Table of Contents
About | |
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The leader of the Ox Wyrmclan, one of the twelve that rule the eastern island nation of Hinomoto. He is a genius onmyoji—a wielder of a magical power called onmyodo. Highly skilled, he prefers to work alone. Gozu Tenno is his pactwyrm. |
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CV Info - English | CV Info - Japanese |
Bennett Taylor | Nobuhiko Okamoto |
Leader of the Ox Clan |
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Obtainable as a 5
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Character Stats
Overview
In contrast to Wands’ typical spell-slinging nature, Seimei can be played one of two different ways. The first is shikigami-focused, largely ignoring Skill usage and constantly channeling Force Strikes to sustain a level two shikigami. The second is a more supportive role, leaning more towards burst and utility. Most notably, his shared skill is easy to use and comes loaded with unconditional debuffs. If nothing else, his unique Co-ability is a powerful teambuilding option for those who missed Megaman’s event.Â
Strengths
Sustained DamageÂ
As a Wand user without a Skill Damage Co-ability, it’s safe to assume that CyGames intended for Seimei’s kit to focus on maintaining shikigami uptime. A combination of Gala Leonidas and Laxi's kits, both Seimei and his bird summon are content to stand in place and consistently chip away at bossesÂ
High UtilityÂ
Skill 2 offers a smorgasbord of burst damage, DEF reduction, Scorchrend, and dispel. Additionally, a 20% Max HP shield allows Seimei to shrug off chip damage and continue Force Striking without worry.
Weaknesses
Shikigami Level 2 StackingÂ
In order to reap the benefits of a leveled up shikigami with either playstyle, the summon must consistently hit the target. This may prove difficult with mobile / disappearing bosses like Volk. This also makes Skill 2 dispel far less accessible.Â
Low Scorchrend UptimeÂ
Seimei cannot single handedly enable Scorchrent Punisher loadouts, as his Scorchrend is tied to his Skill 2.
Dragon Recommendations
Gozu Tenno pairs perfectly with Seimei’s unique Force StrikeÂ
Gala Mars and his raw STR are a close second.Â
Dreadking Rathalos synergizes with Seimei’s unique Force Strike-heavy playstyle.Â
Arctos: Shikigami hits can Crit, and its high frequency scales well with Crit loadouts.
Weapon Recommendations
Budget option: Terramignus
Wyrmprint Recommendations
Pair 1
Pair 2
Set 1: Drops Skill Damage in favor of Crit Rate / Damage.
Set 2: Debuff-focused utility build.Â
The Cutie Competition for Scorchrent Punisher is an option if running alongside Gala Leonidas.
Shared Skill
Onmyodo Exorcism | ||
Lvl 2 | Deals flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend, and dispels one buff from each target. This defense reduction will not stack. | 200 |
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Lvl 3 | Deals flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend, and dispels one buff from each target. This defense reduction will not stack. | 300 |
SP Cost | 16683 | Iframe | Long |
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Unlock Materials |
Flame Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Onmyoji Incantation | ||
Lvl 1 | If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes, but each attack will deplete the user's shikigami gauge. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal more damage. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds. This defense reduction will not stack, and the shikigami's automatic damage will not be treated as skill damage. | 100 |
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Lvl 2 | If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes, but each attack will deplete the user's shikigami gauge. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal more damage. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds. This defense reduction will not stack, and the shikigami's automatic damage will not be treated as skill damage. | 200 |
Lvl 3 | If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes, but each attack will deplete the user's shikigami gauge. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal more damage. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds. This defense reduction will not stack, and the shikigami's automatic damage will not be treated as skill damage. | 300 |
SP Cost | 2649 | Iframe | Medium |
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Skill 2
Onmyodo Exorcism | ||
Lvl 1 | This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami. Deals flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal more damage, and also dispel one buff from each target. | 100 |
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Lvl 2 | This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami. Deals flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal more damage, and also dispel one buff from each target. | 200 |
Lvl 3 | 300 |
SP Cost | 7000 | Iframe | Long |
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Abilities
Ability 1
Master of Shikigami I
Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. |
80
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Upgrades To | |
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Master of Shikigami II
Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Shikigami Vivifier I
Fills the shikigami gauge by 40% every time the dragon gauge fills by 10%. |
80 |
Upgrades To | |
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Shikigami Vivifier II
Fills the shikigami gauge by 50% every time the dragon gauge fills by 10%. |
100 |
Co-Abilities
Overdrive Punisher & Gauge Accelerator IV
Increases damage to enemies in overdrive state by 11%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. |
160 |
Show Upgrades
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Increases damage to enemies in overdrive state by 12%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. |
Increases damage to enemies in overdrive state by 13%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. |
Increases damage to enemies in overdrive state by 14%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. |
Increases damage to enemies in overdrive state by 15%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Combo = Buff Skill Time +10%
If a team member is attuned to (Flame): increases duration of their buff skills by 10% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases duration of their buff skills by 11% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases duration of their buff skills by 12% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases duration of their buff skills by 13% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5