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Table of Contents

Character Tier
5

About

An observer of mana with a love for wind. She has keen judgment and powers of observation, and she can detect even the slightest change in mana. Lamenting how many in the castle know nothing of her hobby, she's happy to teach them.

CV Info - English CV Info - Japanese
Sabrina Pitre Ami Koshimizu
Wind
Staff
Healing
Mana Observer
Obtainable as a 3

Character Stats

MAX HP 766
MAX STR 445

Skills

Skill 1

Aspen Balm
Lvl 1 Restores HP to all allies.
100
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
SP Cost 5916 Iframe Medium

Skill 2

Angry Gale
Lvl 1 Deals wind damage to surrounding enemies.
100
Lvl 2 Deals wind damage to surrounding enemies.
200
Lvl 3 Deals wind damage to surrounding enemies.
300
SP Cost 9214 Iframe Medium

Abilities

Ability 1

Recovery Potency +5%

Increases the potency of recovery skills by 5%.

40
Upgrades To
Recovery Potency +8%

Increases the potency of recovery skills by 8%.

60

Ability 2

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To
Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60

Ability 3

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To

Co-Abilities

Recovery Potency +2%

Increases the potency of recovery skills by 2%. Benefits your whole team.

50
Show Upgrades

Increases the potency of recovery skills by 6%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Critical Rate +7%

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 200
STR+10

Mana x 250
HP+13

Mana x 200
STR+10
Adventurer Story Unlock

Mana x 250
HP+13

Mana x 200
Force Strike

Mana x 300
STR+11

Mana x 250
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+15

Mana x 800
STR+7

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+7

Mana x 950
HP+16

Mana x 800
STR+7

Mana x 950
HP+16
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+11
Adventurer Story Unlock

Mana x 2,200
HP+19

Mana x 1,700
STR+11

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 2,600
STR+12

Mana x 3,200
Force Strike (Upgrade 2)

HP+15

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600