Table of Contents
About | |
---|---|
While head of an abbey, an oracle compelled her on a mission to the castle to aid the prince. Her austere personality reinforces her faith and helps her impose teachings of the Church on others. She has an abnormal hatred of lies. |
|
CV Info - English | CV Info - Japanese |
Mavis Ada | Maaya Sakamoto |


Devout Oracle |
---|
Obtainable as a 5
|
Character Stats
Overview
As the only 5★ Staff user of the initial launch pool, Hildegarde immediately set a high standard for healers in Dragalia Lost. Among an abundance of Light Staff users, The Devout Oracle still stands at the top thanks to her comprehensive healing kit. Extended mana spirals blessed her Force Strike with the last piece of the puzzle: targeted healing. Combining burst, regen-over-time, and targeted healing all together, Hildegarde's teammates will have to go out of their way to die.
With the addition of Lilith, Hildegarde stands as the premier option for combating the otherwise oppressing Corrosive Fog damage-over-time, making her a must-have for both solo and co-op.
Strengths
100% Skill Prep
High SP costs are circumvented by having initial casts ready immediately.
Complete Healing Package
Hildegarde enjoys buckets of Recovery Potency, and with self-applied Regen, she’s well equipped to maintain the HP-gated bonuses of her third Ability. With targeted healing on her enhanced Force Strikes, Hildegarde no longer has to "waste" her primary heals on healthy allies to cover for a single player's missteps.
Anti-Curse Kit
Hildegarde sports both Curse immunity and the ability to purge Curse from allies. This guarantees maximum skill and dragon uptime for the entire team against an otherwise crippling affliction.
Weaknesses
Lacks offensive presence
Unlike Gala Zena, Hildegarde can't hit back in any meaningful way. If looking for an offensive support, there are superior Light options.
Dragon Recommendations
Tie Shan Gongzhu slices Hildegarde's high SP costs down to size and adds minor Energy support.
Jeanne d’Arc grants the highest HP boost, maximizing her healing capabilities in the moment. Unicorn is Jeanne's 4★ counterpart and also offers a great 45% HP boost at max Unbound.
Liger and High Jupiter provides a balanced mix of HP and Strength at 30% each when max Unbound, allowing Hildegarde some offensive presence while maintaining a modest health pool. Halloween Silke is their 4★ counterpart and offers a modest 20% HP and Strength boost at max Unbound.
Weapon Recommendations
Budget Option: Light of Judgement
Wyrmprint Recommendations
Pair 1
This set prioritizes Skill Haste for maximum healing uptime, with Bow's Boon (4) as a kicker.
Shared Skill
![]() |
||
Lvl 2 | Restores HP to all allies, removes curses, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 ![]() |
---|---|---|
Lvl 3 | Restores HP to all allies, removes curses, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 ![]() |
Lvl 4 | Restores HP to all allies and continues healing over the next 15 seconds. It will also remove curses, and increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | ![]() |
SP Cost | 9465 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
![]() |
||
Cost | 6 | Level | 1 |
Skills
Skill 1
![]() |
||
Lvl 1 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. | 100 ![]() |
---|---|---|
Lvl 2 | Restores HP to all allies, removes curses, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 ![]() |
Lvl 3 | Restores HP to all allies, removes curses, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 ![]() |
Lvl 4 | Restores HP to all allies and continues healing over the next 15 seconds. It will also remove curses, and increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | ![]() |
SP Cost | 5916 | Iframe | Medium |
---|
Skill 2
![]() |
||
Lvl 1 | Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and gradually recovers their HP for 15 seconds. This does not stack with any other shields. | 100 ![]() |
---|---|---|
Lvl 2 | Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and gradually recovers their HP for 15 seconds. Does not stack with any other shields. | 200 ![]() |
Lvl 3 | Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP and grants all teammates an HP regen buff for 15 seconds. This does not stack with any other shields of the same type. | 300 ![]() |
SP Cost | 11832 | Iframe | Medium |
---|
Abilities
Ability 1
![]() Fills 75% of skill gauges at the start of quests. |
80
![]() |
Upgrades To | |
---|---|
![]() Fills 100% of skill gauges at the start of quests. |
100
![]() |
Upgrades To | |
![]() Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. |
120
![]() |
Ability 2
![]() Reduces susceptibility to curses by 50%. |
60 ![]() |
Upgrades To | |
---|---|
![]() Reduces susceptibility to curses by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
![]() |
Ability 3
![]() Increases the potency of recovery skills by 13% when HP is 70% or above. |
80 ![]() |
Upgrades To | |
---|---|
![]() Increases the potency of recovery skills by 15% when HP is 70% or above. |
100 ![]() |
Upgrades To | |
Devout Oracle
Increases the potency of recovery skills by 15% when HP is 70% or above. Using Radiant Savior grants the user the "Devout Oracle" effect. When this effect is active, the user's next two force strikes will restore HP to the team member most in need. |
110
![]() |
Co-Abilities
![]() Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 ![]() |
Show Upgrades
|
Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Light) HP 60% = Strength +1%
If a team member is attuned to (Light): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Light): increases their strength by 2% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 4% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 6% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

