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Nevin

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Table of Contents

Character Tier

About

One of the apostles of the northern Ilian Church. Though he normally adopts a lackadaisical demeanor, he possesses keen insight and excels in battlefield strategy. He has formed a Sigil with the angel Ramiel, and looks to him like a father.

CV Info - English CV Info - Japanese
Alessandro Juliani Tomokazu Sugita
Shadow
Dagger
Support
The Wing of Revelation
Obtainable as a 5

Character Stats

MAX HP 797
MAX STR 477

Overview

Nevin debuts alongside Pinon as apostles of the church bound by their sigils. After an unholy amount of time or given certain conditions, their handicaps are released and fully powered forms are let loose. Unfortunately for Nevin, the odds are largely stacked against him. In attempting to pose as a support/DPS hybrid, Nevin ultimately struggles to succeed as either. Despite his interesting kit concept, longtime roster juggernauts like Bellina, Vice, Patia, and Gala Cleo are simply more effective with less bells and whistles.

Strengths

Offensive and Defensive Support 

Nevin’s zone is fairly large and offers both a potent 25% STR buff and 20% Light damage reduction when unlocked. 3000 SP is cheap enough to warrant close to 100% uptime.

Weaknesses

Slow Start

300 seconds is an absolute eternity, essentially requiring that Nevin run with Ramiel. However, doing so precludes him from power picks like Gala Cat Sith or Azazel.

Overshadowed 

Puns aside, there’s simply no competing with Vice or Bellina damage-wise. From a support perspective, Gala Cleo and Patia stand as titanic competition. Without absolutely insane DPS or utility like Dispel, Nevin was simply dead on arrival.

Dragon Recommendations

Ramiel helps Nevin unlock significantly faster with a hefty 40% Dragon Prep and several skill uptime boosts.

Gala Cat Sith greatly enhances Magnus Apocalypse, especially when unlocked and combined with Victoria Strategy. 

Azazel embraces Nevin’s support capabilities and sacrifices personal DPS.

Weapon Recommendations

Budget Option: Honor Edge

Wyrmprint Recommendations

Pair 1

The Plaguebringer is preferred over The Fires of Hate since Revelation Swords cost HP to use.

Shared Skill

Magnus Apocalypse
Lvl 2 Deals shadow damage to the target and nearby enemies, and deals bonus damage to enemies in buff zones created by both the user and other adventurers. Bonus damage will be greater against enemies in buff zones created by the user.
200
Lvl 3
300
SP Cost 5850 Iframe Medium
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Victoria Strategy
Lvl 1 Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack.
100
Lvl 2 Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack.
200
Lvl 3 Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack.
300
SP Cost 3000 Iframe Medium

Skill 2

Magnus Apocalypse
Lvl 1 Deals shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects. During Sigil Released, this skill instead deals shadow damage to the target and nearby enemies, and deals bonus damage to enemies in buff zones created by both the user and other adventurers. Bonus damage will be greater against enemies in buff zones created by the user.
100
Lvl 2 Deals shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects. During Sigil Released, this skill instead deals shadow damage to the target and nearby enemies, and deals bonus damage to enemies in buff zones created by both the user and other adventurers. Bonus damage will be greater against enemies in buff zones created by the user.
200
Lvl 3
300
SP Cost 7500 Iframe Medium

Abilities

Ability 1

Ramiel's Covenant I

Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the "Victoria Strategy" and "Magnus Apocalypse" skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks.

130
Upgrades To
Ramiel's Covenant II

Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the "Victoria Strategy" and "Magnus Apocalypse" skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks.

150

Ability 2

Blindness Res +50%

Reduces susceptibility to blindness by 50%.

60
Upgrades To
Blindness Res +100%

Reduces susceptibility to blindness by 100%.

100

Ability 3

Critical Damage +15%

Adds 15% to the modifier applied to critical damage.

80
Upgrades To
Critical Damage +20%

Adds 20% to the modifier applied to critical damage.

100

Co-Abilities

Critical Rate +5%

Increases critical rate by 5%. Benefits your whole team.

170
Show Upgrades

Increases critical rate by 6%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 8%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Shadow) Above 10 Hits = Light Res +5%

If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.