Table of Contents
- 4* Art
- 5* Art
About | |
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A magic scholar fixated on research who has no interest in what others have to say. This disinterest—combined with the mask he wears— makes his true nature a mystery. However, he's always quick to act when necessary. |
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CV Info - English | CV Info - Japanese |
Giles Panton | Unsho Ishizuka |


Mad Scientist |
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Obtainable as a 4
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Character Stats
Overview
Kleimann is a versatile offensive 4★ Shadow Wand user who experiments with both Force Strikes and Skill Damage. Thanks to his Blind Res, Kleimann is ideally suited for Light IO, with an AoE-based playstyle. Kleimann is best served using Force Strikes and his Skills to devastate large waves of enemies, or in quickly breaking bosses in Overdrive. His S2 also provides CC in the form of Sleep, though it takes a while to charge.
Strengths
AOE Damage Focused Kit
Kleinmann is all about dealing damage to groups, either with his line damage S1, his area burst S2, or his fast and consistent Force Strikes.
High Burst
Kleinmann shines at quickly bursting down groups with his Force Strikes and Skills, and also does well Breaking and nuking bosses.
Weaknesses
Fragile
As a squishy wand user with poor zoning, Kleinman needs another Adventurer to gather up enemies for him so he can easily charge his skills and nuke them down.
Heavily Outshone
While Kleimann is a good budget choice for early missions, he's so far outshone by the other options available in Shadow wands that he's hard to recommend heavy investment in.
Dragon Recommendations
- Shinobi: It should come as no surprise that the skill damage dragon is the best option for Kleimann.
- Martishen - With a 40-60% strength boost, Martishen is a good option for all shadow DPS Adventurers.
- Juggernaut - Thanks to his easy availability and 30-45% strength boost, Juggernaut is the more obtainable alternative for shadow DPS.
- Phantom -The best F2P Dragon for DPS, Phantom provides a solid 30% strength boost, but is outshone by many other options.
Weapon Recommendations
Underworld Despair is the top Shadow DPS Wand, which gives Kleinmann some much-needed recovery.
Dirge of Desperation: Coming from Void Jeanne, this wand is a good pick for High Jupiter, but Kleimann himself is not. Use it as a budget option if you just want a decent weapon.
Wyrmprint Recommendations
Pair 1
Resounding Rendition and Flash of Genius are good all arounder wyrmprints that Kleimann can put to good use.
Shared Skill
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Lvl 2 | Deals shadow damage to enemies in a line. | 200 ![]() |
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Lvl 3 | Deals shadow damage to enemies in a line. | 300 ![]() |
Lvl 4 | Deals shadow damage to enemies in a line, and inflicts poison. | ![]() |
SP Cost | 6564 | Iframe | Short |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals shadow damage to enemies in a line. | 100 ![]() |
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Lvl 2 | Deals shadow damage to enemies in a line. | 200 ![]() |
Lvl 3 | Deals shadow damage to enemies in a line. | 300 ![]() |
Lvl 4 | Deals shadow damage to enemies in a line, and inflicts poison. | ![]() |
SP Cost | 2854 | Iframe | Short |
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Skill 2
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Lvl 1 | Deals shadow damage to the target and nearby enemies. | 100 ![]() |
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Lvl 2 | Deals shadow damage to the target and nearby enemies, and inflicts sleep. | 200 ![]() |
Lvl 3 | Deals shadow damage to the target and nearby enemies, and inflicts sleep. Poisoned foes take extra damage. | 300 ![]() |
SP Cost | 7090 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases force strike damage by 30%. |
60
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Upgrades To | |
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![]() Increases force strike damage by 40%. |
80
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Upgrades To | |
![]() Using Forbidden Sphere grants the user the "Madness" effect (up to a maximum of five times). When this effect is active, the user's next force strike will grant the user a buff that fills the user's skill gauges gradually over time for the remainder of the quest, but simultaneously decreases the user's HP over time. This effect cannot stack, and will be removed upon using a force strike while it is active. |
120
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Ability 2
![]() Reduces susceptibility to blindness by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to blindness by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to blindness by 100%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases attack skill damage by 20%. |
60 ![]() |
Upgrades To | |
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![]() Increases attack skill damage by 35%. |
120 ![]() |
Co-Abilities
![]() Increases attack skill damage by 5%. Benefits your whole team. |
110 ![]() |
Show Upgrades
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Increases attack skill damage by 6%. Benefits your whole team. |
Increases attack skill damage by 8%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP Below 40% = Light Res +5%
If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 9% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects
