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Melsa

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Character Tier
5

About

A kind-hearted sylvan girl. While usually something of an aloof loner, her passion flames whenever something important comes up. Anything relating to love, however, tends to send her spiraling into confusion.

CV Info - English CV Info - Japanese
Lili Beaudoin Aya Uchida
Flame
Dagger
Support
Resolute Friend
Obtainable as a 4

Character Stats

MAX HP 758
MAX STR 452

Overview

Melsa: Resolute Friend is a free 4★ Fire Dagger obtainable in the “Kindness and Captivity” event upon reaching 500 Friendship. Like many support Adventurers, she is a straightforward damage-dealer with two fast-charging attack skills and Crit Rate Up as her Co-Ability. Her kit bears a strong resemblance to Orsem’s, but as a Flame Dagger she faces fierce competition with Ezelith. Still, even alongside the same weapon type, Melsa is a worthwhile teammate on the Hypnos raid, especially with recent AI improvements to attack speed.

Strengths

Quick Skill Charge

Melsa quickly fills up her skills for constant damage against enemies. With a weapon equipped, she can also provide frequent iframe dodges for telegraphed attacks.

Physian’s Bane

Physian’s Bane gives Melsa a 20-25% damage boost to Physian-type enemies. This includes Basilisks, Raptors, Shrooms, and the Raid Boss Hypnos.

Flurry Devastation

Flurry Devastation boosts Melsa's critical chance when wailing on a boss or tackling a dense group of enemies.

Weaknesses

50% Sleep Resistance

While Sleep resistance is relevant to the Hypnos raid, 50% Sleep Resistance isn’t enough to resist affliction every time the enemy uses a Sleep attack.

No Support Skills

Despite being classified as a Support Unit, she is currently the only dagger that cannot inflict status effects or debuff enemies.

Dragon Recommendations

Agni and Cerberus give a 40-60% boost to Strength, maximizing Melsa's damage output.

Ifrit increases Strength by 30-45%, making him a great alternative to Agni or Cerberus.

Those who obtained Pele during the Loyalty's Requiem event can give Melsa a 20-30% Strength increase and the Blazing Pillars attack. 

Weapon Recommendations

Budget option: The Dreamer’s Greatsword

Wyrmprint Recommendations

Skill damage: Valiant Crown, Plunder Pals, Luca’s Prank, Tough Love

Sleep Resist: with Samurai Siesta (40-50% Sleep Res), Melsa can reach 100% resistance.

Skill Haste: Jewels of the Sun

Skills

Skill 1

Heat Impulse
Lvl 1 Deals flame damage to enemies directly ahead, and inflicts burn. Burned foes take extra damage.
100
Lvl 2 Deals flame damage to enemies directly ahead, and inflicts burn. Burned foes take extra damage.
200
Lvl 3 Deals flame damage to enemies directly ahead, and inflicts burn. Burned foes take extra damage.
300
SP Cost 2311 Iframe Medium

Skill 2

Molten Flare
Lvl 1 Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage.
100
Lvl 2 Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage.
200
Lvl 3 Deals flame damage to enemies directly ahead, and reduces their strength by 10% without fail.
300
SP Cost 4685 Iframe Medium

Abilities

Ability 1

Physian's Bane +20%

Increases damage to physians by 20%.

60
Upgrades To
Physian's Bane +25%

Increases damage to physians by 25%.

80

Ability 2

Sleep Res +25%

Reduces susceptibility to sleep by 25%.

40
Upgrades To
Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60

Ability 3

Flurry Devastation +8%

Increases critical rate by 8% when the combo count is 15 or higher.

60
Upgrades To

Co-Abilities

Critical Rate +3%

Increases critical rate by 3%. Benefits your whole team.

110
Show Upgrades

Increases critical rate by 4%. Benefits your whole team.

Increases critical rate by 5%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Flame) Above 10 Hits = Wind Res +5%

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+13

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+12

Mana x 5,000
HP+15

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000