Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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An observer of mana with a love for wind. She has keen judgment and powers of observation, and she can detect even the slightest change in mana. Lamenting how many in the castle know nothing of her hobby, she's happy to teach them. |
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CV Info - English | CV Info - Japanese |
Sabrina Pitre | Ami Koshimizu |


Mana Observer |
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Obtainable as a 3
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Character Stats
Overview
With the unrivaled power of her mana Spiral, Sophie joins Aurien in the ranks of Adventurers you just shouldn't bother with. Sure, Sophie is better now, but she frankly cannot compete with the healing powerhouse that is Lowen, and even Wedding Xania performs better than she does. The problem lies in the fact that Sophie has a healing and damage skill. Her heal is just a simple restore, and while the numbers are now pretty good, it doesn't cleanse and it's frankly only slightly better than Lowen's S1. True, she can inflict Poison with her S2, but it's so bad that it's much better for someone else to do so. Her passives are similarly lackluster, with a simple recovery boost and a crit boost on poison. Her poor kit and lack of solid healing abilities have relegated her to the sidelines even with her boosted stats.Â
Strengths
Mana Spiral
The mana spiral boosted Sophie's stats and skills.Â
Weaknesses
Weak Kit
Having boosted stats and skills doesn't mean much if your skills are really bad. Sophie is bad at healing and at damage, and ends up just being bad.Â
Dragon Recommendations
Freyja:Â A boost to HP and skill haste along with a healing active skill makes Freyja the best bet for a healing oriented Sophie.
Ariel:Â Â If for some reason you wanted to build damage for Sophie, Ariel is probably your best bet.
Weapon Recommendations
Chimera tech weapons are a good starter path, but honestly no matter what weapon you use, Sophie does not have the skills to do the job.
Wyrmprint Recommendations
Pair 1
Give me Your Wounded and A Dog's Day are the best prints for Sophie, but they frankly can't do enough to make her viable.
Shared Skill
Aspen Balm
Lvl 2
Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200 
Lvl 3
Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300 
Lvl 4
Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

SP Cost
8282
Iframe
Medium
Unlock Materials
Wind Tome x4
Cost
4
Level
1
Skills
Skill 1
Aspen Balm
Lvl 1
Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100 
Lvl 2
Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200 
Lvl 3
Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300 
Lvl 4
Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

SP Cost
5916
Iframe
Medium
Skill 2
Angry Gale
Lvl 1
Deals wind damage to surrounding enemies.
100 
Lvl 2
Deals wind damage to surrounding enemies.
200 
Lvl 3
Deals wind damage to surrounding enemies, and inflicts poison.
300 
SP Cost
9214
Iframe
Medium
Abilities
Ability 1
Recovery Potency +5%
Increases the potency of recovery skills by 5%.
40
Upgrades To
Recovery Potency +8%
Increases the potency of recovery skills by 8%.
60
Upgrades To
Recovery Potency +15%
Increases the potency of recovery skills by 15%.
120
Ability 2
Freeze Res +25%
Reduces susceptibility to freezing by 25%.
40
Upgrades To
Freeze Res +50%
Reduces susceptibility to freezing by 50%.
60 
Upgrades To
Potent Freeze Res +50%
Reduces susceptibility to freeze by 50%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
100
Ability 3
Freeze Res +25%
Reduces susceptibility to freezing by 25%.
40
Upgrades To
Freeze Res +50%
Reduces susceptibility to freezing by 50%.
60 
Co-Abilities
Recovery Potency +2%
Increases the potency of recovery skills by 2%. Benefits your whole team.
50 
Show Upgrades
Increases the potency of recovery skills by 6%. Benefits your whole team.
Increases the potency of recovery skills by 10%. Benefits your whole team.
Increases the potency of recovery skills by 14%. Benefits your whole team.
Increases the potency of recovery skills by 20%. Benefits your whole team.
Co-Ability Chain
(Wind) Poison = User Critical Rate +7%
If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Show Upgrades
If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to (Wind): increases their critical rate by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 3
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
Aspen Balm (Upgrade 2)
Mana Circle 6
Total Materials
Unbind Materials
Effects
Standard Attack Level Increase
Latest Content
Give me Your Wounded and A Dog's Day are the best prints for Sophie, but they frankly can't do enough to make her viable.
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Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 ![]() |
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Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 ![]() |
Lvl 4 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | ![]() |
SP Cost | 8282 | Iframe | Medium |
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Unlock Materials |
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Cost | 4 | Level | 1 |
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Lvl 1 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. | 100 ![]() |
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Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 ![]() |
Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 ![]() |
Lvl 4 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | ![]() |
SP Cost | 5916 | Iframe | Medium |
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Skill 2
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Lvl 1 | Deals wind damage to surrounding enemies. | 100 ![]() |
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Lvl 2 | Deals wind damage to surrounding enemies. | 200 ![]() |
Lvl 3 | Deals wind damage to surrounding enemies, and inflicts poison. | 300 ![]() |
SP Cost | 9214 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases the potency of recovery skills by 5%. |
40
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Upgrades To | |
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![]() Increases the potency of recovery skills by 8%. |
60
![]() |
Upgrades To | |
![]() Increases the potency of recovery skills by 15%. |
120
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Ability 2
![]() Reduces susceptibility to freezing by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to freezing by 50%. |
60 ![]() |
Upgrades To | |
![]() Reduces susceptibility to freeze by 50%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
100
![]() |
Ability 3
![]() Reduces susceptibility to freezing by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to freezing by 50%. |
60 ![]() |
Co-Abilities
![]() Increases the potency of recovery skills by 2%. Benefits your whole team. |
50 ![]() |
Show Upgrades
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Increases the potency of recovery skills by 6%. Benefits your whole team. |
Increases the potency of recovery skills by 10%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Critical Rate +7%
If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 3
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
