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Ricardt

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Table of Contents

Character Tier
5

About

A priest who's not good with people or blood. Although he wants to be of use and has the talent to back it up, his personality prevents it. He knows this and actively tries to better himself, but it's all to little avail.

CV Info - English CV Info - Japanese
Brian Doe Daiki Yamashita
Water
Staff
Healing
Kindly Coward
Obtainable as a 3

Character Stats

MAX HP 921
MAX STR 532

Overview

As a 3★ Water Staff, Ricardt fills a budget healer niche for the element. He’s got two fantastic skills for healing, and a respectable 75% stun resist when fully upgraded. Ricardt is best suited fort content that inflicts Stun where there is consistent damage, as that puts his Heal Over Time and larger heal to good use. Flame IO and Void Agni are the maps where Ricardt can shine.

Strengths

Double Healing Skills

Possessing both a fast group heal and a longer charging heal over time, Ricardt puts out a steady stream of healing for his teammates.

Full HP Defense Passive

A full HP Defense Passive makes it easier for Ricardt to survive the initial blasts many bosses perform.

Weaknesses

Low Base Stats

Sadly, Ricardt possess 3★ base stats, and his HP is quite poor despite being a healer. He’s outshone in healing due to this. 

Off Element Healers Perform Better

Two of the best healers in game, Verica and V!Hildegarde, share Ricardt’s Stun Res, and have 100% on top of that. Despite being off-element, they out heal and even out survive Ricardt, especially when invested in for harder Wind content.

Dragon Recommendations

  • Simurgh: The best Water healing Dragon with a very powerful active.
  • Peng Lai: A budget F2P choice, his low stats won’t do Ricardt any favors.
  • High Mercury: The High Dragon gives good stats and a hefty HP bonus.

Weapon Recommendations

  • Maritime Staff: A third healing ability makes up for lower stats than other choices.
  • Endless Azure Core: The Full HP defense passive is redundant, but the skill haste is a nice bonus.
  • Bracing Waters: This weapon has the stats to make up for Ricardt’s low bases.

Wyrmprint Recommendations

Recovery Potency is the most important stat for healers, followed by Skill Prep. 

Top picks for Ricardt include Take My Hand, Louise’s Hobbies, and Give Me Your Wounded

Shared Skill

Measure of Mercy
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
Lvl 4 Restores HP to all allies and removes burning.
SP Cost 8282 Iframe Medium
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Measure of Mercy
Lvl 1 Restores HP to all allies.
100
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
Lvl 4 Restores HP to all allies and removes burning.
SP Cost 7888 Iframe Medium

Skill 2

Holy Water
Lvl 1 Restores HP to all allies and continues healing over the next 15 seconds.
100
Lvl 2 Restores HP to all allies and continues healing over the next 15 seconds.
200
Lvl 3 Restores HP to all allies and continues healing over the next 15 seconds.
300
SP Cost 11832 Iframe Medium

Abilities

Ability 1

Full HP = Defense +15%

Increases defense by 15% when HP is full.

40
Upgrades To
Full HP = Defense +20%

Increases defense by 20% when HP is full.

60
Upgrades To
Full HP = Defense & Recovery Potency I

Increases defense by 20% and increases the potency of recovery skills by 10% when HP is full.

120

Ability 2

Stun Res +25%

Reduces susceptibility to stun by 25%.

40
Upgrades To
Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Potent Stun Res +50%

Reduces susceptibility to stun by 50%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

100

Ability 3

Stun Res +25%

Reduces susceptibility to stun by 25%.

40
Upgrades To
Stun Res +50%

Reduces susceptibility to stun by 50%.

60

Co-Abilities

Recovery Potency +2%

Increases the potency of recovery skills by 2%. Benefits your whole team.

50
Show Upgrades

Increases the potency of recovery skills by 6%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Water) HP +5%

If a team member is attuned to (Water): increases their HP by 5%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their HP by 5%. Benefits your whole team.

If a team member is attuned to (Water): increases their HP by 6%. Benefits your whole team.

If a team member is attuned to (Water): increases their HP by 6%. Benefits your whole team.

If a team member is attuned to (Water): increases their HP by 7%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 200
STR+10

Mana x 250
HP+13

Mana x 200
STR+10
Adventurer Story Unlock

Mana x 250
HP+13

Mana x 200
Force Strike

Mana x 300
STR+11

Mana x 250
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+15

Mana x 800
STR+7

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+7

Mana x 950
HP+16

Mana x 800
STR+7

Mana x 950
HP+16
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+11
Adventurer Story Unlock

Mana x 2,200
HP+19

Mana x 1,700
STR+11

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 2,600
STR+12

Mana x 3,200
Force Strike (Upgrade 2)

HP+15

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+4 HP+6

Mana x 12,000
STR+4 HP+6

Mana x 12,000
Standard Attack Level Increase