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Renee

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Table of Contents

Character Tier

About

The youngest of the three blacksmith sisters, responsible for cooling steel and tempering the weapons they make. Often seen running round with a bucket in each hand, she dreams of becoming as skilled as her sister Ramona.

CV Info - English CV Info - Japanese
Devyn Andrea Marika Kouno
Water
Dagger
Support
Future Smithing Genius
Obtainable as a 4

Character Stats

MAX HP 932
MAX STR 550

Overview

Just like her sisters, Renee manages to break the molds set by her weapon class. Two attack Skills and Crit meet a blend of offensive and defensive support as Renee brings a smorgasbord of perks to the table. Most notably, she is the first Adventurer to feature Healing Doublebuff as a teamwide effect, allowing her to phase out the need for Aeleen and Thaniel within Flame IO entirely.

Strengths

Diverse Support 

Buffs team damage by inflicting frequent Bog, which most Flame enemies are susceptible to. Renee can also flat out replace healers in Flame IO with teamwide Healing Doublebuff.  

Decent Crit 

Primed Devastation sees high uptime due to Droplet Splash’s low SP cost. This allows Renee to max out at a passable 16% Crit Rate. 

Weaknesses

Fragile

Drenching Strike’s DEF buff is fleeting to say the least, and serves only to proc Healing Doublebuff. Despite granting teamwide heals Renee, like all Dagger users, is still susceptible to being bursted down and must fall back on her mobility in order to stay active. 

Low Base Stats 

With numbers reminiscent of 3★ Adventurers’, Renee isn’t touted for her individual performance, and is comfortable taking a back seat DPS-wise.

Dragon Recommendations

  • Leviathan is the premier choice for his 40/60% STR boost and ability to inflict Bog.
  • Dragonyule Jeanne synergizes well with Daggers’ Co-Ability. 
  • Vodyanoy is a more accessible option for pure damage.

Weapon Recommendations

Budget: The Dreamer’s Greatsword

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: If combo counts can't be consistently maintained, Slot 2 can be filled with %STR Wyrmprints like Bonds Between Worlds or Crystallian Envoy. 

Pair 2: The Heroes Arrive is ideal for stacking on waves of lesser enemies within Flame IO. 

Shared Skill

Droplet Slash
Lvl 2 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
Lvl 4 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
SP Cost 4737 Iframe Long
Unlock Materials
Cost 3 Level 1

Skills

Skill 1

Droplet Slash
Lvl 1 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
100
Lvl 2 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
Lvl 4 Deals water damage to enemies directly ahead, inflicts bog, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
SP Cost 2311 Iframe Long

Skill 2

Drenching Strike
Lvl 1 Deals water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds.
100
Lvl 2 Deals water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds.
200
Lvl 3 Deals water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master." When this effect is active, the user's next force strike will inflict freeze.
300
SP Cost 5846 Iframe Long

Abilities

Ability 1

Primed Devastation +5%

Increases the critical rate of the adventurer you are currently controlling by 5% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

60
Upgrades To
Primed Devastation +6%

Increases the critical rate of the adventurer you are currently controlling by 6% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

80
Upgrades To
Primed Devastation +10%

Increases the critical rate of the adventurer you are currently controlling by 10% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

120

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100
Upgrades To
Potent Stun Res +100%

Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Healing Doublebuff (Team)

Grants an HP regen buff to the entire team for 20 seconds each time a defense up buff is received.

60
Upgrades To
Healing Doublebuff II (Team)

Grants an HP regen buff to the entire team for 20 seconds each time a defense up buff is received.

80

Co-Abilities

Critical Rate +3%

Increases critical rate by 3%. Benefits your whole team.

110
Show Upgrades

Increases critical rate by 4%. Benefits your whole team.

Increases critical rate by 5%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Water) Buff Skill Time +5%

If a team member is attuned to (Water): increases duration of their buff skills by 5%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases duration of their buff skills by 6%. Benefits your whole team.

If a team member is attuned to (Water): increases duration of their buff skills by 7%. Benefits your whole team.

If a team member is attuned to (Water): increases duration of their buff skills by 8%. Benefits your whole team.

If a team member is attuned to (Water): increases duration of their buff skills by 9%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
Standard Attack Level Increase