Table of Contents
About | |
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Sylas received this costume when performing in a play and is now using it for Halloween. But rumors have spread about how difficult he is to trick—mostly because he spent his childhood putting up with his friends' pranks. |
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CV Info - English | CV Info - Japanese |
Aatash Amir | Natsuki Hanae |
Enchanting Aromatherapist |
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Obtainable as a 5
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Character Stats
Shared Skill
Surgical Trick | ||
Lvl 2 | Deals damage to enemies in a line, inflicts poison, and dispels one buff from each target, then carries out an additional attack that deals damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight. | 200 |
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Lvl 3 | Deals damage to enemies in a line, inflicts poison, and dispels one buff from each target, then carries out an additional attack that deals damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight. | 300 |
SP Cost | 13255 | Iframe | Long |
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Unlock Materials |
Shadow Tome x7
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Cost | 7 | Level | 1 |
Skills
Skill 1
Surgical Trick | ||
Lvl 1 | Deals damage to enemies in a line, inflicts poison, and dispels one buff from each target. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight. | 100 |
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Lvl 2 | Deals damage to enemies in a line, inflicts poison, and dispels one buff from each target. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight. | 200 |
Lvl 3 | Deals damage to enemies in a line, inflicts poison, and dispels one buff from each target. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight. | 300 |
SP Cost | 2520 | Iframe | Medium |
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Skill 2
Aromatic Treat | ||
Lvl 1 | Applies one of the following at random to each member of the entire team: ・Maximum HP is increased. ・Light resistance is increased. ・Damage taken is reduced. Also, occasionally grants all of the above bonuses at the same time and removes all afflictions. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. | 100 |
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Lvl 2 | Applies one of the following at random to each member of the entire team: ・Maximum HP is increased. ・Light resistance is increased. ・Damage taken is reduced. Also, occasionally grants all of the above bonuses at the same time and removes all afflictions. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. | 200 |
Lvl 3 | 300 |
SP Cost | 6000 | Iframe | Long |
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Abilities
Ability 1
Dark Experiment I
Allows the user to carry out dash attacks by tapping the screen during a dodge and increases the damage dealt by dash attacks by 200%. If this dash attack is followed immediately by a standard attack, the user's combo will begin with the second attack in their standard attack combo. Also, grants the user a "Combo Sample" when the fifth attack in their standard attack combo connects with enemies, a "Strike Sample" when their force strikes connect with enemies, and a "Dash Sample" when their dash attacks connect with enemies. These effects will not stack. When the user has all three of these effects, their first and second skills will be powered up. Using one of these powered-up skills will consume all three effects. |
80
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Upgrades To | |
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Dark Experiment II
Allows the user to carry out dash attacks by tapping the screen during a dodge and increases the damage dealt by dash attacks by 200%. If this dash attack is followed immediately by a standard attack, the user's combo will begin with the second attack in their standard attack combo. Also, grants the user a "Combo Sample" when the fifth attack in their standard attack combo connects with enemies, a "Strike Sample" when their force strikes connect with enemies, and a "Dash Sample" when their dash attacks connect with enemies. These effects will not stack. When the user has all three of these effects, their first and second skills will be powered up. Using one of these powered-up skills will consume all three effects. In addition, increases the user's strength by 30% when their HP is 70% or above. |
100
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Ability 2
Blindness Res +50%
Reduces susceptibility to blindness by 50%. |
60 |
Upgrades To | |
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Blindness Res +100%
Reduces susceptibility to blindness by 100%. |
100 |
Ability 3
Forbidden Procedure I
Dispelling an enemy buff or barrier or using Aromatic Treat activates the following effects: ・15% is added to the modifier applied to damage against light-attuned enemies for 30 seconds. This increase will not stack. ・The user is granted a defense amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 10 seconds. ・The skill gauges for the user's first and second skills are filled by 10%. After activating, this effect will not activate again for 10 seconds. Also, dispelling an enemy buff or barrier applies adaptive suppression that lowers the modifier applied to the target's affected damage by 10% for 10 seconds. This debuff will not stack. |
80 |
Upgrades To | |
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Forbidden Procedure II
Dispelling an enemy buff or barrier or using Aromatic Treat activates the following effects: ・20% is added to the modifier applied to damage against light-attuned enemies for 30 seconds. This increase will not stack. ・The user is granted a defense amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 10 seconds. ・The skill gauges for the user's first and second skills are filled by 15%. After activating, this effect will not activate again for 10 seconds. Also, dispelling an enemy buff or barrier applies adaptive suppression that lowers the modifier applied to the target's affected damage by 15% for 10 seconds. This debuff will not stack. |
100 |
Co-Abilities
Skill Haste +8%
Increases skill gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases skill gauge fill rate by 9%. Benefits your whole team. |
Increases skill gauge fill rate by 11%. Benefits your whole team. |
Increases skill gauge fill rate by 12%. Benefits your whole team. |
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP Below 60% = HP Regen I
If a team member is attuned to (Shadow): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 40 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5