GamePress

Table of Contents

Character Tier
2

About

A young man from a northern land of ice and snow. The blades in his shoes house ice mana that freezes the ground before him, allowing him to display his immaculate skating ability. He seeks to spread word of his beloved hobby to all.

CV Info - English CV Info - Japanese
Jason McKinnon Nobuhiko Okamoto
Water
Dagger
Attack
Dreamer on Ice
Obtainable as a 4

Character Stats

MAX HP 738
MAX STR 482

Overview

Orsem was released just in time for the Loyalty’s Requiem Raid Event against Flame boss Phraeganoth. Being the featured 4★ in the Gacha made him quite accessible, and as an attacking Dagger unit, he’s a valuable teammate. The release of High Brunhilda only further elevated his status as top Water DPS, with Burn Res and a Melee weapon type granting him relatively easy entry. He’s not the sturdiest of Adventurers, but with nimble control of the Dagger Combo, he can skate over most bosses’ attacks while landing Criticals left and right.

Strengths

Consistent Crit Kit

Being a fast attacker with a Crit Rate capping at 23% means he often lands multiple critical hits in a combo.

Evasion Galore

Even without a weapon Skill, Flurry Edge and Triple Salchow have low SP costs for frequently exploitable iframes.

Weaknesses

Fragile

Like most Dagger users, Orsem is pretty vulnerable to damage, especially with a weapon combo that includes forward dashes and lunges.

Dragon Recommendations

  • Dragonyule Jeanne enables Orsem to hit massive numbers using his crit-based kit, making her even better than Leviathan. With a max Unbound Dragonyule Jeanne, his 23% max Crit Rate raises to a whopping 43%.
  • Still, Leviathan provides a huge boost to Strength and inflicts Bog, so one can’t go wrong with him.
  • Vodyanoy has a decent Strength passive.
  • Poseidon and Poli’ahu are still good split options.
  • Fubuki will be the budget Strength choice.

Weapon Recommendations

Budget Option: Dreamer's Greatsword

Wyrmprint Recommendations

The Prince Of Dragonyule is a strong contender for best-in-slot, with Critical Damage and Flurry Devastation for Water Adventurers.

Shared Skill

Flurry Edge
Lvl 2 Deals water damage to enemies directly ahead. Frostbitten foes take extra damage.
200
Lvl 3 Deals water damage to enemies directly ahead. Frostbitten foes take extra damage.
300
SP Cost 4622 Iframe Medium
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Flurry Edge
Lvl 1 Deals water damage to enemies directly ahead. Frostbitten foes take extra damage.
100
Lvl 2 Deals water damage to enemies directly ahead. Frostbitten foes take extra damage.
200
Lvl 3 Deals water damage to enemies directly ahead. Frostbitten foes take extra damage.
300
SP Cost 2311 Iframe Medium

Skill 2

Triple Salchow
Lvl 1 Deals water damage to surrounding enemies.
100
Lvl 2 Deals water damage to surrounding enemies, and inflicts both frostbite and freeze.
200
Lvl 3 Deals water damage to surrounding enemies, and inflicts freeze without fail.
300
SP Cost 4685 Iframe Medium

Abilities

Ability 1

Flurry Devastation +8%

Increases critical rate by 8% when the combo count is 15 or higher.

60
Upgrades To
Flurry Devastation +10%

Increases critical rate by 10% when the combo count is 15 or higher.

80

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100

Ability 3

HP 70% = Critical Rate +6%

Increases critical rate by 6% when HP is 70% or above.

60
Upgrades To

Co-Abilities

Critical Rate +3%

Increases critical rate by 3%. Benefits your whole team.

110
Show Upgrades

Increases critical rate by 4%. Benefits your whole team.

Increases critical rate by 5%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Water) Above 10 Hits = Flame Res +5%

If a team member is attuned to (Water): reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+11

Mana x 3,400
HP+17

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000