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Noelle

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Table of Contents

Character Tier

About

A courageous messenger from a northern nation. She pushes herself harder than most—and has a strong emotional attachment to her job—but tries so hard to accurately get her words across that she often ends up saying nothing at all.

CV Info - English CV Info - Japanese
Jacki Gunn Akemi Kanda
Wind
Wand
Support
Meek Messenger
Obtainable as a 4

Character Stats

MAX HP 764
MAX STR 472

Overview

Noelle is a dedicated offensive support and a welcome addition to the Wind roster.  Although her individual damage is rather modest, her teamwide Strength boost is potent, lengthy, and quick-charging. She loses out slightly to Tobias, but is generally more accessible due to her lower rarity. 

Strengths

Potent Strength Boost

Best Regards enjoys high uptime between its low SP cost and innate Buff Time boosting its duration to almost 20 seconds. 

Helps with Doublebuffing 

Primed Defense further buffs teammates like Louise and Wedding Elisanne by supplying regular DEF buffs without a cast time.

Weaknesses

Only Buffs Wind units 

Unlike Elisanne or Gala Cleo, Noelle cannot be flexed to off-element content and is confined to Water content. 

Fragile

Noelle is by no means built to take hits and is prone to being one-shot by much of High Mercury's moveset.

Dragon Recommendations

Freyja is the usual choice for Noelle, as she offers the most utility, providing skill haste and an active heal to support the team. 

Ariel is generally not as good a choice for Noelle, for while she offers superior damage as well as access to a stun, Noelle is typically best served by boosting her teams DPS further and providing a recovery option with Freyja. Still, Ariel is a fine pick.

Weapon Recommendations

The order of weapon effectiveness for Wind is generally Agito > HDT2 > Chimeratech. At times, it can be more valuable to have the active skill of a HDT2 weapon, but this is somewhat rare. 

Wyrmprint Recommendations

Pair 1

Pair 1: Focuses primarily on Noelle's supportive capabilities, capping Skill Haste and maximizing Buff Time. CCC may be replaced with Heralds of Hinomoto or other Skill Haste prints.

Shared Skill

Best Regards
Lvl 2 Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds.
200
Lvl 3 Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds.
300
SP Cost 14122 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Best Regards
Lvl 1 Increases the strength of wind-attuned adventurers in the team by 15% for 15 seconds.
100
Lvl 2 Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds.
200
Lvl 3 Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds.
300
SP Cost 3817 Iframe Medium

Skill 2

Sincerely Yours
Lvl 1 Deals wind damage to enemies directly ahead.
100
Lvl 2 Deals wind damage to enemies directly ahead.
200
Lvl 3 "
300
SP Cost 6237 Iframe Medium

Abilities

Ability 1

Buff Time +20%

Increases duration of buff skills by 20%.

60
Upgrades To
Buff Time +25%

Increases duration of buff skills by 25%.

80

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Primed Defense +8%

Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

60
Upgrades To

Co-Abilities

Skill Damage +5%

Increases attack skill damage by 5%. Benefits your whole team.

110
Show Upgrades

Increases attack skill damage by 6%. Benefits your whole team.

Increases attack skill damage by 8%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Water Res Doublebuff +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+16

Mana x 1,250
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000