Table of Contents
About | |
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The eldest of the three blacksmith sisters, and the smithy's de facto owner. Responsible despite her laid-back nature, she imbues mana into the forge's finished weapons, smiling warmly all the while. |
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CV Info - English | CV Info - Japanese |
Joy Frender | Mai Nakahara |
Mana Infuser |
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Obtainable as a 5
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Character Stats
Overview
Rena is a unique take on the typical hyper-offensive nature of Blade users. Despite longtime favorite Mikoto retaining his DPS throne, Rena is not without merit. Alongside Fleur, Rena has the rare ability to immediately charge her primary Skill using her secondary Skill. Rena’s lack of consistent Crit Rate is offset by her ridiculously high Crit Damage buff, and she sports potent Abilities that provide passive sustain. Â
Due to the nature of Brazier Boosts’s resets, Skill Shifts will generally be a cycle of starting with Phase I, followed by Phase II and III in rapid succession.
Strengths
Quick-fire Skill ShiftÂ
Just like with Fleur, a rapid Skill Shift reset helps avoid timing out before reaching Phase III. If managed properly, the resultant double-casts are great burst tools against bosses.Â
RelentlessÂ
With both DEF and HP regen passively applied during regular combat, Rena is nigh unkillable save for heavy burst damage. Her passive healing is even more pronounced when running with her sister Ramona who acts as a pseudo-medic by consistently supplying Defense buffs.
Weaknesses
Burn ReliantÂ
A large part of Roaring Furnace involves an enemy’s Burn susceptibility or lack thereof. Luckily, most Wind bosses are in fact Burn-able, including High Midgardsormr. That being said, a fair chunk of Rena’s damage will rely on a coin flip.Â
Erratic Damage
Rena only gains her Crit Rate buff after charging Roaring Furnace twice. Putting her enhanced Crit Damage to use will prove difficult with a mere temporary 10% buff to Crit Rate. While Rena suffers from consistency issues, Mikoto enjoys up to an 18% passive Crit Rate boost.
Dragon Recommendations
- Gala Mars:Â Â Is there any dragon Mar's can't power creep? No, not right now anyway.Â
- Cerberus / Agni provide the most raw power, with the former being preferred for her Burn.
- Arctos plays to Rena’s kit by making her Crit Damage even more ridiculous.
- Ifrit is a powerful yet affordable pure Strength pick that manages to hold its own.
- Pele / Brunhilda are usable budget options.
Weapon Recommendations
Generally speaking in flame, the Agito weapon is superior to the HDT2 weapon, though in some niche cases you may prefer the HDT2 weapon thanks to the active skills damage and iFrame potential.Â
The Chimera Tech weapon is what you should start with if you seek to enter into endgame content.Â
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: Assumes the enemy is consistently Burned. Slot 2 can be replaced by any %STR pick, such as Bonds Between Worlds or Crystalian Envoy.Â
Pair 2: Best suited for content with waves of enemies.
Shared Skill
Roaring Furnace | ||
Lvl 2 | Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies. | 200 |
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Lvl 3 | Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies. | 300 |
SP Cost | 9248 | Iframe | Long |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Roaring Furnace | ||
Lvl 1 | Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 5% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies. | 100 |
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Lvl 2 | Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies. | 200 |
Lvl 3 | Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies. | 300 |
SP Cost | 3303 | Iframe | Long |
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Skill 2
Brazier Boost | ||
Lvl 1 | Immediately readies the Roaring Furnace skill for use, and adds 30% to the modifier applied to critical damage for 20 seconds. | 100 |
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Lvl 2 | Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. | 200 |
Lvl 3 | " | 300 |
SP Cost | 6582 | Iframe | Medium |
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Abilities
Ability 1
Primed Defense +10%
Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
80
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Upgrades To | |
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Primed Defense +15%
Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
100
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Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
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Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Ability 3
Healing Doublebuff III
Grants an HP regen buff for 20 seconds each time a defense up buff is received. |
80 |
Upgrades To | |
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Healing Doublebuff IV
Grants an HP regen buff for 20 seconds each time a defense up buff is received. |
100 |
Co-Abilities
Strength +5%
Increases strength by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Burn = User Wind Res +3%
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5