Table of Contents
About | |
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Eager to enjoy a quiet, reflective year-end, Elisanne dresses in the finest of traditional New Year's kimonos from Hinomoto. But fate has other plans, and what follows is a whirlwind of altercations, accidents, and AAAWKWARD. |
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CV Info - English | CV Info - Japanese |
Ava Lindstrom | Saori Hayami |
Crimson Paladyn |
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Obtainable as a 5
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Character Stats
Overview
Kimono Elisanne heralds the new year as a 5★ Flame Lance user. Similar to her base form, this Elisanne acts as a battery that provides potent, high-uptime offensive support for her team. As one of few Scorchrend-friendly adventurers, Kimono Elisanne is in a unique position to support units like Gala Leonidas and enable specific Punisher setups.
Strengths
Powerful SupportÂ
Skill 1’s potent buffs last a whopping 60 seconds, giving ample room for recharging. High SP costs are offset by Skill Prep 100% and Good Tidings’ skill gauge fill rate boost.Â
Scorchrend Enabler
While an SP cost of over 9000 sounds unwieldy, Skill 2 fills automatically courtesy of Good Tidings. Reducing Scorchrend Res helps compatible comps scale even better within longer fights.
Weaknesses
Situational Co-abilitiesÂ
Replacing the standard Lance %HP boost, Elisanne’s HP on Revival is situational at best. Quests like Legend Volk do not even allow revives, and the extra beefiness from the regular Lance Co-ability is sorely missed. Her chain Co-ability appears to be designed solely for Gala Leonidas, as few other adventurers can reliably stack combos high enough to see a difference in DPS.
Dragon Recommendations
Horus fully embraces Elisanne’s support capabilities and provides maximum skill uptime.
Gala Mars gives the most raw power while also helping to bypass Elisanne’s high SP costs after Shapeshifting.Â
Arctos boosts personal damage while providing a Stun for Volk fights.
Weapon Recommendations
Budget Option: Calamity Trigger
Wyrmprint Recommendations
Pair 1
Pair 2
Staff’s Boon (3) adds additional Buff Time.
Shared Skill
Lucky Day | ||
Lvl 2 | Deals flame damage to the target and nearby enemies, inflicts scorchrend, and lowers their scorchrend resistance by 20% for 30 seconds. This resistance reduction will not stack. | 200 |
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Lvl 3 | 300 |
SP Cost | 13791 | Iframe | Medium |
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Unlock Materials |
Flame Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Lady Nonpareil | ||
Lvl 1 | Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. Lv. 1: For 15 seconds, increases strength by 15%. Lv. 2: For 30 seconds, increases strength by 25%. Lv. 3: For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%. If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. | 100 |
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Lvl 2 | Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. Lv. 1: For 15 seconds, increases strength by 15%. Lv. 2: For 30 seconds, increases strength by 25%. Lv. 3: For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%. If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. | 200 |
Lvl 3 | Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. Lv. 1: For 15 seconds, increases strength by 15%. Lv. 2: For 30 seconds, increases strength by 25%. Lv. 3: For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%. If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. | 300 |
SP Cost |
Level 1: 13874
Level 2: 10874
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Iframe | Medium |
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Skill 2
Lucky Day | ||
Lvl 1 | Deals flame damage to the target and nearby enemies, inflicts scorchrend, and lowers their scorchrend resistance by 10% for 30 seconds. This resistance reduction will not stack. | 100 |
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Lvl 2 | Deals flame damage to the target and nearby enemies, inflicts scorchrend, and lowers their scorchrend resistance by 20% for 30 seconds. This resistance reduction will not stack. | 200 |
Lvl 3 | 300 |
SP Cost | 9194 | Iframe | Medium |
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Abilities
Ability 1
Good Tidings I
Grants one of the following effects based on the level of the user's New Year's Prayer: Lv. 1: Increases skill gauge fill rate by 6%. Lv. 2: Increases skill gauge fill rate by 7%. Lv. 3: Increases skill gauge fill rate by 9%. |
80
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Upgrades To | |
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Good Tidings II
Grants one of the following effects based on the level of the user's New Year's Prayer: Lv. 1: Increases skill gauge fill rate by 7%. Lv. 2: Increases skill gauge fill rate by 8%. Lv. 3: Increases skill gauge fill rate by 10%, and gradually fills Lucky Day's skill gauge automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. |
100
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Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
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Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Ability 3
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80 |
Upgrades To | |
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Skill Prep +100%
Fills 100% of skill gauges at the start of quests. |
100 |
Co-Abilities
HP on Revival +17%
Increases the amount of HP an adventurer revives with by 17%. Benefits your whole team. |
160 |
Show Upgrades
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Increases the amount of HP an adventurer revives with by 20%. Benefits your whole team. |
Increases the amount of HP an adventurer revives with by 23%. Benefits your whole team. |
Increases the amount of HP an adventurer revives with by 26%. Benefits your whole team. |
Increases the amount of HP an adventurer revives with by 30%. Benefits your whole team. |
Co-Ability Chain
(Flame) Combo = Critical Rate I
If a team member is attuned to (Flame): increases their critical rate by 1% for every 20-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their critical rate by 1% for every 18-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
If a team member is attuned to (Flame): increases their critical rate by 1% for every 16-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
If a team member is attuned to (Flame): increases their critical rate by 1% for every 14-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
If a team member is attuned to (Flame): increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5