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Mona

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Table of Contents

Character Tier

About

A talking cat (don't say that to his face) who has served as the guide and mascot of the Phantom Thieves ever since Joker saved him from Suguru Kamoshida's Palace. Has a mildly unhealthy obsession with Panther.

CV Info - English CV Info - Japanese
Cassandra Lee Morris Ikue Otani
Wind
Sword
Attack
Feline Guide
Obtainable as a 5

Character Stats

MAX HP 755
MAX STR 504

Overview

Pretty good Co-ability.

Shared Skill

Beckoning Cat
Lvl 2 Deals damage to surrounding enemies, and draws them toward the user.
200
Lvl 3
300
SP Cost 8447 Iframe Long
Unlock Materials
Cost 5 Level 2

Skills

Skill 1

Mona Car
Lvl 1 Deals damage to enemies directly ahead, and partially fills the Persona gauge if the attack connects. Changing direction is possible during the attack. When Zorro is active: deals damage to enemies directly ahead with a high chance of landing critical hits. Occasionally activates a more powerful version of this skill when used.
100
Lvl 2 Deals damage to enemies directly ahead, and partially fills the Persona gauge if the attack connects. Changing direction is possible during the attack. When Zorro is active: deals damage to enemies directly ahead with a high chance of landing critical hits. Occasionally activates a more powerful version of this skill when used.
200
Lvl 3 Deals damage to enemies directly ahead, and partially fills the Persona gauge if the attack connects. Changing direction is possible during the attack. When Zorro is active: deals damage to enemies directly ahead with a high chance of landing critical hits. Occasionally activates a more powerful version of this skill when used.
300
SP Cost 2715 Iframe Long

Skill 2

Beckoning Cat
Lvl 1 Deals damage to surrounding enemies, draws them toward the user, and partially fills the Persona gauge if the attack connects. When Zorro is active: deals damage to the target and nearby enemies, and draws them together.
100
Lvl 2 Deals damage to surrounding enemies, draws them toward the user, and partially fills the Persona gauge if the attack connects. When Zorro is active: deals damage to the target and nearby enemies, and draws them together.
200
Lvl 3
300
SP Cost 5450 Iframe Long

Abilities

Ability 1

Guiding Feline I

Grants the Persona element Wind to certain attacks. Also grants the user a Persona gauge, and changes the shapeshift button into a Persona button. Tapping this button summons Zorro. While summoned, Zorro will attack and restore HP to all teammates as the user attacks. Additionally, grants the user a unique force strike that activates the "Beast Eye" effect for 30 seconds. Beast Eye increases the user's Persona gauge fill rate by 10% while active, but is removed when Zorro is summoned, and cannot be granted while Zorro is active. While Zorro is not summoned, standard attacks and force strikes will fill the Persona gauge.

80
Upgrades To
Guiding Feline II

Grants the Persona element Wind to certain attacks. Also grants the user a Persona gauge, and changes the shapeshift button into a Persona button. Tapping this button summons Zorro. While summoned, Zorro will attack and restore HP to all teammates as the user attacks. Additionally, grants the user a unique force strike that activates the "Beast Eye" effect for 30 seconds. Beast Eye increases the user's Persona gauge fill rate by 20% while active, but is removed when Zorro is summoned, and cannot be granted while Zorro is active. While Zorro is not summoned, standard attacks and force strikes will fill the Persona gauge.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Critical Damage +15%

Adds 15% to the modifier applied to critical damage.

80
Upgrades To
Critical Damage +20%

Adds 20% to the modifier applied to critical damage.

100

Co-Abilities

Wind Boost +12%

Increases wind damage by 12%. Benefits your whole team.

160
Show Upgrades

Increases wind damage by 14%. Benefits your whole team.

Increases wind damage by 16%. Benefits your whole team.

Increases wind damage by 18%. Benefits your whole team.

Increases wind damage by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Gentleman Thief I

If a team member is attuned to (Wind): reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,950
STR+9

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+18

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 5,000
HP+20

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+20

Mana x 6,200
STR+10

Mana x 5,000
HP+21

Mana x 6,200
STR+11

Mana x 5,000