Table of Contents
- 4* Art
- 5* Art
About | |
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A courageous messenger from a northern nation. She pushes herself harder than most—and has a strong emotional attachment to her job—but tries so hard to accurately get her words across that she often ends up saying nothing at all. |
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CV Info - English | CV Info - Japanese |
Jacki Gunn | Akemi Kanda |


Meek Messenger |
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Obtainable as a 4
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Character Stats
Overview
Noelle is a dedicated offensive support and a welcome addition to the Wind roster. Although her individual damage is rather modest, her teamwide Strength boost is potent, lengthy, and quick-charging. She loses out slightly to Tobias, but is generally more accessible due to her lower rarity.
Strengths
Potent Strength Boost
Best Regards enjoys high uptime between its low SP cost and innate Buff Time boosting its duration to almost 20 seconds.
Helps with Doublebuffing
Primed Defense further buffs teammates like Louise and Wedding Elisanne by supplying regular DEF buffs without a cast time.
Weaknesses
Only Buffs Wind units
Unlike Elisanne or Gala Cleo, Noelle cannot be flexed to off-element content and is confined to Water content.
Fragile
Noelle is by no means built to take hits and is prone to being one-shot by much of High Mercury's moveset.
Dragon Recommendations
Freyja is the usual choice for Noelle, as she offers the most utility, providing skill haste and an active heal to support the team.
Ariel is generally not as good a choice for Noelle, for while she offers superior damage as well as access to a stun, Noelle is typically best served by boosting her teams DPS further and providing a recovery option with Freyja. Still, Ariel is a fine pick.
Weapon Recommendations
The order of weapon effectiveness for Wind is generally Agito > HDT2 > Chimeratech. At times, it can be more valuable to have the active skill of a HDT2 weapon, but this is somewhat rare.
Wyrmprint Recommendations
Pair 1
Pair 1: Focuses primarily on Noelle's supportive capabilities, capping Skill Haste and maximizing Buff Time. CCC may be replaced with Heralds of Hinomoto or other Skill Haste prints.
Shared Skill
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Lvl 2 | Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. | 200 ![]() |
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Lvl 3 | Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. | 300 ![]() |
SP Cost | 14122 | Iframe | Medium |
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Unlock Materials |
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Cost | 6 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Increases the strength of wind-attuned adventurers in the team by 15% for 15 seconds. | 100 ![]() |
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Lvl 2 | Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. | 200 ![]() |
Lvl 3 | Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. | 300 ![]() |
SP Cost | 3817 | Iframe | Medium |
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Skill 2
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Lvl 1 | Deals wind damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals wind damage to enemies directly ahead. | 200 ![]() |
Lvl 3 | " | 300 ![]() |
SP Cost | 6237 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases duration of buff skills by 20%. |
60
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Upgrades To | |
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![]() Increases duration of buff skills by 25%. |
80
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Ability 2
![]() Reduces susceptibility to bog by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to bog by 100%. |
100 ![]() |
Ability 3
![]() Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
60 ![]() |
Upgrades To | |
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Co-Abilities
![]() Increases attack skill damage by 5%. Benefits your whole team. |
110 ![]() |
Show Upgrades
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Increases attack skill damage by 6%. Benefits your whole team. |
Increases attack skill damage by 8%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Water Res Doublebuff +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 3
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
