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Rena

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Character Tier

About

The eldest of the three blacksmith sisters, and the smithy's de facto owner. Responsible despite her laid-back nature, she imbues mana into the forge's finished weapons, smiling warmly all the while.

CV Info - English CV Info - Japanese
Joy Frender Mai Nakahara
Flame
Blade
Defense
Mana Infuser
Obtainable as a 5

Character Stats

MAX HP 818
MAX STR 471

Overview

Rena is a unique take on the typical hyper-offensive nature of Blade users. Despite longtime favorite Mikoto retaining his DPS throne, Rena is not without merit. Alongside Fleur, Rena has the rare ability to immediately charge her primary Skill using her secondary Skill. Rena’s lack of consistent Crit Rate is offset by her ridiculously high Crit Damage buff, and she sports potent Abilities that provide passive sustain.  

Due to the nature of Brazier Boosts’s resets, Skill Shifts will generally be a cycle of starting with Phase I, followed by Phase II and III in rapid succession.

Strengths

Quick-fire Skill Shift 

Just like with Fleur, a rapid Skill Shift reset helps avoid timing out before reaching Phase III. If managed properly, the resultant double-casts are great burst tools against bosses. 

Relentless 

With both DEF and HP regen passively applied during regular combat, Rena is nigh unkillable save for heavy burst damage. Her passive healing is even more pronounced when running with her sister Ramona who acts as a pseudo-medic by consistently supplying Defense buffs.

Weaknesses

Burn Reliant 

A large part of Roaring Furnace involves an enemy’s Burn susceptibility or lack thereof. Luckily, most Wind bosses are in fact Burn-able, including High Midgardsormr. That being said, a fair chunk of Rena’s damage will rely on a coin flip. 

Erratic Damage

Rena only gains her Crit Rate buff after charging Roaring Furnace twice. Putting her enhanced Crit Damage to use will prove difficult with a mere temporary 10% buff to Crit Rate. While Rena suffers from consistency issues, Mikoto enjoys up to an 18% passive Crit Rate boost.

Dragon Recommendations

  • Gala Mars:  Is there any dragon Mar's can't power creep? No, not right now anyway. 
  • Cerberus / Agni provide the most raw power, with the former being preferred for her Burn.
  • Arctos plays to Rena’s kit by making her Crit Damage even more ridiculous.
  • Ifrit is a powerful yet affordable pure Strength pick that manages to hold its own.
  • Pele / Brunhilda are usable budget options.

Weapon Recommendations

Generally speaking in flame, the Agito weapon is superior to the HDT2 weapon, though in some niche cases you may prefer the HDT2 weapon thanks to the active skills damage and iFrame potential. 


The Chimera Tech weapon is what you should start with if you seek to enter into endgame content. 

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: Assumes the enemy is consistently Burned. Slot 2 can be replaced by any %STR pick, such as Bonds Between Worlds or Crystalian Envoy. 

Pair 2: Best suited for content with waves of enemies.

Shared Skill

Roaring Furnace
Lvl 2 Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies.
200
Lvl 3 Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies.
300
SP Cost 9248 Iframe Long
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Roaring Furnace
Lvl 1 Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 5% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies.
100
Lvl 2 Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies.
200
Lvl 3 Deals flame damage to enemies in a line, and inflicts burn. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies.
300
SP Cost 3303 Iframe Long

Skill 2

Brazier Boost
Lvl 1 Immediately readies the Roaring Furnace skill for use, and adds 30% to the modifier applied to critical damage for 20 seconds.
100
Lvl 2 Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds.
200
Lvl 3 "
300
SP Cost 6582 Iframe Medium

Abilities

Ability 1

Primed Defense +10%

Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

80
Upgrades To
Primed Defense +15%

Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

100

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100

Ability 3

Healing Doublebuff III

Grants an HP regen buff for 20 seconds each time a defense up buff is received.

80
Upgrades To
Healing Doublebuff IV

Grants an HP regen buff for 20 seconds each time a defense up buff is received.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Flame) Burn = User Wind Res +3%

If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+15

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+17

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+20

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+22

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200