Table of Contents
About | |
---|---|
One of the apostles of the northern Ilian Church. Though he normally adopts a lackadaisical demeanor, he possesses keen insight and excels in battlefield strategy. He has formed a Sigil with the angel Ramiel, and looks to him like a father. |
|
CV Info - English | CV Info - Japanese |
Alessandro Juliani | Tomokazu Sugita |
The Wing of Revelation |
---|
Obtainable as a 5
|
Character Stats
Overview
Nevin debuts alongside Pinon as apostles of the church bound by their sigils. After an unholy amount of time or given certain conditions, their handicaps are released and fully powered forms are let loose. Unfortunately for Nevin, the odds are largely stacked against him. In attempting to pose as a support/DPS hybrid, Nevin ultimately struggles to succeed as either. Despite his interesting kit concept, longtime roster juggernauts like Bellina, Vice, Patia, and Gala Cleo are simply more effective with less bells and whistles.
Strengths
Offensive and Defensive Support
Nevin’s zone is fairly large and offers both a potent 25% STR buff and 20% Light damage reduction when unlocked. 3000 SP is cheap enough to warrant close to 100% uptime.
Weaknesses
Slow Start
300 seconds is an absolute eternity, essentially requiring that Nevin run with Ramiel. However, doing so precludes him from power picks like Gala Cat Sith or Azazel.
Overshadowed
Puns aside, there’s simply no competing with Vice or Bellina damage-wise. From a support perspective, Gala Cleo and Patia stand as titanic competition. Without absolutely insane DPS or utility like Dispel, Nevin was simply dead on arrival.
Dragon Recommendations
Ramiel helps Nevin unlock significantly faster with a hefty 40% Dragon Prep and several skill uptime boosts.
Gala Cat Sith greatly enhances Magnus Apocalypse, especially when unlocked and combined with Victoria Strategy.
Azazel embraces Nevin’s support capabilities and sacrifices personal DPS.
Weapon Recommendations
Budget Option: Honor Edge
Wyrmprint Recommendations
Pair 1
The Plaguebringer is preferred over The Fires of Hate since Revelation Swords cost HP to use.
Shared Skill
Magnus Apocalypse | ||
Lvl 2 | Deals shadow damage to the target and nearby enemies, and deals bonus damage to enemies in buff zones created by both the user and other adventurers. Bonus damage will be greater against enemies in buff zones created by the user. | 200 |
---|---|---|
Lvl 3 | 300 |
SP Cost | 5850 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
Shadow Tome x6
|
||
Cost | 6 | Level | 2 |
Skills
Skill 1
Victoria Strategy | ||
Lvl 1 | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. | 100 |
---|---|---|
Lvl 2 | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. | 200 |
Lvl 3 | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. | 300 |
SP Cost | 3000 | Iframe | Medium |
---|
Skill 2
Magnus Apocalypse | ||
Lvl 1 | Deals shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects. During Sigil Released, this skill instead deals shadow damage to the target and nearby enemies, and deals bonus damage to enemies in buff zones created by both the user and other adventurers. Bonus damage will be greater against enemies in buff zones created by the user. | 100 |
---|---|---|
Lvl 2 | Deals shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects. During Sigil Released, this skill instead deals shadow damage to the target and nearby enemies, and deals bonus damage to enemies in buff zones created by both the user and other adventurers. Bonus damage will be greater against enemies in buff zones created by the user. | 200 |
Lvl 3 | 300 |
SP Cost | 7500 | Iframe | Medium |
---|
Abilities
Ability 1
Ramiel's Covenant I
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the "Victoria Strategy" and "Magnus Apocalypse" skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. |
130
|
Upgrades To | |
---|---|
Ramiel's Covenant II
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the "Victoria Strategy" and "Magnus Apocalypse" skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. |
150
|
Ability 2
Blindness Res +50%
Reduces susceptibility to blindness by 50%. |
60 |
Upgrades To | |
---|---|
Blindness Res +100%
Reduces susceptibility to blindness by 100%. |
100 |
Ability 3
Critical Damage +15%
Adds 15% to the modifier applied to critical damage. |
80 |
Upgrades To | |
---|---|
Critical Damage +20%
Adds 20% to the modifier applied to critical damage. |
100 |
Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Above 10 Hits = Light Res +5%
If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |