Table of Contents
About | |
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Theft. Murder. The supernatural. Any and all of life's mysteries are fodder for this investigator. Possessing a sharp eye and keen powers of deduction, he sometimes gets carried away with his interests and ends up in hot water. |
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CV Info - English | CV Info - Japanese |
Brick Stone | Show Hayami |


Seeker of Truth |
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Obtainable as a 5
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Character Stats
Overview
Heinwald co-stars as the leader of Accursed Archives, functioning as the truest form of a combat medic. Jack of all trades is an understatement; the Seeker of Truth packs skill damage, party buffs, and burst healing in his kit. This places Heinwald in the unique position of both premier Shadow healer and top tier ranged Shadow attacker. Staff SP gains dwarf those of Wands, so Kleimann and Cleo users alike may find themselves making room for a new team player.
Strengths
Offensive healer
Traditional Staff wielder shortcomings are shattered by both 35% Skill Damage and 20% STR boosts.
Very high Skill uptime
100% Skill Prep on top of such low SP costs is almost overkill. Additionally, Staffs sport the highest SP gains of all weapon classes, enabling rapid skill usage.
Weaknesses
HP gated
Losing 35% Skill Damage massively hamstrings Heinwald’s burst, and by extension a portion of his lifesteal healing. Luckily, 70% is easily maintained from range and with frequent healing.
Lacks full utility
Heinwald might play too far into his offensive side; his only rival, Cleo, can purge Paralysis from susceptible teammates. Furthermore, burst heals aren’t ideal for sustaining teammates with HP thresholds such as Ieyasu, whereas regen or targeted heals are more flexible. Â
Dragon Recommendations
- Nidhogg and Silke strike a balance by maximizing HP without sacrificing damage. Â Â Â
- Marishiten, Juggernaut, and Nyarlathotep commit fully to Heinwald’s offensive capabilities.
- Maritimus, Phantom, and Zodiark are workable budget picks. Â
Weapon Recommendations
Budget Option: Beauty's Balm
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: General purpose setup that covers all the bases. UBOV can be replaced with Jewels of the Sun.
Pair 2: Traditional Staff loadout that prioritizes healing over damage.Â
Shared Skill
Call of Chaos | ||
Lvl 2 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | 200 ![]() |
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Lvl 3 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | 300 ![]() |
Lvl 4 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | ![]() |
SP Cost | 9385 | Iframe | Medium |
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Unlock Materials |
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Cost | 4 | Level | 1 |
Skills
Skill 1
Call of Chaos | ||
Lvl 1 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | 100 ![]() |
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Lvl 2 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | 200 ![]() |
Lvl 3 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | 300 ![]() |
Lvl 4 | Deals shadow damage to the target and nearby enemies, and restores HP to all allies. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 8% of their maximum HP. | ![]() |
SP Cost | 3352 | Iframe | Medium |
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Skill 2
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Lvl 1 | Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 15%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 5%. | 100 ![]() |
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Lvl 2 | Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 20%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 10%. | 200 ![]() |
Lvl 3 | Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 25%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 15%. | 300 ![]() |
SP Cost | 4202 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases attack skill damage by 30% when HP is 70% or above. |
80
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Upgrades To | |
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![]() Increases attack skill damage by 35% when HP is 70% or above. |
100
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Upgrades To | |
![]() Increases attack skill damage by 40% when HP is 70% or above. |
120
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Ability 2
![]() Reduces susceptibility to paralysis by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to paralysis by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Fills 75% of skill gauges at the start of quests. |
80 ![]() |
Upgrades To | |
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![]() Fills 100% of skill gauges at the start of quests. |
100 ![]() |
Upgrades To | |
![]() Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. |
120
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Co-Abilities
![]() Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Poison = User Strength +6%
If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
Mana Circle 6
Total Materials
Unbind Materials
Effects
