Table of Contents
About | |
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An apostle of the northern Ilian Church. The youngest of the group, she feels impatience over her abilities, which are inferior to the other members'. Though usually a stickler for propriety, she displays her boisterous side in battle. |
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CV Info - English | CV Info - Japanese |
Devon Busswood | Kaede Hondo |
The Wing of Purity |
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Obtainable as a 5
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Character Stats
Overview
Pinon debuts alongside Nevin as apostles of the church bound by their sigils. After an unholy amount of time or given certain conditions, their handicaps are released and fully powered forms are let loose. Pinon’s special Sigil Released shots are powerful and offer considerable sustain alongside Energy support. After some Force Strike spam to unlock ASAP, Energized Sanctus Arrow and lifesteal shots offer considerable staying power.Â
Although her concept is fresh and intriguing, Pinon requires extensive setup just to catch up to top tier Water adventurers. A quick glance at the Water roster reveals a handful of lower maintenance powerhouses.
Strengths
Potent Burst and Sustained DamageÂ
Upon unlocking, Pinon gains special shots after a successful Combo 5 sequence. If left unchecked, these offer powerful sustained damage and allow Pinon to build up to full Energy. Sanctus Arrow should be generally reserved specifically for when fully Energized.Â
Passive Attack Rate BoostÂ
Pinon’s special attacks can only be used after a Combo 5, but she can reach this state quicker than most.Â
Weaknesses
Slow StartÂ
Pinon must bide her time before she can access her full kit. Until then, she’s relegated to spamming Force Strikes and making herself a liability. Several other Water adventurers sport similar power right out the gate, making Pinon hard to justify in endgame content.Â
High Maintenance
Soul Benediction is readily lost to both High Brunhilda’s and Ayaha & Otoha’s unavoidable damage spam. Dipping below 70% HP also costs Pinon her increased attack rate and doesn’t mesh well with her self-inflicted slow while charging.Â
Dragon Recommendations
Dragonyule Jeanne meshes well with Pinon’s standard attack over skill focus.
Nimis is a close second for similar reasons and synergizes with Inspiration from allies.Â
Leviathan offers a reliable 60% STR and adds Bog to Pinon’s kit.
Vodyanoy is an accessible STR pick that gets the job done.
Weapon Recommendations
Budget Option: Peacock's Whorl
Wyrmprint Recommendations
Pair 1
General purpose Frostbite set. Slot 1 may be replaced with Dear Diary or Resounding Rendition for similar results.Â
Shared Skill
Sanctus Arrow | ||
Lvl 2 | Deals water damage to enemies in a line, and inflicts frostbite. | 200 |
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Lvl 3 | Deals water damage to enemies in a line, and inflicts frostbite. | 300 |
SP Cost | 5996 | Iframe | Long |
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Unlock Materials |
Water Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Sanctus Arrow | ||
Lvl 1 | Deals water damage to enemies in a line, and inflicts frostbite. | 100 |
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Lvl 2 | Deals water damage to enemies in a line, and inflicts frostbite. | 200 |
Lvl 3 | Deals water damage to enemies in a line, and inflicts frostbite. | 300 |
SP Cost | 3350 | Iframe | Long |
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Skill 2
Soul Benediction | ||
Lvl 1 | Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. This shield can stack with ordinary shields. | 100 |
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Lvl 2 | Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. This shield can stack with ordinary shields. | 200 |
Lvl 3 | 300 |
SP Cost | 8534 | Iframe | Medium |
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Abilities
Ability 1
Gabriel's Covenant I
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 9 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another. |
80
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Upgrades To | |
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Gabriel's Covenant II
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 13 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another. |
100
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Ability 2
Burn Res +50%
Reduces susceptibility to burning by 50%. |
60 |
Upgrades To | |
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Burn Res +100%
Reduces susceptibility to burning by 100%. |
100 |
Ability 3
HP 70% = Attack Rate I
Increases attack rate by % when HP is 70% or above. |
80 |
Upgrades To | |
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HP 70% = Attack Rate II
Increases attack rate by % when HP is 70% or above. |
100 |
Co-Abilities
Skill Haste +8%
Increases skill gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases skill gauge fill rate by 9%. Benefits your whole team. |
Increases skill gauge fill rate by 11%. Benefits your whole team. |
Increases skill gauge fill rate by 12%. Benefits your whole team. |
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) HP 80% = Flame Res +1%
If a team member is attuned to (Water): reduces flame damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): reduces flame damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Water): reduces flame damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Water): reduces flame damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Water): reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5