Table of Contents
About | |
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To stave off boredom, the Lightwyrm Jupiter takes a human form in order to observe humans more closely. Though his appearance has changed, his personality has not, and he still loves seeing people flustered by his words. |
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CV Info - English | CV Info - Japanese |
Elizabeth Weinstein | Minami Takayama |
Capricious Luminary |
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Obtainable as a 5
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Character Stats
Skills
Skill 1
Thunder Strike | ||
Lvl 1 | Deals damage to enemies directly ahead, inflicts flashburn, and grants the user a strength amp. If this attack hits an enemy that has the "Overcharged" effect, it will deal bonus damage based on the effect's level. If Overcharged is at its maximum level, it will be removed after the bonus damage is dealt. | 100 |
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Lvl 2 | Deals damage to enemies directly ahead, inflicts flashburn, and grants the user a strength amp. If this attack hits an enemy that has the "Overcharged" effect, it will deal bonus damage based on the effect's level. If Overcharged is at its maximum level, it will be removed after the bonus damage is dealt. | 200 |
Lvl 3 | Deals damage to enemies directly ahead, inflicts flashburn, and grants the user a strength amp. If this attack hits an enemy that has the "Overcharged" effect, it will deal bonus damage based on the effect's level. If Overcharged is at its maximum level, it will be removed after the bonus damage is dealt. | 300 |
SP Cost | 2640 | Iframe | Medium |
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Skill 2
Spark Ignition | ||
Lvl 1 | Applies "Overcharged" to the target. If the user is hit by an attack that can be avoided with the damage immunity provided by skills while using this skill but before it applies Overcharged, this skill will instead apply two levels of Overcharged to the target and nearby enemies. | 100 |
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Lvl 2 | Applies "Overcharged" to the target. If the user is hit by an attack that can be avoided with the damage immunity provided by skills while using this skill but before it applies Overcharged, this skill will instead apply four levels of Overcharged to the target and nearby enemies. | 200 |
Lvl 3 | 300 |
SP Cost | 10560 | Iframe | Medium |
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Abilities
Ability 1
Lightwyrm's Nature I
Reduces susceptibility to paralysis by 100%. When shapeshifting for the first time, the user will transform into Jupiter regardless of what dragon they are equipped with. The second time onwards, they will transform into High Jupiter instead. Also, when the user dodges an enemy's attack, applies "Overcharged" to the attacking enemy and grants the user a strength amp with a maximum team amp level of one. After activating, this effect will not activate again for 15 seconds. Overcharged has four levels and deals damage to the affected target and nearby enemies when the effect is lost. This damage and its area of effect increase with its level, and when removed at level four, it also inflicts paralysis and stun. Lv. 1: Lasts 60 seconds. Lv. 2: Lasts 45 seconds. Lv. 3: Lasts 30 seconds. Lv. 4: Lasts 15 seconds. |
80
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Upgrades To | |
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Lightwyrm's Nature II
Reduces susceptibility to paralysis by 100%. When shapeshifting for the first time, the user will transform into Jupiter regardless of what dragon they are equipped with. The second time onwards, they will transform into High Jupiter instead. Also, when the user dodges an enemy's attack, applies "Overcharged" to the attacking enemy and grants the user a strength amp with a maximum team amp level of one. After activating, this effect will not activate again for 10 seconds. Overcharged has four levels and deals damage to the affected target and nearby enemies when the effect is lost. This damage and its area of effect increase with its level, and when removed at level four, it also inflicts paralysis and stun. Lv. 1: Lasts 60 seconds. Lv. 2: Lasts 45 seconds. Lv. 3: Lasts 30 seconds. Lv. 4: Lasts 15 seconds. |
100
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Ability 2
Poison Res +50%
Reduces susceptibility to poison by 50%. |
60 |
Upgrades To | |
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Poison Res +100%
Reduces susceptibility to poison by 100%. |
100 |
Ability 3
Arc Absorption I
Restores the user's HP if they are in range of the attack dealt by the "Overcharged" effect when it is lost. |
80 |
Upgrades To | |
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Arc Absorption II
Fills the dragon gauge by 20% and restores the user's HP if they are in range of the attack dealt by the "Overcharged" effect when it is lost. |
100 |
Co-Abilities
Strength +5%
Increases strength by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) Team Strength Amp = Curse Res +20%
If a team member is attuned to Light: reduces their susceptibility to curses by 20% when they have a team strength amp. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to Light: reduces their susceptibility to curses by 40% when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Light: reduces their susceptibility to curses by 60% when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Light: reduces their susceptibility to curses by 80% when they have a team strength amp. Benefits your whole team. |
If a team member is attuned to Light: reduces their susceptibility to curses by 100% when they have a team strength amp. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5