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Table of Contents

Character Tier
6

About

A priest in training who admires swordsmen. He reluctantly departed to an apprenticeship under the orders of his father and often thinks he shouldn't let his parents decide his future— however, he still yearns to protect others.

CV Info - English CV Info - Japanese
Travis Turner Yoshitsugu Matsuoka
Light
Staff
Healing
Knight at Heart
Obtainable as a 3

Character Stats

MAX HP 769
MAX STR 443

Shared Skill

Blessed Wall
Lvl 2 Increases the entire team's defense by 15% for 15 seconds.
200
Lvl 3 Increases the entire team's defense by 15% for 30 seconds.
300
SP Cost 10686 Iframe Medium
Unlock Materials
Cost 3 Level 2

Skills

Skill 1

Healing Hand
Lvl 1 Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 5916 Iframe Medium

Skill 2

Blessed Wall
Lvl 1 Increases the entire team's defense by 10% for 15 seconds.
100
Lvl 2 Increases the entire team's defense by 15% for 15 seconds.
200
Lvl 3 Increases the entire team's defense by 15% for 30 seconds.
300
SP Cost 7633 Iframe Medium

Abilities

Ability 1

Full HP = Healing +10%

Increases the potency of recovery skills by 10% when HP is full.

40
Upgrades To
Full HP = Healing +13%

Increases the potency of recovery skills by 13% when HP is full.

60

Ability 2

Poison Res +25%

Reduces susceptibility to poison by 25%.

40
Upgrades To
Poison Res +50%

Reduces susceptibility to poison by 50%.

60

Ability 3

Poison Res +25%

Reduces susceptibility to poison by 25%.

40
Upgrades To

Co-Abilities

Recovery Potency +2%

Increases the potency of recovery skills by 2%. Benefits your whole team.

50
Show Upgrades

Increases the potency of recovery skills by 6%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Light) Above 10 Hits = Critical Rate +7%

If a team member is attuned to (Light): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 200
STR+10

Mana x 250
HP+13

Mana x 200
STR+10
Adventurer Story Unlock

Mana x 250
HP+14

Mana x 200
Force Strike

Mana x 300
STR+11

Mana x 250
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+15

Mana x 800
STR+7

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+7

Mana x 950
HP+16

Mana x 800
STR+7

Mana x 950
HP+16
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+11
Adventurer Story Unlock

Mana x 2,200
HP+19

Mana x 1,700
STR+11

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 2,600
STR+12

Mana x 3,200
Force Strike (Upgrade 2)

HP+15

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600