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Sophie

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Table of Contents

Character Tier
5

About

An observer of mana with a love for wind. She has keen judgment and powers of observation, and she can detect even the slightest change in mana. Lamenting how many in the castle know nothing of her hobby, she's happy to teach them.

CV Info - English CV Info - Japanese
Sabrina Pitre Ami Koshimizu
Wind
Staff
Healing
Mana Observer
Obtainable as a 3

Character Stats

MAX HP 918
MAX STR 533

Overview

With the unrivaled power of her mana Spiral, Sophie joins Aurien in the ranks of Adventurers you just shouldn't bother with. Sure, Sophie is better now, but she frankly cannot compete with the healing powerhouse that is Lowen, and even Wedding Xania performs better than she does. The problem lies in the fact that Sophie has a healing and damage skill. Her heal is just a simple restore, and while the numbers are now pretty good, it doesn't cleanse and it's frankly only slightly better than Lowen's S1. True, she can inflict Poison with her S2, but it's so bad that it's much better for someone else to do so. Her passives are similarly lackluster, with a simple recovery boost and a crit boost on poison. Her poor kit and lack of solid healing abilities have relegated her to the sidelines even with her boosted stats. 

Strengths

Mana Spiral

The mana spiral boosted Sophie's stats and skills. 

Weaknesses

Weak Kit

Having boosted stats and skills doesn't mean much if your skills are really bad. Sophie is bad at healing and at damage, and ends up just being bad. 

Dragon Recommendations

Freyja: A boost to HP and skill haste along with a healing active skill makes Freyja the best bet for a healing oriented Sophie.

Ariel:  If for some reason you wanted to build damage for Sophie, Ariel is probably your best bet.

Weapon Recommendations

Chimera tech weapons are a good starter path, but honestly no matter what weapon you use, Sophie does not have the skills to do the job.

Wyrmprint Recommendations

Pair 1

Give me Your Wounded and A Dog's Day are the best prints for Sophie, but they frankly can't do enough to make her viable.

Shared Skill

Aspen Balm
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
Lvl 4 Restores HP to all allies.
SP Cost 8282 Iframe Medium
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Aspen Balm
Lvl 1 Restores HP to all allies.
100
Lvl 2 Restores HP to all allies.
200
Lvl 3 Restores HP to all allies.
300
Lvl 4 Restores HP to all allies.
SP Cost 5916 Iframe Medium

Skill 2

Angry Gale
Lvl 1 Deals wind damage to surrounding enemies.
100
Lvl 2 Deals wind damage to surrounding enemies.
200
Lvl 3 Deals wind damage to surrounding enemies, and inflicts poison.
300
SP Cost 9214 Iframe Medium

Abilities

Ability 1

Recovery Potency +5%

Increases the potency of recovery skills by 5%.

40
Upgrades To
Recovery Potency +8%

Increases the potency of recovery skills by 8%.

60
Upgrades To
Recovery Potency +15%

Increases the potency of recovery skills by 15%.

120

Ability 2

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To
Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Potent Freeze Res +50%

Reduces susceptibility to freeze by 50%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

100

Ability 3

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To
Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60

Co-Abilities

Recovery Potency +2%

Increases the potency of recovery skills by 2%. Benefits your whole team.

50
Show Upgrades

Increases the potency of recovery skills by 6%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Critical Rate +7%

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 200
STR+10

Mana x 250
HP+13

Mana x 200
STR+10
Adventurer Story Unlock

Mana x 250
HP+13

Mana x 200
Force Strike

Mana x 300
STR+11

Mana x 250
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+15

Mana x 800
STR+7

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+7

Mana x 950
HP+16

Mana x 800
STR+7

Mana x 950
HP+16
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+10

Mana x 2,200
HP+18

Mana x 1,700
STR+11
Adventurer Story Unlock

Mana x 2,200
HP+19

Mana x 1,700
STR+11

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 2,600
STR+12

Mana x 3,200
Force Strike (Upgrade 2)

HP+15

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600
STR+12

Mana x 3,200
HP+16

Mana x 2,600

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+3 HP+6

Mana x 12,000
STR+4 HP+6

Mana x 12,000
STR+4 HP+6

Mana x 12,000
Standard Attack Level Increase