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Nicolas

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Table of Contents

Character Tier
5

About

A student of the Caldia Magic Academy with a knack for study who sits at the top of his class. Once something snares his interest, he quickly becomes obsessed. He located the castle during field research and claims it's a valuable find.

CV Info - English CV Info - Japanese
Dave Rochford Ayumu Murase
Wind
Wand
Attack
Walking Encyclopedia
Obtainable as a 3

Character Stats

MAX HP 711
MAX STR 486

Skills

Skill 1

Wind Spell
Lvl 1 Deals wind damage to the target and nearby enemies.
100
Lvl 2 Deals wind damage to the target and nearby enemies.
200
Lvl 3 Deals wind damage to the target and nearby enemies.
300
SP Cost 2785 Iframe Medium

Skill 2

Storm Spell
Lvl 1 Deals wind damage to enemies in a line.
100
Lvl 2 Deals wind damage to enemies in a line, and inflicts stun.
200
Lvl 3 Deals wind damage to enemies in a line, and inflicts stun without fail.
300
SP Cost 5518 Iframe Short

Abilities

Ability 1

Healing Doublebuff I

Grants an HP regen buff for 20 seconds each time a defense up buff is received.

40
Upgrades To
Healing Doublebuff II

Grants an HP regen buff for 20 seconds each time a defense up buff is received.

60

Ability 2

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To
Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60

Ability 3

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To

Co-Abilities

Skill Damage +2%

Increases attack skill damage by 2%. Benefits your whole team.

50
Show Upgrades

Increases attack skill damage by 5%. Benefits your whole team.

Increases attack skill damage by 8%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Water Res Doublebuff +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 200
STR+11

Mana x 250
HP+12

Mana x 200
STR+11
Adventurer Story Unlock

Mana x 250
HP+12

Mana x 200
Force Strike

Mana x 300
STR+12

Mana x 250
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+14
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+12
Adventurer Story Unlock

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 2,600
STR+13

Mana x 3,200
Force Strike (Upgrade 2)

HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+15

Mana x 2,600