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Laranoa

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Table of Contents

Character Tier

About

A sylvan from the west forest, and childhood friend of Luca and Sylas. She was nominated as the next chief of her village on account of her strength, hunting skills, and popularity. Her hunting dog, Rolf, has been with her since birth.

CV Info - English CV Info - Japanese
Cobra Ramone Sumire Morohoshi
Water
Bow
Support
Lighthearted Leader
Obtainable as a 5

Character Stats

MAX HP 966
MAX STR 562

Overview

Laranoa is the featured 5* of Hunt for Harmony and a much needed addition to the ranged Water lineup. While Lily is a glass cannon known for AOE and Freeze, Laranoa’s strength lies in her reliable single-target DPS. A Skill Haste Co-Ability and an increase skill gauge fill rate allow Laranoa to fire off attacks in rapid succession.

Unfortunately, Laranoa seems to suffer from a case of mistaken identity. Stun immunity keeps her safe during Flame IO, but Bow users are ill-suited for such high density content. She yearns to be alone with a boss, but is disqualified from High Brunhilda due to a lack of Burn Res. Those struggling with higher end Flame content will likely find better performance elsewhere in the Water lineup.

Strengths

Synergistic Kit

15% Skill Haste combined with Hunter’s Intuition greatly increase Skill uptime. The resultant Vivid Volleys are then enhanced by an unconditional 30% Skill Damage.

Reliable

Similarly to Gala Sarisse, Laranoa is not gated by HP thresholds or afflictions. If she is able to charge her primary attack skill, her DPS will remain steady.

Weaknesses

Underperforms in IO

Bow users are easily pressured when faced with mobs of enemies, receiving a damage reduction when in close quarters. Enemies will rarely line up for Vivid Volleys, and ignoring lesser enemies might result in lost combo stacks.

No built-in Crit Rate

While 20-hit combos are easily racked up from range, a Crit Damage multiplier means little without a means to consistently score Critical hits.

Dragon Recommendations

  • Siren greatly amplifies Vivid Volley and is the superior choice.
  • Dragonyule Jeanne plays into Laranoa’s Critical Damage ability.
  • Leviathan and Vodyanoy grant reliable boosts to raw damage.

Weapon Recommendations

Budget Option: Faerie Bow

Wyrmprint Recommendations

Pair 1

Pair 1: Both Bow-specific picks cover all aspects of offense. 

Shared Skill

Vivid Volley
Lvl 2 Deals water damage to enemies in a line.
200
Lvl 3 Deals water damage to enemies in a line.
300
Lvl 4 Deals water damage to enemies in a line, and inflicts frostbite.
SP Cost 5134 Iframe Long
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Vivid Volley
Lvl 1 Deals water damage to enemies in a line.
100
Lvl 2 Deals water damage to enemies in a line.
200
Lvl 3 Deals water damage to enemies in a line.
300
Lvl 4 Deals water damage to enemies in a line, and inflicts frostbite.
SP Cost 2567 Iframe Long

Skill 2

Hunter's Intuition
Lvl 1 Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 15% for 10 seconds.
100
Lvl 2 For 15 seconds, increases the user and nearby allies' strength by 20%, and skill gauge fill rate by 20% for 10 seconds.
200
Lvl 3 For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Increases critical rate by 10% for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use.
300
SP Cost 8534 Iframe Medium

Abilities

Ability 1

25 Hits = Critical Damage +10%

Adds % to the modifier applied to critical damage for 20 seconds for every 25-hit combo.

80
Upgrades To
20 Hits = Critical Damage +10%

Adds % to the modifier applied to critical damage for 20 seconds for every 20-hit combo.

100
Upgrades To
15 Hits = Critical Damage +10%

Adds 10% to the modifier applied to critical damage for 20 seconds for every 15-hit combo.

120

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100
Upgrades To
Potent Stun Res +100%

Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Skill Damage +25%

Increases attack skill damage by 25%.

80
Upgrades To
Skill Damage +30%

Increases attack skill damage by 30%.

100
Upgrades To
Skill Damage +35%

Increases attack skill damage by 35%.

120

Co-Abilities

Skill Haste +8%

Increases skill gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases skill gauge fill rate by 9%. Benefits your whole team.

Increases skill gauge fill rate by 11%. Benefits your whole team.

Increases skill gauge fill rate by 12%. Benefits your whole team.

Increases skill gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Water) Above 10 Hits = Flame Res +5%

If a team member is attuned to (Water): reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): reduces flame damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase