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Hildegarde

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Table of Contents

Character Tier
1

About

While head of an abbey, an oracle compelled her on a mission to the castle to aid the prince. Her austere personality reinforces her faith and helps her impose teachings of the Church on others. She has an abnormal hatred of lies.

CV Info - English CV Info - Japanese
Mavis Ada Maaya Sakamoto
Light
Staff
Healing
Devout Oracle
Obtainable as a 5

Character Stats

MAX HP 972
MAX STR 558

Overview

As the only 5★ Staff user of the initial launch pool, Hildegarde immediately set a high standard for healers in Dragalia Lost. Among an abundance of Light Staff users, The Devout Oracle still stands at the top thanks to her comprehensive healing kit. Extended mana spirals blessed her Force Strike with the last piece of the puzzle: targeted healing. Combining burst, regen-over-time, and targeted healing all together, Hildegarde's teammates will have to go out of their way to die. 

With the addition of Lilith, Hildegarde stands as the premier option for combating the otherwise oppressing Corrosive Fog damage-over-time, making her a must-have for both solo and co-op. 

Strengths

100% Skill Prep

High SP costs are circumvented by having initial casts ready immediately.

Complete Healing Package

Hildegarde enjoys buckets of Recovery Potency, and with self-applied Regen, she’s well equipped to maintain the HP-gated bonuses of her third Ability. With targeted healing on her enhanced Force Strikes, Hildegarde no longer has to "waste" her primary heals on healthy allies to cover for a single player's missteps. 

Anti-Curse Kit

Hildegarde sports both Curse immunity and the ability to purge Curse from allies. This guarantees maximum skill and dragon uptime for the entire team against an otherwise crippling affliction.

Weaknesses

Lacks offensive presence

Unlike Gala Zena, Hildegarde can't hit back in any meaningful way. If looking for an offensive support, there are superior Light options.
 

Dragon Recommendations

Tie Shan Gongzhu slices Hildegarde's high SP costs down to size and adds minor Energy support.

Jeanne d’Arc grants the highest HP boost, maximizing her healing capabilities in the moment. Unicorn is Jeanne's 4★ counterpart and also offers a great 45% HP boost at max Unbound.

Liger and High Jupiter provides a balanced mix of HP and Strength at 30% each when max Unbound, allowing Hildegarde some offensive presence while maintaining a modest health pool. Halloween Silke is their 4★ counterpart and offers a modest 20% HP and Strength boost at max Unbound.

Weapon Recommendations

Budget Option: Light of Judgement

Wyrmprint Recommendations

Pair 1

This set prioritizes Skill Haste for maximum healing uptime, with Bow's Boon (4) as a kicker.

Shared Skill

Radiant Savior
Lvl 2 Restores HP to all allies, removes curses, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, removes curses, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
Lvl 4 Restores HP to all allies and continues healing over the next 15 seconds. It will also remove curses, and increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
SP Cost 9465 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Radiant Savior
Lvl 1 Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Restores HP to all allies, removes curses, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, removes curses, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
Lvl 4 Restores HP to all allies and continues healing over the next 15 seconds. It will also remove curses, and increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
SP Cost 5916 Iframe Medium

Skill 2

Sacred Guardian
Lvl 1 Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and gradually recovers their HP for 15 seconds. This does not stack with any other shields.
100
Lvl 2 Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and gradually recovers their HP for 15 seconds. Does not stack with any other shields.
200
Lvl 3 Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP and grants all teammates an HP regen buff for 15 seconds. This does not stack with any other shields of the same type.
300
SP Cost 11832 Iframe Medium

Abilities

Ability 1

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100
Upgrades To
Skill Prep +100% & Skill Charge

Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%.

120

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100
Upgrades To
Potent Curse Res +100%

Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

HP 70% = Healing +13%

Increases the potency of recovery skills by 13% when HP is 70% or above.

80
Upgrades To
HP 70% = Healing +15%

Increases the potency of recovery skills by 15% when HP is 70% or above.

100
Upgrades To
Devout Oracle

Increases the potency of recovery skills by 15% when HP is 70% or above. Using Radiant Savior grants the user the "Devout Oracle" effect. When this effect is active, the user's next two force strikes will restore HP to the team member most in need.

110

Co-Abilities

Recovery Potency +10%

Increases the potency of recovery skills by 10%. Benefits your whole team.

170
Show Upgrades

Increases the potency of recovery skills by 12%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 16%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Light) HP 60% = Strength +1%

If a team member is attuned to (Light): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their strength by 2% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 4% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 6% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+14

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase