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Hunter Vanessa

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Table of Contents

Character Tier

About

Vanessa the hunter, clad in a set of Kirin gear. She and her adorable Felyne companion venture through streams, woodlands, and volcanoes in search of prey. And as a bonus, she's picked up some fine new lance skills from Elisanne!

CV Info - English CV Info - Japanese
Ava Lindstrom Ami Koshimizu
Light
Lance
Attack
Kirin Amazon
Obtainable as a 5

Character Stats

MAX HP 754
MAX STR 507

Overview

Vanessa takes up a set of Kirin armor as the second flagship of Primal Crisis Part 1. In contrast to her showcase partner, Berserker, Vanessa plays fairly similar to standard Lance users. Her strengths lie in her enhanced Force Strikes, blending the long range of Lances with the juggernaut style of Axes. Combining with traits like DEF reduction, Paralysis, and Curse immunity, Hunter Vanessa has no issue breaking into the established High Zodiark meta.   

Strengths

Synergistic Kit 

A Lvl. 2 Force Strike will reduce enemy DEF, making them valid targets for Reduced Defense Devastator. Both parts of Vanessa’s kit that require taking damage also have ways to mitigate that damage. 

High Paralysis Uptime

High Lance SP gains and a low cost Skill 1 mean Vanessa greatly contributes to the Paralysis train that enables so many Light powerhouses. 

Weaknesses

Caution Using Enraged Guard 

While an initial hit is chopped down by 70%, Enraged Guard cannot protect against multi-hit attacks due to its lack of iframes. Furthermore, knockback immunity may serve as a double-edged sword as it removes a natural source of iframes when knocked down.

Dragon Recommendations

Corsaint Phoenix directly complements Vanessa's high Paralysis uptime. 

Cupid's active skill is a fitting accompaniment to Reduced Defense Devastator. 

Daikokuten must be considered on all Light adventurers, but keeping up a combo count means no charging Force Strikes.

Lindworm is an affordable budget alternative. 

Weapon Recommendations

Budget Option: Ironside Lance

Wyrmprint Recommendations

Pair 1

Pair 1: A Paralysis user's bread and butter, neatly covering all the offensive bases. 

Shared Skill

Corkscrew Jab
Lvl 2 Deals light damage to enemies directly ahead, and inflicts paralysis.
200
Lvl 3 Deals light damage to enemies directly ahead, and inflicts paralysis.
300
SP Cost 5572 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Corkscrew Jab
Lvl 1 Deals light damage to enemies directly ahead, and inflicts paralysis.
100
Lvl 2 Deals light damage to enemies directly ahead, and inflicts paralysis.
200
Lvl 3 Deals light damage to enemies directly ahead, and inflicts paralysis.
300
SP Cost 2786 Iframe Medium

Skill 2

Enraged Guard
Lvl 1 Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 25% for 60 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window.
100
Lvl 2 Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window.
200
Lvl 3 "
300
SP Cost 14000 Iframe Medium

Abilities

Ability 1

Lance Expertise +1

Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced and the user will initiate a counterattack when damaged by certain enemy attacks. Once their force strike is fully charged, it will reduce enemy defense by 5% for 15 seconds. This debuff will not stack.

80
Upgrades To
Lance Expertise +2

Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced and the user will initiate a counterattack when damaged by certain enemy attacks. Once their force strike is fully charged, it will reduce enemy defense by 5% for 15 seconds. This debuff will not stack.

100

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Reduced Defense Devastator +15%

Increases critical rate by 15% against enemies with reduced defense.

80
Upgrades To
Reduced Defense Devastator +20%

Increases critical rate by 20% against enemies with reduced defense.

100

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Light) Paralysis = User Critical Rate +7%

If a team member is attuned to (Light): increases their critical rate by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their critical rate by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 9% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 10% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their critical rate by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+9

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 5,000
HP+20

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+20

Mana x 6,200
STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+11

Mana x 5,000