Table of Contents
- 4* Art
- 5* Art
About | |
---|---|
The youngest of the three blacksmith sisters, responsible for cooling steel and tempering the weapons they make. Often seen running round with a bucket in each hand, she dreams of becoming as skilled as her sister Ramona. |
|
CV Info - English | CV Info - Japanese |
Devyn Andrea | Marika Kouno |


Future Smithing Genius |
---|
Obtainable as a 4
|
Character Stats
Overview
Just like her sisters, Renee manages to break the molds set by her weapon class. Two attack Skills and Crit meet a blend of offensive and defensive support as Renee brings a smorgasbord of perks to the table. Most notably, she is the first Adventurer to feature Healing Doublebuff as a teamwide effect, allowing her to phase out the need for Aeleen and Thaniel within Flame IO entirely.
Strengths
Diverse Support
Buffs team damage by inflicting frequent Bog, which most Flame enemies are susceptible to. Renee can also flat out replace healers in Flame IO with teamwide Healing Doublebuff.
Decent Crit
Primed Devastation sees high uptime due to Droplet Splash’s low SP cost. This allows Renee to max out at a passable 16% Crit Rate.
Weaknesses
Fragile
Drenching Strike’s DEF buff is fleeting to say the least, and serves only to proc Healing Doublebuff. Despite granting teamwide heals Renee, like all Dagger users, is still susceptible to being bursted down and must fall back on her mobility in order to stay active.
Low Base Stats
With numbers reminiscent of 3★ Adventurers’, Renee isn’t touted for her individual performance, and is comfortable taking a back seat DPS-wise.
Dragon Recommendations
- Leviathan is the premier choice for his 40/60% STR boost and ability to inflict Bog.
- Dragonyule Jeanne synergizes well with Daggers’ Co-Ability.
- Vodyanoy is a more accessible option for pure damage.
Weapon Recommendations
Budget: The Dreamer’s Greatsword
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: If combo counts can't be consistently maintained, Slot 2 can be filled with %STR Wyrmprints like Bonds Between Worlds or Crystallian Envoy.
Pair 2: The Heroes Arrive is ideal for stacking on waves of lesser enemies within Flame IO.
Shared Skill
![]() |
||
Lvl 2 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 ![]() |
---|---|---|
Lvl 3 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 ![]() |
Lvl 4 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | ![]() |
SP Cost | 4737 | Iframe | Long |
---|---|---|---|
Unlock Materials |
![]() |
||
Cost | 3 | Level | 1 |
Skills
Skill 1
![]() |
||
Lvl 1 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 100 ![]() |
---|---|---|
Lvl 2 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 ![]() |
Lvl 3 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 ![]() |
Lvl 4 | Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | ![]() |
SP Cost | 2311 | Iframe | Long |
---|
Skill 2
![]() |
||
Lvl 1 | Deals water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. | 100 ![]() |
---|---|---|
Lvl 2 | Deals water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. | 200 ![]() |
Lvl 3 | Deals water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master." When this effect is active, the user's next force strike will inflict freeze. | 300 ![]() |
SP Cost | 5846 | Iframe | Long |
---|
Abilities
Ability 1
![]() Increases the critical rate of the adventurer you are currently controlling by 5% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
60
![]() |
Upgrades To | |
---|---|
![]() Increases the critical rate of the adventurer you are currently controlling by 6% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
80
![]() |
Upgrades To | |
Primed Devastation +10%
Increases the critical rate of the adventurer you are currently controlling by 10% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
120
![]() |
Ability 2
![]() Reduces susceptibility to stun by 50%. |
60 ![]() |
Upgrades To | |
---|---|
![]() Reduces susceptibility to stun by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
![]() |
Ability 3
![]() Grants an HP regen buff to the entire team for 20 seconds each time a defense up buff is received. |
60 ![]() |
Upgrades To | |
---|---|
Healing Doublebuff II (Team)
Grants an HP regen buff to the entire team for 20 seconds each time a defense up buff is received. |
80 ![]() |
Co-Abilities
![]() Increases critical rate by 3%. Benefits your whole team. |
110 ![]() |
Show Upgrades
|
Increases critical rate by 4%. Benefits your whole team. |
Increases critical rate by 5%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Water) Buff Skill Time +5%
If a team member is attuned to (Water): increases duration of their buff skills by 5%. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Water): increases duration of their buff skills by 6%. Benefits your whole team. |
If a team member is attuned to (Water): increases duration of their buff skills by 7%. Benefits your whole team. |
If a team member is attuned to (Water): increases duration of their buff skills by 8%. Benefits your whole team. |
If a team member is attuned to (Water): increases duration of their buff skills by 9%. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects
