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Summer Luca

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Table of Contents

Character Tier

About

Coming to the beach with his friends has Luca more amped than ever—and no one is going to slow him down. Whether it's ball games, playing in the water, or building sandcastles, he's intent on having the most fun possible.

CV Info - English CV Info - Japanese
Zach Leblanc Shintaro Asanuma
Light
Axe
Attack
Prankster in Paradise
Obtainable as a 4

Character Stats

MAX HP 724
MAX STR 498

Overview

At long last, Luca receives his first alt, forsaking his Bow for a heavy-hitting Axe. The polar opposite of Julietta, Summer Luca favors raw damage over survivability and earns his spot on the higher end of the Light DPS roster. Although his kit is rather plain, Luca’s low SP costs are complemented by an increased attack rate and a reliable onslaught of damage. 

Strengths

Enhanced Attack Rate 

Axes are generally characterized by their sluggish swings and equally slow SP gains. Luca breaks the mold by constantly amplifying his attack rate with his low SP cost Skill 2. 

Consistent Damage 

While bannermate Cleo is gated by afflictions, Luca has no such reservations and outputs stable damage throughout all content.

Weaknesses

Selfish 

Luca provides zero utility of any kind for his team, as his lackluster Energy kit benefits only himself.

Lack of Longevity

Completely unlike Julietta, Luca has no form of damage mitigation outside of his Co-Ability, which makes keeping 70% HP a challenge without team support. Essentially a glass cannon, his low resilience will show during longer content.

Dragon Recommendations

Cupid is coveted for his immense 60% raw STR boost and powerful active Skill. 

Takemikazuchi and Gilgamesh offer unique utility and are great Cupid side-grades.

Lindworm is a capable yet accessible pure Strength alternative to the slew of 5★ Light Dragons.

Weapon Recommendations

Budget Option: The Tyrant

Wyrmprint Recommendations

Pair 1

Pair 1: Default Axe loadout that maximizes Skill Damage and both Crit aspects quite cleanly. 

Skills

Skill 1

Floatie Spin
Lvl 1 Deals light damage to enemies in a line.
100
Lvl 2 Deals light damage to enemies in a line.
200
Lvl 3 Deals light damage to enemies in a line.
300
SP Cost 3072 Iframe Medium

Skill 2

Summer Spirit
Lvl 1 Increases the user's energy level by one stage, and attack rate by 15% for 10 seconds.
100
Lvl 2 Increases the user's energy level by one stage, and attack rate by 20% for 10 seconds.
200
Lvl 3 "
300
SP Cost 4638 Iframe Medium

Abilities

Ability 1

HP 70% = Strength +8%

Increases strength by 8% when HP is 70% or above.

60
Upgrades To
HP 70% = Strength +10%

Increases strength by 10% when HP is 70% or above.

80

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Extra Energy I

Grants a 40% chance that a user's energy level will increase by an additional stage upon being increased.

60
Upgrades To

Co-Abilities

Defense +7%

Increases defense by 7%. Benefits your whole team.

110
Show Upgrades

Increases defense by 8%. Benefits your whole team.

Increases defense by 9%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Light) Energy = Strength +5%

If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 350
STR+11

Mana x 450
HP+12

Mana x 350
STR+12
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+12

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+14

Mana x 1,250
STR+8

Mana x 1,549
HP+14
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+11

Mana x 3,400
HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+14

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000