Table of Contents
About | |
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Julietta has hit the sand in a swimsuit that matches her elegant aura, and she's now taking the beach by storm. Though many a gaze is focused on her, the only one she's concerned about belongs to...Elisanne? |
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CV Info - English | CV Info - Japanese |
Kelly Davidson | Ai Kayano |
Paladyn in Paradise |
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Obtainable as a 5
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Character Stats
Overview
Leaving her timid disposition behind, Summer Julietta makes a bold statement in the A Splash of Adventure showcase. Though classified as an Attack unit, Julietta is more than happy to support her team through Bog applications and Skill Shifts. Similar to Ramona, Julietta avoids damage lulls with Primed Strength, which covers for downtime between Skill Shifts and gives her more power as a standalone DPS Adventurer.
Strengths
Broad SupportÂ
Offensively, Julietta spoils her team by inflicting Bog, granting STR buffs, and boosting Crit Rate. The occasional %HP shield and defensive Co-Ability serve as icing on the cake.Â
Consistent DamageÂ
As previously mentioned, Primed Strength and Skill Shifts ensure that Julietta is seldom sitting at her base STR level, allowing her to output steady damage throughout the fight.
Weaknesses
Bog ReliantÂ
Endgame content like High Brunhilda’s Trial and higher levels of the Mercurial Gauntlet do not allow Julietta to utilize Bog’s potency and invalidate part of her kit.Â
Low MobilityÂ
Like many Axe wielders, Julietta has only dodge rolling to get herself out of tight situations.
Dragon Recommendations
- Leviathan provides a reliable 60% STR along with Bog of his own.Â
- Siren puts forth an offer than cannot be refused: 90% Skill Damage. Although Julietta is one of few Water Adventurers without two damaging Skills, Sunny Flash’s power will be boosted through the roof.Â
- Dragonyule Jeanne synergizes well with Axes’ higher base Crit Rate. Â
- Vodyanoy is an accessible yet functional alternative to typical 5★ powerhouses.
Weapon Recommendations
Budget Option: The Tyrant
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: Flower in the Fray is replaced with %STR like Crystallian Envoy or Bonds Between Worlds for stronger neutral damage because Julietta only has one attack Skill.Â
Pair 2: Best setup for wave content like Imperial Onslaught, for which Julietta's Stun immunity prepares her well.Â
Shared Skill
Sunny Flash | ||
Lvl 2 | Deals water damage to the target and nearby enemies, and inflicts bog. | 200 |
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Lvl 3 | Deals water damage to the target and nearby enemies, and inflicts bog. | 300 |
Lvl 4 | Deals water damage to the target and nearby enemies, and inflicts bog. |
SP Cost | 7346 | Iframe | Long |
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Unlock Materials |
Water Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Sunny Flash | ||
Lvl 1 | Deals water damage to the target and nearby enemies, and inflicts bog. | 100 |
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Lvl 2 | Deals water damage to the target and nearby enemies, and inflicts bog. | 200 |
Lvl 3 | Deals water damage to the target and nearby enemies, and inflicts bog. | 300 |
Lvl 4 | Deals water damage to the target and nearby enemies, and inflicts bog. |
SP Cost | 3194 | Iframe | Long |
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Skill 2
Vacation Vigor | ||
Lvl 1 | Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 8% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 100 |
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Lvl 2 | Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 10% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. | 200 |
Lvl 3 | Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. | 300 |
SP Cost | 7475 | Iframe | Medium |
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Abilities
Ability 1
Bog = Team Strength +8%
Buffs the entire team's strength by 8% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. |
80
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Upgrades To | |
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Bog = Team Strength +10%
Buffs the entire team's strength by 10% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. |
100
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Upgrades To | |
Bog = Team Strength +15%
Buffs the entire team's strength by 15% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Primed Strength +8%
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
80 |
Upgrades To | |
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Primed Strength +10%
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
100 |
Upgrades To | |
Primed Strength +15%
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. |
100
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Co-Abilities
Defense +9%
Increases defense by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases defense by 10%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 12%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) HP 60% = Strength +1%
If a team member is attuned to (Water): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 2% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 4% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 6% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6