Table of Contents
About | |
---|---|
Mikoto has found a slick swimsuit that helps him surf the waves. He continues to search for his beloved cat Mineuchi, a journey that takes him to a beach said to have wave-riding felines. He's also taken up a bow to land fish for cat friends. |
|
CV Info - English | CV Info - Japanese |
Brad Swaile | Kenjiro Tsuda |
Wave-Riding Archer |
---|
Obtainable as a 5
|
Character Stats
Overview
Summer Mikoto is a rare breed of summer alt that is more clothed than the original. A welcome addition to the ranged Light roster, Mikoto packs a kit that’s primed to exploit the Paralysis-laden meta. Both his Paralysis and Crit aspects are seamlessly interwoven, and players who diligently apply Mikoto’s cyclical buffs will enjoy dropping a nuke every 24 seconds.
Strengths
Titanic BurstÂ
Even without both stacks, Radiant Bolt’s low SP cost makes it ideal for capitalizing on break windows. Be sure to weave in a Force Strike once every 12 seconds in order to enjoy Radiant Bolt’s massive multipliers against Paralyzed foes.Â
Synergistic KitÂ
Paralysis Shredder’s Crit modifiers are almost always present, amplifying Radiant Bolt’s damage even further. Skill 2’s STR and Crit mods last a whopping 30 seconds, just enough time to reacquire both stacks and drop an absolutely nuclear Radiant Bolt.Â
Weaknesses
Sunlight / Wavelight Tracking
In chaotic fights, it may be difficult to keep track of which effect Mikoto is in / weave a Force Strike in between attacks. Failure to consistently gain both effects will greatly neuter Mikoto’s damage potential. Â
Sun and Sea DescriptionÂ
They couldn’t have worded it messier if they tried.
Dragon Recommendations
Daikokuten’s combo requirements are easily maintained from range.Â
Corsaint Phoenix meshes well with Mikoto’s Paralysis.
Cupid offers powerful utility, and the increased Crit Rate also synergizes with Mikoto’s kit.
Lindworm is a usable budget STR option.
Weapon Recommendations
Budget Option: Holy Bow
Wyrmprint Recommendations
Pair 1
Both picks complement Mikoto's Paralysis and Crit focused kit.Â
Note:Â Forest Bonds loses value since Mikoto's Force Strike does not deal damage. Consider Dear Diary instead for high-pressure content.Â
Shared Skill
Radiant Bolt | ||
Lvl 2 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 200 |
---|---|---|
Lvl 3 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 300 |
SP Cost | 10400 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
Light Tome x7
|
||
Cost | 7 | Level | 1 |
Skills
Skill 1
Radiant Bolt | ||
Lvl 1 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 100 |
---|---|---|
Lvl 2 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 200 |
Lvl 3 | Deals light damage to the target and nearby enemies, and inflicts paralysis. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal more damage, and deal extra damage to paralyzed foes. | 300 |
SP Cost | 2600 | Iframe | Medium |
---|
Skill 2
Magnanimity's Call | ||
Lvl 1 | Increases the user's strength by 15% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. | 100 |
---|---|---|
Lvl 2 | Increases the user's strength by 20% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. | 200 |
Lvl 3 | 300 |
SP Cost | 8600 | Iframe | Medium |
---|
Abilities
Ability 1
Sun and Sea I
Increases defense by 3%, grants the user a unique force strike, and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack. After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again. If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. |
80
|
Upgrades To | |
---|---|
Sun and Sea II
Increases defense by 5%, grants the user a unique force strike, and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack. After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again. If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. |
100
|
Ability 2
Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
---|---|
Curse Res +100%
Reduces susceptibility to curses by 100%. |
100 |
Ability 3
Paralyzed Shredder I
Increases critical rate by 15% and adds 10% to the modifier applied to critical damage against paralyzed enemies. |
80 |
Upgrades To | |
---|---|
Paralyzed Shredder II
Increases critical rate by 20% and adds 15% to the modifier applied to critical damage against paralyzed enemies. |
100 |
Co-Abilities
Skill Haste +8%
Increases skill gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases skill gauge fill rate by 9%. Benefits your whole team. |
Increases skill gauge fill rate by 11%. Benefits your whole team. |
Increases skill gauge fill rate by 12%. Benefits your whole team. |
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) Paralysis = User Shadow Res +3%
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Light): reduces shadow damage taken by them by 4% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 6% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5