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Summer Sinoa

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Table of Contents

Character Tier

About

A scholar's seaside sojourn. Her research into space-time physics means everything to her, and no failed experiment can keep her down. But even the best researchers need a break, which calls for a new theory: vacation!

CV Info - English CV Info - Japanese
Stephanie Iszak Rina Sato
Wind
Wand
Support
Seaside Scholar
Obtainable as a 5

Character Stats

MAX HP 788
MAX STR 487

Overview

In a reversal of her base form, Summer Sinoa offers damage first, support second. Although Chrono Trial’s cost scales up over time, this is offset by escalating damage and a dirt cheap SP cost. Bracing Summer provides a consistent slew of Crit-focused buffs, a welcome improvement over Sylas’s RNG. Sporting both strong burst and support, Sinoa is a welcome addition to the ranged Wind roster.

Strengths

High Burst Damage 

Both a Wand Co-ability and innate Skill Damage play into Chrono Trial’s explosive nature. Combined full Inspiration and Crit mods, Sinoa can chunk HP bars significantly, especially during Break.

Reliable Crit Support

With all three buffs at once, Sinoa provides every aspect of Crit you could ask for. 30 seconds is a hefty duration and more than compensates for time spent Overload stacking.

Weaknesses

Slow Inspiration Stacking

Sinoa only grants two Inspiration stacks for every three Overload stacks. This translates to nine Chrono Trial casts before full Inspiration.

Dragon Recommendations

Gala Reborn Zephyr can't be beat in terms of raw DPS.

Ariel balances both strength and support, allowing Sinoa to stack Overload even faster.

Vayu’s Skill Damage boost takes Chrono Trial to the moon.

Roc is an accessible source of raw STR.

Weapon Recommendations

Budget Option: Phytalmios

Wyrmprint Recommendations

Pair 1

Pair 2

Set 1: DPS loadout. If maintaining combos isn't an issue, feel free to swap CE for a 20% Flurry STR pick like Memory of a Friend. 

Set 2: Full support loadout with Staff's Boon (3).

Shared Skill

Chrono Trial
Lvl 2 Deals wind damage to the target and nearby enemies, and inflicts poison.
200
Lvl 3 Deals wind damage to the target and nearby enemies, and inflicts poison.
300
SP Cost 13343 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Chrono Trial
Lvl 1 Deals wind damage to the target and nearby enemies, draws them together, inflicts poison, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
100
Lvl 2 Deals wind damage to the target and nearby enemies, draws them together, inflicts poison, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
200
Lvl 3 Deals wind damage to the target and nearby enemies, draws them together, inflicts poison, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
300
SP Cost 1986 Iframe Long

Skill 2

Bracing Summer
Lvl 1 Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: Increases inspiration by two stages Adds 10% to the modifier applied to critical damage for 30 seconds Increases critical rate by 15% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user.
100
Lvl 2 Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: Increases inspiration by two stages Adds 15% to the modifier applied to critical damage for 30 seconds Increases critical rate by 20% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user.
200
Lvl 3
300
SP Cost 3812 Iframe Medium

Abilities

Ability 1

Determination I

Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.

80
Upgrades To
Determination II

Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Skill Damage +25%

Increases attack skill damage by 25%.

80
Upgrades To
Skill Damage +30%

Increases attack skill damage by 30%.

100

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Water Res +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200