 

Although her Skill 1 costs almost 5k (compared to the <4k costs of other buff bots), Lances sport the highest SP gains of all weapon classes. Additionally, Melsa enjoys both range and mobility that Wands like Noelle and DY!Xainfried envy.

Weaknesses

Saturated Archetype 

Wind buff bots are a dime a dozen, and competing with titans like Tobias and Noelle proves difficult in practice. Melsa’s lack of built-in Buff Time doesn’t do her any favors either

Dragon Recommendations

Freyja boasts marginally superior Skill Haste and a powerful team wide heal.

Ariel is a strong alternative, but her STR boost is utterly useless on Melsa.

Weapon Recommendations

Budget Option: Spear of the Northern Cross

Wyrmprint Recommendations

Pair 1

Slightly overcaps Skill Haste and Buff Time but receives Staff's Boon (2) as a kicker. 

Shared Skill

Venom Bite
Lvl 2 Deals wind damage to enemies directly ahead, inflicts poison, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack.
200
Lvl 3
300
SP Cost 14280 Iframe Long
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Spooky Revival
Lvl 1 Increases the entire team's strength by 15% for 15 seconds.
100
Lvl 2 Increases the entire team's strength by 20% for 15 seconds.
200
Lvl 3 Increases the entire team's strength by 25% for 15 seconds.
300
SP Cost 4770 Iframe Medium

Skill 2

Venom Bite
Lvl 1 Deals wind damage to enemies directly ahead, inflicts poison, and lowers their poison resistance by 5% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack.
100
Lvl 2 Deals wind damage to enemies directly ahead, inflicts poison, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack.
200
Lvl 3
300
SP Cost 6800 Iframe Long

Abilities

Ability 1

Endurance of the Dead I

Upon revival, the user will come back with 60% of their HP (once per quest).

80
Upgrades To
Endurance of the Dead II

Upon revival, the user will come back with 80% of their HP (once per quest).

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Poison = Team Strength +8%

Buffs the entire team's strength by 8% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds.

80
Upgrades To
Poison = Team Strength +10%

Buffs the entire team's strength by 10% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds.

100

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) HP 60% = Strength +1%

If a team member is attuned to (Wind): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their strength by 2% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 4% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 6% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200