Table of Contents
About | |
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The second scion of Alberia, and a man of nearly unparalleled intellect. He became a puppet of the Progenitor in order to battle his wyrmscale. After regaining his freedom, he has been using his knowledge to its fullest extent in order to save the world. |
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CV Info - English | CV Info - Japanese |
Jake Gillespie | Satoshi Hino |


The Dawning Wind |
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Obtainable as a 5
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Character Stats
Skills
Skill 1
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Lvl 1 | Grants all teammates a shield, increases their water resistance, and increases their chances of inflicting afflictions. If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead. Punishment of Heaven deals damage to enemies in a line and inflicts poison and stormlash. In addition, it will deal bonus damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. This bonus damage will be increased against enemies inflicted with any affliction. | 100 ![]() |
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Lvl 2 | Grants all teammates a shield, increases their water resistance, and increases their chances of inflicting afflictions. If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead. Punishment of Heaven deals damage to enemies in a line and inflicts poison and stormlash. In addition, it will deal bonus damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. This bonus damage will be increased against enemies inflicted with any affliction. | 200 ![]() |
Lvl 3 | Grants all teammates a shield, increases their water resistance, and increases their chances of inflicting afflictions. If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead. Punishment of Heaven deals damage to enemies in a line and inflicts poison and stormlash. In addition, it will deal bonus damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. This bonus damage will be increased against enemies inflicted with any affliction. | 300 ![]() |
SP Cost | 3650 | Iframe | Medium |
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Skill 2
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Lvl 1 | Removes all afflictions from the entire team and grants them a team strength amp. If the user has the "Fatigue" debuff, this skill will also reduce Fatigue's remaining time by 30 seconds. Otherwise, it will partially fill the user's dragondrive gauge. If this skill is used during dragondrive, a variant called Uranus's Claw will be used instead. Uranus's Claw grants the entire team a team strength amp, deals damage to enemies directly ahead, and extends the remaining time of any of the following afflictions inflicted on enemies hit by this attack by 10 seconds: poison, burn, paralysis, frostbite, stormlash, flashburn, shadowblight, and scorchrend. The remaining time of these afflictions cannot be extended beyond their original duration, and, after activating, this extension will not activate again for the same target for 15 seconds. | 100 ![]() |
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Lvl 2 | Removes all afflictions from the entire team, grants them a team strength amp, and partially fills the user's dragondrive gauge. If the user has the "Fatigue" debuff, this skill will also remove it. If this skill is used during dragondrive, a variant called Uranus's Claw will be used instead. Uranus's Claw grants the entire team a team strength amp, deals damage to enemies directly ahead, and extends the remaining time of any of the following afflictions inflicted on enemies hit by this attack by 15 seconds: poison, burn, paralysis, frostbite, stormlash, flashburn, shadowblight, and scorchrend. The remaining time of these afflictions cannot be extended beyond their original duration, and, after activating, this extension will not activate again for the same target for 15 seconds. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 7490 | Iframe | Long |
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Abilities
Ability 1
![]() Grants the user a strength amp with a maximum team amp level of one when the user inflicts an enemy with an affliction. After this amp is granted, this ability will not grant it again for eight seconds. Also, grants the user a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. The user's force strikes will fill their dragondrive gauge if they connect. Dragondrive grants the following effects: ・The user's standard attacks are changed and fill the user's dragondrive gauge if they connect. ・The user's force strikes are changed and deal damage to multiple targets and enemies near those targets. They will also apply the "Victim of Science" effect to enemies hit. ・The user's strength is increased by 30%. ・The user's HP is restored when they are hit by an attack that inflicts an affliction. After activating, this effect will not activate again for 10 seconds. |
80
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Upgrades To | |
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![]() Grants the user a strength amp with a maximum team amp level of one when the user inflicts an enemy with an affliction. After this amp is granted, this ability will not grant it again for eight seconds. Also, grants the user a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. The user's force strikes will fill their dragondrive gauge if they connect. Dragondrive grants the following effects: ・The user's standard attacks are changed and fill the user's dragondrive gauge if they connect. ・The user's force strikes are changed and deal damage to multiple targets and enemies near those targets. They will also apply the "Victim of Science" effect to enemies hit. ・The user's strength is increased by 35%. ・The user's HP is restored when they are hit by an attack that inflicts an affliction. After activating, this effect will not activate again for 10 seconds. |
100
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Ability 2
![]() Reduces susceptibility to freezing by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to freezing by 100%. |
100 ![]() |
Ability 3
![]() Reduces susceptibility to afflictions by 100% during dragondrive. Also during dragondrive, once per quest, when the user would take damage greater than their remaining HP, that damage is instead nullified, and their dragondrive gauge is completely consumed. Damage from attacks that forcibly reduce the user's HP to zero or deactivate dragondrive cannot be nullified in this way. Also, with the exception of damage dealt by afflictions, buffs, debuffs, and certain attacks, the user will be temporarily invulnerable to damage while this effect is being activated. When activated, this ability's damage nullification effect also removes all afflictions from the user and applies the "Fatigue" debuff to them for 60 seconds. During Fatigue, the user cannot activate their dragondrive, and their dragondrive gauge will not be filled. |
80 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to afflictions by 150% during dragondrive. Also during dragondrive, once per quest, when the user would take damage greater than their remaining HP, that damage is instead nullified, and their dragondrive gauge is completely consumed. Damage from attacks that forcibly reduce the user's HP to zero or deactivate dragondrive cannot be nullified in this way. Also, with the exception of damage dealt by afflictions, buffs, debuffs, and certain attacks, the user will be temporarily invulnerable to damage while this effect is being activated. When activated, this ability's damage nullification effect also removes all afflictions from the user and applies the "Fatigue" debuff to them for 60 seconds. During Fatigue, the user cannot activate their dragondrive, and their dragondrive gauge will not be filled. |
100 ![]() |
Co-Abilities
![]() Increases HP by 9%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases HP by 10%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 13%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) No Afflictions = Strength +1%
If a team member is attuned to (Wind): increases their strength by 1% when not inflicted with any afflictions. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their strength by 2% when not inflicted with any afflictions. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 3% when not inflicted with any afflictions. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 4% when not inflicted with any afflictions. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 6% when not inflicted with any afflictions. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
